Package com.prineside.tdi2.towers
Class MinigunTower
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Building
com.prineside.tdi2.Tower
com.prineside.tdi2.towers.MinigunTower
- All Implemented Interfaces:
KryoSerializable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Tower
Tower.AbilityConfig, Tower.AimStrategy, Tower.Factory<T extends Tower>, Tower.FindEnemyFilter -
Field Summary
FieldsFields inherited from class com.prineside.tdi2.Tower
ABILITIES_COUNT, ABILITY_INDEX_POWERFUL, ABILITY_INDEX_SPECIAL, ABILITY_INDEX_ULTIMATE, ABILITY_NAMES, abilityAvailableParticleEffect, affectedByLoopAbility, aimStrategy, angle, attackDisabled, bonusCoinsBrought, bountyModifiersNearby, currentLevelExperience, damageGiven, DPS_STAT_INTERVAL, DPS_STAT_SLOTS, dpsDamage, dpsTime, enemiesKilled, experience, experienceGeneration, experienceMultiplier, id, installedAbilities, level, LEVEL_EXPERIENCE, LEVEL_EXPERIENCE_MILESTONES, loopAbilityDamageBuffer, MAX_LEVEL, MAX_UPGRADE_LEVEL, mdps, minRangeInPixels, moneySpentOn, nextLevelExperience, outOfOrder, powerBonuses, rangeInPixels, SHADOW_COLOR, typeFields inherited from class com.prineside.tdi2.Building
buildingTypeFields inherited from class com.prineside.tdi2.Registrable
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Method Summary
Modifier and TypeMethodDescriptionvoidattack(int shotsCount) floatcalculateStat(TowerStatType towerStatType) booleancanAim()booleanvoidvoiddrawSelectedRange(Batch batch, RangeCircle rangeCircle) voidfillTowerMenu(Group container, ObjectMap<String, Object> elements) Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново.floatintintfloatfloatfloatvoidvoidsetBulletsInMagazine(int v) booleanvoidupdate(float deltaTime) voidОбновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе пораженияvoidMethods inherited from class com.prineside.tdi2.Tower
addExperience, applyDrawInterpolation, calculateXpLevel, canAbilityBeInstalled, canAttackEnemy, canNewAbilityBeInstalled, cloneBuilding, customButtonAction, dispose, drawAbilitiesToCache, drawBase, drawBatchAdditive, drawGlitch, drawHoveredRange, drawWeapon, findTarget, findTargetFiltered, getEnemyPriority, getExpLevelStatBonusPercentage, getLevel, getLevelExperienceMilestone, getLevelForExperience, getLevelForExperienceFast, getMaxTowerLevel, getMaxUpgradeLevel, getMinRange, getPowerCombinedMultiplier, getRange, getSellPrice, getStartingLevel, getStartingPwr, getStat, getTarget, getUniqueStatDescription, getUpgradeLevel, getWalkCost, hasCustomButton, isAbilityInstalled, isCustomButtonNeedMapPoint, isOutOfOrder, isSellFullRefundStillActive, isStatAffectedByPower, loadFromJson, onAbilitySet, onPreSell, placedOnMap, removedFromMap, rotateAtPoint, rotateToAngle, sameAs, setAimStrategy, setExperience, setLevel, setRegistered, setTarget, setUnregistered, setUpgradeLevel, toJson, updateCustomButton, upgrade, upgradeToLevelMethods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Field Details
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ABILITY_ALIASES
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muzzleFlashColor
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Method Details
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write
- Specified by:
writein interfaceKryoSerializable- Overrides:
writein classTower
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read
- Specified by:
readin interfaceKryoSerializable- Overrides:
readin classTower
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getWeaponTextures
- Specified by:
getWeaponTexturesin classTower
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canAim
public boolean canAim() -
shouldSearchForTarget
public boolean shouldSearchForTarget()- Overrides:
shouldSearchForTargetin classTower
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getAttackDelay
public float getAttackDelay()- Overrides:
getAttackDelayin classTower
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getBulletsInMagazine
public int getBulletsInMagazine()- Returns:
- current amount of bullets in the magazine. If this value is 0, the tower will be forced to reload
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setBulletsInMagazine
public void setBulletsInMagazine(int v) -
getMagazineSize
public int getMagazineSize()- Returns:
- total size of the magazine. Controlled by the U_MAGAZINE_SIZE tower stat
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getReloadDuration
public float getReloadDuration()- Returns:
- time it takes to reload the minigun. Set by TOWER_MINIGUN_RELOAD_DURATION GV
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getTimeSinceLastAttack
public float getTimeSinceLastAttack()- Returns:
- seconds since last attack. If this value is >= getReloadDuration(), the tower will be reloaded immediately and automatically
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getTimeSinceReloadStart
public float getTimeSinceReloadStart()- Returns:
- seconds till the start of the reload forced by the empty magazine
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canAttack
public boolean canAttack() -
attack
public void attack(int shotsCount) -
calculateStat
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updateCache
public void updateCache()Description copied from class:TowerОбновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе поражения- Overrides:
updateCachein classTower
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update
public void update(float deltaTime) -
drawBatch
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drawSelectedRange
- Overrides:
drawSelectedRangein classTower
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fillTowerMenu
Description copied from class:TowerДобавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново. Если он пустой - значит, вызвали первый раз и надо создать Можно не обновлять ничего, если состояние устраивает (можно хранить любые данные в elements, например хэш состояния или предыдущие значения)- Overrides:
fillTowerMenuin classTower
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