Package com.prineside.tdi2.towers
Class GaussTower
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Building
com.prineside.tdi2.Tower
com.prineside.tdi2.towers.GaussTower
- All Implemented Interfaces:
KryoSerializable
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic final classstatic classNested classes/interfaces inherited from class com.prineside.tdi2.Tower
Tower.AbilityConfig, Tower.AimStrategy, Tower.Factory<T extends Tower>, Tower.FindEnemyFilter -
Field Summary
FieldsFields inherited from class com.prineside.tdi2.Tower
ABILITIES_COUNT, ABILITY_INDEX_POWERFUL, ABILITY_INDEX_SPECIAL, ABILITY_INDEX_ULTIMATE, ABILITY_NAMES, abilityAvailableParticleEffect, affectedByLoopAbility, aimStrategy, angle, attackDisabled, bonusCoinsBrought, bountyModifiersNearby, currentLevelExperience, damageGiven, DPS_STAT_INTERVAL, DPS_STAT_SLOTS, dpsDamage, dpsTime, enemiesKilled, experience, experienceGeneration, experienceMultiplier, id, installedAbilities, level, LEVEL_EXPERIENCE, LEVEL_EXPERIENCE_MILESTONES, loopAbilityDamageBuffer, MAX_LEVEL, MAX_UPGRADE_LEVEL, mdps, minRangeInPixels, moneySpentOn, nextLevelExperience, outOfOrder, powerBonuses, rangeInPixels, SHADOW_COLOR, shotCount, typeFields inherited from class com.prineside.tdi2.Building
buildingTypeFields inherited from class com.prineside.tdi2.Registrable
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Method Summary
Modifier and TypeMethodDescriptionvoidaddExperience(float exp) voidattack(int shotsCount) floatcalculateStat(TowerStatType towerStatType) booleancanAim()booleanvoidcustomButtonAction(int x, int y) voidvoiddrawBatchAdditive(Batch batch, float deltaTime) voiddrawWeapon(Batch batch, float x, float y, float size, float deltaTime) voidfillTowerMenu(Group container, ObjectMap<String, Object> elements) Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново.floatstatic doublegetResourceChargeValue(ResourceType resourceType) floatbooleanТолько если canAim = falsebooleanvoidvoidsetTargetAngle(float targetAngle) voidRemove the reference to the game state and mark this object as not registered.booleanvoidupdate(float deltaTime) voidupdateCustomButton(ComplexButton complexButton, boolean isPointing) voidMethods inherited from class com.prineside.tdi2.Tower
applyDrawInterpolation, calculateXpLevel, canAbilityBeInstalled, canAttackEnemy, canNewAbilityBeInstalled, cloneBuilding, dispose, drawAbilitiesToCache, drawBase, drawGlitch, drawHoveredRange, drawSelectedRange, findTarget, findTargetFiltered, getEnemyPriority, getExpLevelStatBonusPercentage, getLevel, getLevelExperienceMilestone, getLevelForExperience, getLevelForExperienceFast, getMaxTowerLevel, getMaxUpgradeLevel, getMinRange, getPowerCombinedMultiplier, getRange, getSellPrice, getStartingLevel, getStartingPwr, getStat, getTarget, getUniqueStatDescription, getUpgradeLevel, getWalkCost, isAbilityInstalled, isOutOfOrder, isSellFullRefundStillActive, isStatAffectedByPower, loadFromJson, onAbilitySet, onPreSell, placedOnMap, removedFromMap, rotateAtPoint, rotateToAngle, sameAs, setAimStrategy, setExperience, setLevel, setRegistered, setTarget, setUpgradeLevel, toJson, updateCache, upgrade, upgradeToLevelMethods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Field Details
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ABILITY_ALIASES
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Method Details
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write
- Specified by:
writein interfaceKryoSerializable- Overrides:
writein classTower
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read
- Specified by:
readin interfaceKryoSerializable- Overrides:
readin classTower
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setUnregistered
public void setUnregistered()Description copied from class:RegistrableRemove the reference to the game state and mark this object as not registered.- Overrides:
setUnregisteredin classTower
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getWeaponTextures
- Specified by:
getWeaponTexturesin classTower
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canAim
public boolean canAim() -
shouldSearchForTarget
public boolean shouldSearchForTarget()- Overrides:
shouldSearchForTargetin classTower
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canAttack
public boolean canAttack() -
getAttackDelay
public float getAttackDelay()- Overrides:
getAttackDelayin classTower
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attack
public void attack(int shotsCount) -
addExperience
public void addExperience(float exp) - Overrides:
addExperiencein classTower
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calculateStat
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drawWeapon
- Overrides:
drawWeaponin classTower
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getResourceChargeValue
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update
public void update(float deltaTime) -
drawBatch
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drawBatchAdditive
- Overrides:
drawBatchAdditivein classTower
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hasCustomButton
public boolean hasCustomButton()Description copied from class:TowerТолько если canAim = false- Overrides:
hasCustomButtonin classTower
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isCustomButtonNeedMapPoint
public boolean isCustomButtonNeedMapPoint()- Overrides:
isCustomButtonNeedMapPointin classTower
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customButtonAction
public void customButtonAction(int x, int y) - Overrides:
customButtonActionin classTower
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getTargetAngle
public float getTargetAngle() -
setTargetAngle
public void setTargetAngle(float targetAngle) -
updateCustomButton
- Overrides:
updateCustomButtonin classTower
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fillTowerMenu
Description copied from class:TowerДобавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново. Если он пустой - значит, вызвали первый раз и надо создать Можно не обновлять ничего, если состояние устраивает (можно хранить любые данные в elements, например хэш состояния или предыдущие значения)- Overrides:
fillTowerMenuin classTower
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