Uses of Enum Class
com.prineside.tdi2.systems.GameStateSystem.GameMode
Packages that use GameStateSystem.GameMode
Package
Description
The game itself.
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Uses of GameStateSystem.GameMode in com.prineside.tdi2
Fields in com.prineside.tdi2 declared as GameStateSystem.GameMode -
Uses of GameStateSystem.GameMode in com.prineside.tdi2.managers
Fields in com.prineside.tdi2.managers declared as GameStateSystem.GameModeModifier and TypeFieldDescriptionLeaderBoardManager.LeaderboardsRankResult.gameMode
LeaderBoardManager.LeaderboardsResult.gameMode
ReplayManager.ReplayHeader.gameMode
ReplayManager.ReplayRecord.gameMode
Methods in com.prineside.tdi2.managers with parameters of type GameStateSystem.GameModeModifier and TypeMethodDescriptionvoid
LeaderBoardManager.getLeaderboards
(GameStateSystem.GameMode gameMode, DifficultyMode difficultyMode, String mapName, ReplayManager.LeaderboardsMode leaderboardsMode, ObjectConsumer<LeaderBoardManager.LeaderboardsResult> retriever) void
LeaderBoardManager.getLeaderboardsAdvanceRank
(GameStateSystem.GameMode gameMode, DifficultyMode difficultyMode, String mapName, ReplayManager.LeaderboardsMode leaderboardsMode, long score, ObjectConsumer<LeaderBoardManager.LeaderboardsRankResult> retriever) void
LeaderBoardManager.getLeaderboardsRank
(GameStateSystem.GameMode gameMode, DifficultyMode difficultyMode, String mapName, ReplayManager.LeaderboardsMode leaderboardsMode, ObjectConsumer<LeaderBoardManager.LeaderboardsRankResult> retriever) void
ScreenManager.startNewLevelWithAbilitySelection
(GameStateSystem.GameMode gameMode, String levelName) -
Uses of GameStateSystem.GameMode in com.prineside.tdi2.screens
Methods in com.prineside.tdi2.screens with parameters of type GameStateSystem.GameModeModifier and TypeMethodDescriptionstatic void
GameScreen.configureSystemsBeforeSetup
(GameSystemProvider S, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, BasicLevel basicLevel, UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, GameStateSystem.GameMode gameMode, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameScreen.init() - GameStateSystem.continueSavedGame() (if continued with sync validator) -
Uses of GameStateSystem.GameMode in com.prineside.tdi2.systems
Fields in com.prineside.tdi2.systems declared as GameStateSystem.GameModeModifier and TypeFieldDescriptionGameStateSystem.gameMode
static GameStateSystem.GameMode[]
GameStateSystem.GameMode.values
Methods in com.prineside.tdi2.systems that return GameStateSystem.GameModeModifier and TypeMethodDescriptionstatic GameStateSystem.GameMode
Returns the enum constant of this class with the specified name.static GameStateSystem.GameMode[]
GameStateSystem.GameMode.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in com.prineside.tdi2.systems with parameters of type GameStateSystem.GameModeModifier and TypeMethodDescriptionstatic boolean
GameStateSystem.GameMode.isBasicLevel
(GameStateSystem.GameMode mode) -
Uses of GameStateSystem.GameMode in com.prineside.tdi2.utils.simulation
Fields in com.prineside.tdi2.utils.simulation declared as GameStateSystem.GameMode