Uses of Class
com.prineside.tdi2.scene2d.Actor
Packages that use Actor
Package
Description
The game itself.
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Uses of Actor in com.prineside.tdi2
Methods in com.prineside.tdi2 that return ActorModifier and TypeMethodDescriptionMiner.Factory.createIconActor(float size) Modifier.Factory.createIconActor(float size) Tower.Factory.createIconActor(float size) abstract ActorGate.generateIcon(float size, boolean detailed) abstract ActorItem.generateIcon(float size, boolean withShadow)  - 
Uses of Actor in com.prineside.tdi2.gates
Methods in com.prineside.tdi2.gates that return ActorModifier and TypeMethodDescriptionBarrierHealthGate.generateIcon(float size, boolean detailed) BarrierTypeGate.generateIcon(float size, boolean withShadow) TeleportGate.generateIcon(float size, boolean detailed)  - 
Uses of Actor in com.prineside.tdi2.items
Methods in com.prineside.tdi2.items that return ActorModifier and TypeMethodDescriptionAbilityItem.generateIcon(float size, boolean withShadow) AbilityTokenItem.generateIcon(float size, boolean withShadow) AcceleratorItem.generateIcon(float size, boolean withShadow) BitDustItem.generateIcon(float size, boolean withShadow) BlueprintItem.generateIcon(float size, boolean withShadow) CaseItem.generateIcon(float size, boolean withShadow) CaseKeyItem.generateIcon(float size, boolean withShadow) DatPaperItem.generateIcon(float size, boolean withShadow) DoubleGainShardItem.generateIcon(float size, boolean withShadow) GameValueGlobalItem.generateIcon(float size, boolean withShadow) GameValueLevelItem.generateIcon(float size, boolean withShadow) GateItem.generateIcon(float size, boolean withShadow) GreenPaperItem.generateIcon(float size, boolean withShadow) LootBoostItem.generateIcon(float size, boolean withShadow) LuckyShotTokenItem.generateIcon(float size, boolean withShadow) OpenedResearchItem.generateIcon(float size, boolean withShadow) PrestigeDustItem.generateIcon(float size, boolean withShadow) PrestigeTokenItem.generateIcon(float size, boolean withShadow) RandomBarrierItem.generateIcon(float size, boolean withShadow) RandomTeleportItem.generateIcon(float size, boolean withShadow) RandomTileItem.generateIcon(float size, boolean withShadow) RarityBoostItem.generateIcon(float size, boolean withShadow) ResearchTokenItem.generateIcon(float size, boolean withShadow) ResearchTokenUsedItem.generateIcon(float size, boolean withShadow) ResourceItem.generateIcon(float size, boolean withShadow) SkillPointItem.generateIcon(float size, boolean withShadow) StarItem.generateIcon(float size, boolean withShadow) TileItem.generateIcon(float size, boolean withShadow) TrophyItem.generateIcon(float size, boolean withShadow)  - 
Uses of Actor in com.prineside.tdi2.managers
Fields in com.prineside.tdi2.managers declared as ActorMethods in com.prineside.tdi2.managers that return ActorMethods in com.prineside.tdi2.managers with parameters of type ActorModifier and TypeMethodDescriptionUiManager.addHighlight(Actor forActor) voidCursorGraphicsManager.CustomCursorActorListener.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) voidCursorGraphicsManager.CustomCursorActorListener.exit(InputEvent event, float x, float y, int pointer, Actor toActor) UiManager.getActorLayer(Actor actor) voidCursorGraphicsManager.setActorCustomMouseCursor(Actor actor, Cursor.SystemCursor cursor) voidCursorGraphicsManager.setActorCustomMouseCursorConditional(Actor actor, ObjectSupplier<Cursor.SystemCursor> cursorSupplier)  - 
Uses of Actor in com.prineside.tdi2.scene2d
Subclasses of Actor in com.prineside.tdi2.scene2dMethods in com.prineside.tdi2.scene2d with type parameters of type ActorModifier and TypeMethodDescription<T extends Actor>
TReturns the first actor found with the specified name.<T extends Actor>
TActor.firstAscendant(Class<T> type) Returns this actor or the first ascendant of this actor that is assignable with the specified type, or null if none were found.Methods in com.prineside.tdi2.scene2d that return ActorModifier and TypeMethodDescriptionActor.debug()CallssetDebug(boolean)withtrue.Action.getActor()Group.getChild(int index) Returns the child at the specified index.Stage.getKeyboardFocus()Gets the actor that will receive key events.Event.getListenerActor()Returns the actor that this listener is attached to.InputEvent.getRelatedActor()The actor related to the event.Stage.getScrollFocus()Gets the actor that will receive scroll events.Action.getTarget()Event.getTarget()Returns the actor that the event originated from.Actor.hit(float x, float y, boolean touchable) Group.hit(float x, float y, boolean touchable) Stage.hit(float stageX, float stageY, boolean touchable) Returns theActorat the specified location in stage coordinates.Group.removeActorAt(int index, boolean unfocus) Removes an actor from this group.Methods in com.prineside.tdi2.scene2d that return types with arguments of type ActorModifier and TypeMethodDescriptionStage.getActors()Returns the root's child actors.Group.getChildren()Returns an ordered list of child actors in this group.Methods in com.prineside.tdi2.scene2d with parameters of type ActorModifier and TypeMethodDescriptionvoidAdds an actor as a child of this group, removing it from its previous parent.voidAdds an actor to the root of the stage.voidGroup.addActorAfter(Actor actorAfter, Actor actor) Adds an actor as a child of this group immediately after another child actor, removing it from its previous parent.voidGroup.addActorAt(int index, Actor actor) Adds an actor as a child of this group at a specific index, removing it from its previous parent.voidGroup.addActorBefore(Actor actorBefore, Actor actor) Adds an actor as a child of this group immediately before another child actor, removing it from its previous parent.voidStage.addTouchFocus(EventListener listener, Actor listenerActor, Actor target, int pointer, int button) Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.voidStage.cancelTouchFocus(Actor listenerActor) Cancels touch focus for all listeners with the specified listener actor.voidStage.cancelTouchFocusExcept(EventListener exceptListener, Actor exceptActor) Cancels touch focus for all listeners except the specified listener.voidInputListener.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) Called any time the mouse cursor or a finger touch is moved over an actor.voidInputListener.exit(InputEvent event, float x, float y, int pointer, Actor toActor) Called any time the mouse cursor or a finger touch is moved out of an actor.booleanActor.isAscendantOf(Actor actor) Returns true if this actor is the same as or is the ascendant of the specified actor.booleanActor.isDescendantOf(Actor actor) Returns true if this actor is the same as or is the descendant of the specified actor.Actor.localToActorCoordinates(Actor actor, Vector2 localCoords) Converts coordinates for this actor to those of another actor, which can be anywhere in the stage.Actor.localToAscendantCoordinates(Actor ascendant, Vector2 localCoords) Converts coordinates for this actor to those of an ascendant.Group.localToDescendantCoordinates(Actor descendant, Vector2 localCoords) Converts coordinates for this group to those of a descendant actor.booleanGroup.removeActor(Actor actor) Removes an actor from this group and unfocuses it.booleanGroup.removeActor(Actor actor, boolean unfocus) Removes an actor from this group.voidStage.removeTouchFocus(EventListener listener, Actor listenerActor, Actor target, int pointer, int button) Removes touch focus for the specified listener, pointer, and button.voidSets the actor this action is attached to.booleanStage.setKeyboardFocus(Actor actor) Sets the actor that will receive key events.voidEvent.setListenerActor(Actor listenerActor) voidInputEvent.setRelatedActor(Actor relatedActor) booleanStage.setScrollFocus(Actor actor) Sets the actor that will receive scroll events.voidSets the actor this action will manipulate.voidbooleanSwaps two actors.InputEvent.toCoordinates(Actor actor, Vector2 actorCoords) Sets actorCoords to this event's coordinates relative to the specified actor.voidRemoves the touch, keyboard, and scroll focus for the specified actor and any descendants. - 
Uses of Actor in com.prineside.tdi2.scene2d.actions
Methods in com.prineside.tdi2.scene2d.actions with parameters of type ActorModifier and TypeMethodDescriptionstatic AddActionstatic AddListenerActionActions.addListener(EventListener listener, boolean capture, Actor targetActor) static RemoveActionActions.removeAction(Action action, Actor targetActor) static RemoveActorActionActions.removeActor(Actor removeActor) static RemoveListenerActionActions.removeListener(EventListener listener, boolean capture, Actor targetActor) voidvoidvoidvoidvoidvoidstatic ActionSets the target of an action and returns the action. - 
Uses of Actor in com.prineside.tdi2.scene2d.ui
Classes in com.prineside.tdi2.scene2d.ui with type parameters of type ActorModifier and TypeClassDescriptionclassA cell for aTable.classA group with a single child that sizes and positions the child using constraints.classA listener that shows a tooltip actor when the mouse is over another actor.static classATreenode which has an actor and value.Subclasses of Actor in com.prineside.tdi2.scene2d.uiModifier and TypeClassDescriptionclassclassA checkbox is a button that contains an image indicating the checked or unchecked state and a label.classA group with a single child that sizes and positions the child using constraints.classA group that lays out its children side by side horizontally, with optional wrapping.classDisplays aDrawable, scaled various way within the widgets bounds.classA button with a childImageto display an image.classclassList<T>A list (aka list box) displays textual items and highlights the currently selected item.classParticleEffectActor holds anParticleEffectto use in Scene2d applications.classA progress bar is a widget that visually displays the progress of some activity or a value within given range.classA group that scrolls a child actor using scrollbars and/or mouse or touch dragging.classSelectBox<T>A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.static classThe scroll pane shown when a select box is open.classA slider is a horizontal indicator that allows a user to set a value.classA container that contains two widgets and is divided either horizontally or vertically.classA stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.classA group that sizes and positions children using table constraints.classA text input field with multiple lines.classA button with a childLabelto display text.classA single-line text input field.classclassAn on-screen joystick.classA tree widget where each node has an icon, actor, and child nodes.classA group that lays out its children top to bottom vertically, with optional wrapping.classAnActorthat participates in layout and provides a minimum, preferred, and maximum size.classAGroupthat participates in layout and provides a minimum, preferred, and maximum size.Methods in com.prineside.tdi2.scene2d.ui with type parameters of type ActorModifier and TypeMethodDescriptionTable.add(T actor) Adds a new cell to the table with the specified actor.Table.getCell(T actor) Returns the cell for the specified actor in this table, or null.Cell.setActor(A newActor) Sets the actor in this cell and adds the actor to the cell's table.Methods in com.prineside.tdi2.scene2d.ui that return ActorModifier and TypeMethodDescriptionScrollPane.getActor()Returns the actor embedded in this scroll pane, or null.ScrollPane.getWidget()Deprecated.Container.hit(float x, float y, boolean touchable) ScrollPane.hit(float x, float y, boolean touchable) Table.hit(float x, float y, boolean touchable) Touchpad.hit(float x, float y, boolean touchable) WidgetGroup.hit(float x, float y, boolean touchable) If this method is overridden, the super method orWidgetGroup.validate()should be called to ensure the widget group is laid out.Container.removeActorAt(int index, boolean unfocus) ScrollPane.removeActorAt(int index, boolean unfocus) SplitPane.removeActorAt(int index, boolean unfocus) Table.removeActorAt(int index, boolean unfocus) Methods in com.prineside.tdi2.scene2d.ui with parameters of type ActorModifier and TypeMethodDescriptionvoidvoidDeprecated.Container may have only a single child.voidDeprecated.ScrollPane may have only a single child.voidvoidContainer.addActorAfter(Actor actorAfter, Actor actor) Deprecated.Container may have only a single child.voidScrollPane.addActorAfter(Actor actorAfter, Actor actor) Deprecated.ScrollPane may have only a single child.voidContainer.addActorAt(int index, Actor actor) Deprecated.Container may have only a single child.voidScrollPane.addActorAt(int index, Actor actor) Deprecated.ScrollPane may have only a single child.voidSplitPane.addActorAt(int index, Actor actor) voidContainer.addActorBefore(Actor actorBefore, Actor actor) Deprecated.Container may have only a single child.voidScrollPane.addActorBefore(Actor actorBefore, Actor actor) Deprecated.ScrollPane may have only a single child.voidSplitPane.addActorBefore(Actor actorBefore, Actor actor) voidTooltip.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) voidTooltip.exit(InputEvent event, float x, float y, int pointer, Actor toActor) floatabstract floatstatic ValueValue.percentHeight(float percent, Actor actor) Returns a value that is a percentage of the specified actor's height.static ValueValue.percentWidth(float percent, Actor actor) Returns a value that is a percentage of the specified actor's width.booleanContainer.removeActor(Actor actor) booleanContainer.removeActor(Actor actor, boolean unfocus) booleanScrollPane.removeActor(Actor actor) booleanScrollPane.removeActor(Actor actor, boolean unfocus) booleanSplitPane.removeActor(Actor actor) booleanSplitPane.removeActor(Actor actor, boolean unfocus) booleanTable.removeActor(Actor actor) booleanTable.removeActor(Actor actor, boolean unfocus) voidSets theActorembedded in this scroll pane.voidSplitPane.setFirstWidget(Actor widget) voidSplitPane.setSecondWidget(Actor widget) voidDeprecated.Adds a new cell to the table with the specified actors in aStack.Constructors in com.prineside.tdi2.scene2d.ui with parameters of type ActorModifierConstructorDescriptionButton(Actor child, Button.ButtonStyle style) ScrollPane(Actor actor) ScrollPane(Actor actor, ScrollPane.ScrollPaneStyle style) SplitPane(Actor firstWidget, Actor secondWidget, boolean vertical, SplitPane.SplitPaneStyle style) WidgetGroup(Actor... actors) Creates a new widget group containing the specified actors. - 
Uses of Actor in com.prineside.tdi2.scene2d.utils
Methods in com.prineside.tdi2.scene2d.utils that return ActorModifier and TypeMethodDescriptionDragAndDrop.Source.getActor()DragAndDrop.Target.getActor()DragAndDrop.getDragActor()Returns the current drag actor, or null.DragAndDrop.Payload.getDragActor()DragAndDrop.Payload.getInvalidDragActor()FocusListener.FocusEvent.getRelatedActor()The actor related to the event.ActorGestureListener.getTouchDownTarget()DragAndDrop.Payload.getValidDragActor()Methods in com.prineside.tdi2.scene2d.utils with parameters of type ActorModifier and TypeMethodDescriptionabstract voidChangeListener.changed(ChangeListener.ChangeEvent event, Actor actor) voidClickListener.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) voidClickListener.exit(InputEvent event, float x, float y, int pointer, Actor toActor) booleanReturns true if the specified position is over the specified actor or within the tap square.voidFocusListener.keyboardFocusChanged(FocusListener.FocusEvent event, Actor actor, boolean focused) booleanIf true is returned, additional gestures will not be triggered.voidFocusListener.scrollFocusChanged(FocusListener.FocusEvent event, Actor actor, boolean focused) voidvoidDragAndDrop.Payload.setDragActor(Actor dragActor) voidDragAndDrop.Payload.setInvalidDragActor(Actor invalidDragActor) voidFocusListener.FocusEvent.setRelatedActor(Actor relatedActor) voidDragAndDrop.Payload.setValidDragActor(Actor validDragActor) Constructors in com.prineside.tdi2.scene2d.utils with parameters of type Actor - 
Uses of Actor in com.prineside.tdi2.screens
Subclasses of Actor in com.prineside.tdi2.screens - 
Uses of Actor in com.prineside.tdi2.ui.actors
Subclasses of Actor in com.prineside.tdi2.ui.actorsModifier and TypeClassDescriptionclassclassclassclassclassclassКнопка, содержащая - Изображение фона - Значок - Надпись Можно изменять цвет фона / значка с надписьюclassclassfinal classclassfinal classclassclassclassclassclassclassA text label, with optional word wrapping.classКнопка, состоящая только из надписиclassfinal classclassclassclassclassclassПрозрачная кнопка с изображением.classclassclassDeprecated, use Quad as a regular Drawable for an ImageclassLabel и QuadActor всегда занимают всю кнопку и по центруclassstatic classclassclassclassПозиция определяется точкой x, y Размеры не имеют значенияclassclassMethods in com.prineside.tdi2.ui.actors that return ActorMethods in com.prineside.tdi2.ui.actors that return types with arguments of type ActorMethods in com.prineside.tdi2.ui.actors with parameters of type ActorModifier and TypeMethodDescriptionstatic RectangleWindow.setContents(Actor v) voidItemCell.setIconAndCount(Actor icon, float iconScale, int count) Constructors in com.prineside.tdi2.ui.actors with parameters of type Actor - 
Uses of Actor in com.prineside.tdi2.ui.components
Subclasses of Actor in com.prineside.tdi2.ui.componentsModifier and TypeClassDescriptionfinal classclassstatic classclassclassclassclassfinal classfinal classFields in com.prineside.tdi2.ui.components declared as ActorMethods in com.prineside.tdi2.ui.components with parameters of type ActorModifier and TypeMethodDescriptionvoidFlyingItemsOverlay.add(float stageX, float stageY, Actor icon, int count, int flyAlign, float scale, float durationMultiplier) voidUiElementsEmphasizer.show(Actor actor, Rectangle position, String title, String description, Runnable onDone) Constructors in com.prineside.tdi2.ui.components with parameters of type Actor - 
Uses of Actor in com.prineside.tdi2.ui.events
Methods in com.prineside.tdi2.ui.events with parameters of type ActorModifier and TypeMethodDescriptionabstract voidMoveToFrontListener.actorMovedToFront(MoveToFrontListener.MoveToFrontEvent event, Actor actor, boolean isOnFront)  - 
Uses of Actor in com.prineside.tdi2.utils
Methods in com.prineside.tdi2.utils with parameters of type ActorModifier and TypeMethodDescriptionstatic voidUiUtils.bouncyHideOverlay(Actor overlayTable, Actor mainTable, Group container) static voidUiUtils.bouncyHideOverlayWithCallback(Actor overlayTable, Actor mainTable, Group container, Runnable cb) static voidUiUtils.bouncyShowOverlay(Actor overlayTable, Actor mainTable, Group container) static voidUiUtils.bouncyShowOverlayWithCallback(Actor overlayTable, Actor mainTable, Group container, Runnable cb) static voidUiUtils.bringToFront(Actor actor) Bring actor to the top by moving it to the end in its parent's children list.static voidUiUtils.finishActions(Actor actor, float maxDuration) static StringBuilderUiUtils.getFullPathToStage(Actor actor) static booleanstatic booleanUiUtils.isVisibleRecursive(Actor actor)  
ScrollPane.getActor().