Class MoveToAction
java.lang.Object
com.prineside.tdi2.scene2d.Action
com.prineside.tdi2.scene2d.actions.TemporalAction
com.prineside.tdi2.scene2d.actions.MoveToAction
- All Implemented Interfaces:
Pool.Poolable
Moves an actor from its current position to a specific position.
- Author:
- Nathan Sweet
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionint
float
Gets the starting X value, set inbegin()
.float
Gets the starting Y value, set inbegin()
.float
getX()
float
getY()
void
reset()
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.void
setAlignment
(int alignment) void
setPosition
(float x, float y) void
setPosition
(float x, float y, int alignment) void
setStartPosition
(float x, float y) void
setX
(float x) void
setY
(float y) Methods inherited from class com.prineside.tdi2.scene2d.actions.TemporalAction
act, finish, getDuration, getInterpolation, getTime, isComplete, isReverse, restart, setDuration, setInterpolation, setReverse, setTime
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Constructor Details
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MoveToAction
public MoveToAction()
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Method Details
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reset
public void reset()Description copied from class:Action
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.The default implementation calls
Action.restart()
.If a subclass has optional state, it must override this method, call super, and reset the optional state.
- Specified by:
reset
in interfacePool.Poolable
- Overrides:
reset
in classTemporalAction
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setStartPosition
public void setStartPosition(float x, float y) -
setPosition
public void setPosition(float x, float y) -
setPosition
public void setPosition(float x, float y, int alignment) -
getX
public float getX() -
setX
public void setX(float x) -
getY
public float getY() -
setY
public void setY(float y) -
getStartX
public float getStartX()Gets the starting X value, set inbegin()
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getStartY
public float getStartY()Gets the starting Y value, set inbegin()
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getAlignment
public int getAlignment() -
setAlignment
public void setAlignment(int alignment)
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