Package com.prineside.tdi2.projectiles
Class MissileProjectile
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Projectile
com.prineside.tdi2.EnemyFollowingProjectile
com.prineside.tdi2.EnemyFollowingExplosiveProjectile
com.prineside.tdi2.projectiles.MissileProjectile
- All Implemented Interfaces:
 Pool.Poolable,KryoSerializable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Projectile
Projectile.Factory<T extends Projectile> - 
Field Summary
Fields inherited from class com.prineside.tdi2.EnemyFollowingProjectile
DEFAULT_MAX_ROT_SPEED, DEFAULT_MAX_ROT_SPEED_DYNAMIC, drawAngle, drawPosition, maxRotationSpeed, maxRotationSpeedDynamic, RAYCAST_INTERVAL_FOLLOWING_MIN, RAYCAST_INTERVAL_FOLLOWING_MIN_SQR, speedFields inherited from class com.prineside.tdi2.Projectile
id, position, typeFields inherited from class com.prineside.tdi2.Registrable
S - 
Method Summary
Modifier and TypeMethodDescriptionvoidgetTower()voidvoidreset()Resets the object for reuse.voidvoidRemove the reference to the game state and mark this object as not registered.voidsetup(MissileTower tower, Enemy target, float damage, float explosionRangeInTiles, Vector2 start, float speed, float maxRotationSpeed, float startingAngle, float scale) voidupdate(float deltaTime) voidMethods inherited from class com.prineside.tdi2.EnemyFollowingExplosiveProjectile
hit, multiplyDamage, setup, setupMethods inherited from class com.prineside.tdi2.EnemyFollowingProjectile
applyDrawInterpolation, flyOnEnemy, getPosition, getTarget, getTimeExists, hasReachedTarget, isDone, toStringMethods inherited from class com.prineside.tdi2.Projectile
getDamage, onDone, setDamage, setupMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered 
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Method Details
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write
- Specified by:
 writein interfaceKryoSerializable- Overrides:
 writein classEnemyFollowingExplosiveProjectile
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read
- Specified by:
 readin interfaceKryoSerializable- Overrides:
 readin classEnemyFollowingExplosiveProjectile
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setup
public void setup(MissileTower tower, Enemy target, float damage, float explosionRangeInTiles, Vector2 start, float speed, float maxRotationSpeed, float startingAngle, float scale)  - 
setUnregistered
public void setUnregistered()Description copied from class:RegistrableRemove the reference to the game state and mark this object as not registered.- Overrides:
 setUnregisteredin classEnemyFollowingExplosiveProjectile
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reset
public void reset()Description copied from interface:com.badlogic.gdx.utils.Pool.PoolableResets the object for reuse. Object references should be nulled and fields may be set to default values.- Specified by:
 resetin interfacePool.Poolable- Overrides:
 resetin classEnemyFollowingExplosiveProjectile
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getTower
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setTarget
- Overrides:
 setTargetin classEnemyFollowingProjectile
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update
public void update(float deltaTime) - Overrides:
 updatein classEnemyFollowingProjectile
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draw
- Overrides:
 drawin classEnemyFollowingProjectile
 
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