Package com.prineside.tdi2.projectiles
Class CannonProjectile
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Projectile
com.prineside.tdi2.EnemyFollowingProjectile
com.prineside.tdi2.EnemyFollowingExplosiveProjectile
com.prineside.tdi2.projectiles.CannonProjectile
- All Implemented Interfaces:
Pool.Poolable
,KryoSerializable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Projectile
Projectile.Factory<T extends Projectile>
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Field Summary
Fields inherited from class com.prineside.tdi2.EnemyFollowingProjectile
DEFAULT_MAX_ROT_SPEED, DEFAULT_MAX_ROT_SPEED_DYNAMIC, drawAngle, drawPosition, maxRotationSpeed, maxRotationSpeedDynamic, RAYCAST_INTERVAL_FOLLOWING_MIN, RAYCAST_INTERVAL_FOLLOWING_MIN_SQR, speed
Fields inherited from class com.prineside.tdi2.Projectile
id, position, type
Fields inherited from class com.prineside.tdi2.Registrable
S
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Method Summary
Modifier and TypeMethodDescriptionvoid
void
void
reset()
Resets the object for reuse.void
Remove the reference to the game state and mark this object as not registered.void
setup
(Tower tower, Enemy target, float damage, float explosionRangeInTiles, Vector2 start, float speed, int shattersCount, float shattersDamageMultiplier, float shattersFlyDistance) void
Methods inherited from class com.prineside.tdi2.EnemyFollowingExplosiveProjectile
hit, multiplyDamage, setup, setup
Methods inherited from class com.prineside.tdi2.EnemyFollowingProjectile
applyDrawInterpolation, flyOnEnemy, getPosition, getTarget, getTimeExists, hasReachedTarget, isDone, setTarget, toString, update
Methods inherited from class com.prineside.tdi2.Projectile
getDamage, onDone, setDamage, setup
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered
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Method Details
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write
- Specified by:
write
in interfaceKryoSerializable
- Overrides:
write
in classEnemyFollowingExplosiveProjectile
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read
- Specified by:
read
in interfaceKryoSerializable
- Overrides:
read
in classEnemyFollowingExplosiveProjectile
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setup
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setUnregistered
public void setUnregistered()Description copied from class:Registrable
Remove the reference to the game state and mark this object as not registered.- Overrides:
setUnregistered
in classEnemyFollowingExplosiveProjectile
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reset
public void reset()Description copied from interface:com.badlogic.gdx.utils.Pool.Poolable
Resets the object for reuse. Object references should be nulled and fields may be set to default values.- Specified by:
reset
in interfacePool.Poolable
- Overrides:
reset
in classEnemyFollowingExplosiveProjectile
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draw
- Overrides:
draw
in classEnemyFollowingProjectile
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