Uses of Class
com.prineside.tdi2.managers.ProgressManager.InventoryStatistics
Packages that use ProgressManager.InventoryStatistics
Package
Description
The game itself.
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Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2
Methods in com.prineside.tdi2 with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionintTile.Factory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) Item.openPack(ProgressManager.InventoryStatistics inventoryStatistics)  - 
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.items
Methods in com.prineside.tdi2.items with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionCaseItem.openPack(ProgressManager.InventoryStatistics inventoryStatistics) RandomBarrierItem.openPack(ProgressManager.InventoryStatistics inventoryStatistics) RandomTeleportItem.openPack(ProgressManager.InventoryStatistics inventoryStatistics) RandomTileItem.openPack(ProgressManager.InventoryStatistics inventoryStatistics)  - 
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.managers
Fields in com.prineside.tdi2.managers declared as ProgressManager.InventoryStatisticsMethods in com.prineside.tdi2.managers that return ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionProgressManager.InventoryStatistics.cpy()ProgressManager.getInventoryStatistics()Methods in com.prineside.tdi2.managers with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionTileManager.createRandomTile(float quality, RandomXS128 random, ProgressManager.InventoryStatistics inventoryStatistics) static ItemStackItemManager.generateItemByRarity(RandomXS128 random, RarityType rarity, float rarityQuality, float countablesMultiplier, float resourcesChanceMultiplier, float rarityLootBoostChanceMultiplier, float bitDustChanceMultiplier, float casesChanceMultiplier, float caseKeysChanceMultiplier, boolean putTilesIntoPacks, ProgressManager.InventoryStatistics inventoryStatistics)  - 
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.screens
Methods in com.prineside.tdi2.screens with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionstatic voidGameScreen.configureSystemsBeforeSetup(GameSystemProvider S, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, BasicLevel basicLevel, UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, GameStateSystem.GameMode gameMode, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameScreen.init() - GameStateSystem.continueSavedGame() (if continued with sync validator)Constructors in com.prineside.tdi2.screens with parameters of type ProgressManager.InventoryStatisticsModifierConstructorDescriptionGameScreen(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() --- ScreenManager.startNewBasicLevel() --- ScreenManager.startNewDailyLevel()GameScreen(UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics) Used by: - ScreenManager.startNewUserLevel() - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() - 
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.systems
Fields in com.prineside.tdi2.systems declared as ProgressManager.InventoryStatistics - 
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.tiles
Methods in com.prineside.tdi2.tiles with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionintBossTile.BossTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intCoreTile.CoreTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intDummyTile.DummyTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intEqualizerTile.EqualizerTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intGameValueTile.GameValueTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intPlatformTile.SpaceTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intQuadTile.QuadTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intRoadTile.RoadTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intScriptTile.ScriptTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intSourceTile.SourceTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intSpawnTile.SpawnTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intTargetTile.TargetTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics) intXmMusicTrackTile.XmMusicTrackTileFactory.getProbabilityForPrize(float quality, ProgressManager.InventoryStatistics inventoryStatistics)