Class NoDamageBuffProcessor
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.BuffProcessor<NoDamageBuff>
com.prineside.tdi2.buffs.processors.NoDamageBuffProcessor
- All Implemented Interfaces:
KryoSerializable,Listener<EnemyReachTarget>
public final class NoDamageBuffProcessor
extends BuffProcessor<NoDamageBuff>
implements Listener<EnemyReachTarget>
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Nested Class Summary
Nested classes/interfaces inherited from class com.prineside.tdi2.BuffProcessor
BuffProcessor.BuffProcessorListener -
Field Summary
Fields inherited from class com.prineside.tdi2.BuffProcessor
listenersFields inherited from class com.prineside.tdi2.Registrable
S -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanaddBuff(Enemy enemy, NoDamageBuff buff) voidhandleEvent(EnemyReachTarget event) Called each time an event is being triggeredbooleanisDebuff()voidsetRegistered(GameSystemProvider systemProvider) Mark this object as registered in the game state and give it a reference to the game state.voidRemove the reference to the game state and mark this object as not registered.Methods inherited from class com.prineside.tdi2.BuffProcessor
getBuffCountStatistic, read, removeAllBuffs, removeBuff, removeBuffAtIndex, update, writeMethods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Constructor Details
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NoDamageBuffProcessor
public NoDamageBuffProcessor()
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Method Details
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isDebuff
public boolean isDebuff()- Overrides:
isDebuffin classBuffProcessor<NoDamageBuff>
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addBuff
- Overrides:
addBuffin classBuffProcessor<NoDamageBuff>- Returns:
- true if added, false otherwise (rejected by the buff manager)
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setRegistered
Description copied from class:RegistrableMark this object as registered in the game state and give it a reference to the game state.- Overrides:
setRegisteredin classRegistrable- Parameters:
systemProvider- game state to link this object to, will be set to the S field.
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setUnregistered
public void setUnregistered()Description copied from class:RegistrableRemove the reference to the game state and mark this object as not registered.- Overrides:
setUnregisteredin classRegistrable
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handleEvent
Description copied from interface:ListenerCalled each time an event is being triggered- Specified by:
handleEventin interfaceListener<EnemyReachTarget>- Parameters:
event- event object passed by someone. Some events can be stopped or cancelled
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