Uses of Interface
com.prineside.luaj.LuaTable.Slot
Package
Description
Lua VM, only works in an interpreted mode, which allows it to support iOS.
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Uses of LuaTable.Slot in com.prineside.luaj
Modifier and TypeClassDescriptionstatic final class
A Slot whose value has been set to nil.static final class
static final class
static final class
static final class
Entry class used with numeric values, but only when the key is not an integer.static final class
static final class
static class
static final class
Modifier and TypeMethodDescriptionLuaTable.DeadSlot.add
(LuaTable.Slot newEntry) LuaTable.LinkSlot.add
(LuaTable.Slot entry) LuaTable.Slot.add
(LuaTable.Slot newEntry) Link the given new entry to this slot.WeakTable.WeakSlot.add
(LuaTable.Slot entry) final LuaTable.Slot
LuaTable.DeadSlot.relink
(LuaTable.Slot rest) LuaTable.LinkSlot.relink
(LuaTable.Slot rest) LuaTable.Slot.relink
(LuaTable.Slot rest) Return a Slot with the same first key and value (if still present) and rest() equal to rest.WeakTable.WeakSlot.relink
(LuaTable.Slot rest) LuaTable.DeadSlot.remove
(com.prineside.luaj.LuaTable.StrongSlot target) LuaTable.LinkSlot.remove
(com.prineside.luaj.LuaTable.StrongSlot target) LuaTable.Slot.remove
(com.prineside.luaj.LuaTable.StrongSlot target) Return a Slot with the given value set to nil; must not return null for next() to behave correctly.WeakTable.WeakSlot.remove
(com.prineside.luaj.LuaTable.StrongSlot target) LuaTable.DeadSlot.rest()
LuaTable.LinkSlot.rest()
LuaTable.Slot.rest()
Return rest of elementsWeakTable.WeakSlot.rest()
Set the value of this Slot's first Entry, if possible, or return a new Slot whose first entry has the given value.abstract LuaTable.Slot
Modifier and TypeMethodDescriptionLuaTable.DeadSlot.add
(LuaTable.Slot newEntry) LuaTable.LinkSlot.add
(LuaTable.Slot entry) LuaTable.Slot.add
(LuaTable.Slot newEntry) Link the given new entry to this slot.WeakTable.WeakSlot.add
(LuaTable.Slot entry) LuaTable.DeadSlot.relink
(LuaTable.Slot rest) LuaTable.LinkSlot.relink
(LuaTable.Slot rest) LuaTable.Slot.relink
(LuaTable.Slot rest) Return a Slot with the same first key and value (if still present) and rest() equal to rest.WeakTable.WeakSlot.relink
(LuaTable.Slot rest)