Uses of Class
com.prineside.tdi2.ui.shared.AbilitySelectionOverlay.SelectedAbilitiesConfiguration
Package
Description
The game itself.
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Uses of AbilitySelectionOverlay.SelectedAbilitiesConfiguration in com.prineside.tdi2
Modifier and TypeMethodDescription -
Uses of AbilitySelectionOverlay.SelectedAbilitiesConfiguration in com.prineside.tdi2.managers
Modifier and TypeMethodDescriptionvoid
ScreenManager.startNewBasicLevel
(BasicLevel basicLevel, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration) void
ScreenManager.startNewUserLevel
(UserMap userMap, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration) -
Uses of AbilitySelectionOverlay.SelectedAbilitiesConfiguration in com.prineside.tdi2.screens
Modifier and TypeMethodDescriptionstatic void
GameScreen.configureSystemsBeforeSetup
(GameSystemProvider S, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, BasicLevel basicLevel, UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, GameStateSystem.GameMode gameMode, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameScreen.init() - GameStateSystem.continueSavedGame() (if continued with sync validator)ModifierConstructorDescriptionGameScreen
(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() --- ScreenManager.startNewBasicLevel() --- ScreenManager.startNewDailyLevel()GameScreen
(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot) Used by: - ScreenManager.startNewBasicLevel()GameScreen
(UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics) Used by: - ScreenManager.startNewUserLevel() - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() -
Uses of AbilitySelectionOverlay.SelectedAbilitiesConfiguration in com.prineside.tdi2.systems
Modifier and TypeFieldDescriptionAbilitySystem.abilitiesConfiguration
GameStateSystem.startingAbilitiesConfiguration