Package com.prineside.tdi2.ui.actors
Class ModelView
java.lang.Object
com.prineside.tdi2.scene2d.Actor
com.prineside.tdi2.ui.actors.ModelView
- All Implemented Interfaces:
Disposable
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Nested Class Summary
Nested Classes -
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionModelView
(int width, int height, ModelView.Transformer transformer, Environment environment, boolean disableFramebuffer) -
Method Summary
Modifier and TypeMethodDescriptionvoid
act
(float delta) Updates the actor based on time.void
dispose()
Releases all resources of this object.void
Draws the actor.void
void
Вызывать каждый раз, когда нужно перерисовать превьюvoid
saveScreenshot
(String fileName) void
setEnvironment
(Environment environment) void
setModel
(ModelInstance model, float scale) void
setModelPart
(Model model, String nodeName, Material forceMaterial, float scale) void
setSize
(int width, int height) void
setTransformer
(ModelView.Transformer transformer) void
Methods inherited from class com.prineside.tdi2.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, hit, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront, toString
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Field Details
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camera
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model
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environment
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modelCache
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rotateModelAround
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modelCacheUpdateRequired
public boolean modelCacheUpdateRequired -
width
public int width -
height
public int height
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Constructor Details
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ModelView
public ModelView(int width, int height, ModelView.Transformer transformer, Environment environment, boolean disableFramebuffer) - Parameters:
environment
- may be nulldisableFramebuffer
- если true, рисуется на весь экран в очереди отрисовки UI-актера
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Method Details
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setSize
public void setSize(int width, int height) -
requireRedraw
public void requireRedraw()Вызывать каждый раз, когда нужно перерисовать превью -
requireModelCacheUpdate
public void requireModelCacheUpdate() -
setTransformer
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setEnvironment
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setModel
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setModelPart
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saveScreenshot
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updateModelCacheIfRequired
public void updateModelCacheIfRequired() -
act
public void act(float delta) Description copied from class:Actor
Updates the actor based on time. Typically this is called each frame byStage.act(float)
.The default implementation calls
Action.act(float)
on each action and removes actions that are complete. -
draw
Description copied from class:Actor
Draws the actor. The batch is configured to draw in the parent's coordinate system.This draw method
is convenient to draw a rotated and scaled TextureRegion.Batch.begin()
has already been called on the batch. IfBatch.end()
is called to draw without the batch thenBatch.begin()
must be called before the method returns.The default implementation does nothing.
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.Disposable
Releases all resources of this object.- Specified by:
dispose
in interfaceDisposable
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