Uses of Class
com.prineside.tdi2.systems.GameplayModSystem.ActiveMod
Packages that use GameplayModSystem.ActiveMod
Package
Description
-
Uses of GameplayModSystem.ActiveMod in com.prineside.tdi2.gameplayMods
Method parameters in com.prineside.tdi2.gameplayMods with type arguments of type GameplayModSystem.ActiveModModifier and TypeMethodDescriptionstatic <T extends GenericGameplayMod>
ProbableBonusProbableBonusesProvider.addOrModify
(T proto, int stage, Array<GameplayModSystem.ActiveMod> activeMods, ProbableBonusesProvider.BonusProviderConfig providerCfg) Can be applied to both singleton and variant bonuses.void
ProbableBonusesProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) -
Uses of GameplayModSystem.ActiveMod in com.prineside.tdi2.gameplayMods.mods
Methods in com.prineside.tdi2.gameplayMods.mods that return types with arguments of type GameplayModSystem.ActiveModModifier and TypeMethodDescriptionstatic Array<GameplayModSystem.ActiveMod>
IncreaseSelectedBonusesPower.getSuitableMods
(Array<GameplayModSystem.ActiveMod> activeMods) Method parameters in com.prineside.tdi2.gameplayMods.mods with type arguments of type GameplayModSystem.ActiveModModifier and TypeMethodDescriptionstatic Array<GameplayModSystem.ActiveMod>
IncreaseSelectedBonusesPower.getSuitableMods
(Array<GameplayModSystem.ActiveMod> activeMods) void
AddAllAbilityCharges.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
AddRandomCoreTile.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
AddRandomPlatform.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
AllAbilitiesForRandomTower.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
BaseExplodesOnEnemyPass.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
BoostExistingEnemiesWithLoot.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
BuildRandomMiner.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
CriticalDamage.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
DebuffsLastLonger.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
DepositCoinsGeneration.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
DoubleMiningSpeed.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
EnemiesDropResources.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
ExtraDamagePerBuff.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
FirstEnemiesInWaveExplode.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
GV_AbilitiesEnergy.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
GV_AbilitiesMaxEnergy.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
GV_BountiesNearby.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
GV_DisableBountyModifierHarm.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
GV_MinersMaxUpgradeLevel.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
GV_TowersMaxExpLevel.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
IncreasedTowerToEnemyEfficiency.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
IncreaseSelectedBonusesPower.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
LastEnemiesInWaveDealNoDamage.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
LightningStrikeOnTowerLevelUp.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
LowHpEnemiesDealNoDamage.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
MinedItemsTurnIntoDust.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
MineLegendaryItems.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
MinersSpawnEnemies.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
MoreBonusVariantsNextTime.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
MultiplyLootedItems.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
MultiplyMdps.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
NukeOnBonusStage.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
ReceiveCoins.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
ReceiveGreenPapers.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
SellAllTowers.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
SpawnZombiesFromBase.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
SummonLootBoss.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
TowersAttackSpeed.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
TowersDamage.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) void
TriggerRandomAbility.BonusProvider.provide
(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) ReceiveGreenPapers.BonusProvider.provideFallback
(BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods) -
Uses of GameplayModSystem.ActiveMod in com.prineside.tdi2.systems
Methods in com.prineside.tdi2.systems that return GameplayModSystem.ActiveModModifier and TypeMethodDescription<T extends GameplayMod>
GameplayModSystem.ActiveModGameplayModSystem.getActiveMod
(Class<T> type) <T extends GameplayMod>
GameplayModSystem.ActiveModGameplayModSystem.getActiveModFromSource
(Class<T> type, String source) Methods in com.prineside.tdi2.systems that return types with arguments of type GameplayModSystem.ActiveMod