Uses of Class
com.prineside.tdi2.managers.ProgressManager.ProgressSnapshotForState
Packages that use ProgressManager.ProgressSnapshotForState
Package
Description
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Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.managers
Fields in com.prineside.tdi2.managers declared as ProgressManager.ProgressSnapshotForStateMethods in com.prineside.tdi2.managers that return ProgressManager.ProgressSnapshotForStateMethods in com.prineside.tdi2.managers with parameters of type ProgressManager.ProgressSnapshotForStateModifier and TypeMethodDescriptionstatic int
ProgressManager.clampModeDifficulty
(DifficultyMode mode, int setValue, BasicLevel basicLevel, boolean disableResearchAndTrophies, boolean forUserMaps, ProgressManager.ProgressSnapshotForState progressSnapshot) GameValueManager.createSnapshot
(GameValueManager.GameValuesSnapshot snapshot, DifficultyMode difficultyMode, boolean fillWithEffects, BasicLevel forLevel, boolean disableResearchAndTrophies, boolean forUserMaps, ProgressManager.ProgressSnapshotForState progressSnapshot) boolean
ProgressManager.ProgressSnapshotForState.sameAs
(ProgressManager.ProgressSnapshotForState snapshot) -
Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.screens
Methods in com.prineside.tdi2.screens with parameters of type ProgressManager.ProgressSnapshotForStateModifier and TypeMethodDescriptionstatic void
GameScreen.configureSystemsBeforeSetup
(GameSystemProvider S, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, BasicLevel basicLevel, UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, GameStateSystem.GameMode gameMode, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameScreen.init() - GameStateSystem.continueSavedGame() (if continued with sync validator)Constructors in com.prineside.tdi2.screens with parameters of type ProgressManager.ProgressSnapshotForStateModifierConstructorDescriptionGameScreen
(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() --- ScreenManager.startNewBasicLevel() --- ScreenManager.startNewDailyLevel()GameScreen
(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot) Used by: - ScreenManager.startNewBasicLevel()GameScreen
(UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics) Used by: - ScreenManager.startNewUserLevel() - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() -
Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.systems
Fields in com.prineside.tdi2.systems declared as ProgressManager.ProgressSnapshotForState -
Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.utils.simulation
Methods in com.prineside.tdi2.utils.simulation with parameters of type ProgressManager.ProgressSnapshotForStateModifier and TypeMethodDescriptionstatic GameSystemProvider
SimConfig.initGSP
(SimConfig sCfg, ProgressManager.ProgressSnapshotForState progressSnapshot) Allows to set a preferences snapshot and save a replay