Interface Manager

All Superinterfaces:
Disposable
All Known Implementing Classes:
AbilityManager, AchievementManager, AnalyticsManager, AssetManager, AuthManager, BasicLevelManager, BuffManager, CachedMusicManager, CursorGraphicsManager, DailyQuestManager, DebugManager, DesktopCachedMusicManager, EnemyManager, GameValueManager, GateManager, HttpManager, ItemManager, LeaderBoardManager, LiveMusicManager, LocaleManager, Manager.ManagerAdapter, Manager.ManagerWithListeners, MapManager, MessageManager, MinerManager, ModifierManager, MusicManager, NetworkManager, PreferencesManager, ProgressManager, PurchaseManager, RatingManager, RenderingManager, ReplayManager, ResearchManager, ResourceManager, ScreenManager, ScriptManager, SecretCodeManager, SettingsManager, ShapeManager, SoundManager, StatisticsManager, TileManager, TowerManager, TowerStatManager, TriggeredActionManager, TrophyManager, UiManager, UnitManager, UserMapManager

public interface Manager extends Disposable
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Interface
    Description
    static class 
     
    static class 
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    postRender(float deltaTime)
    Called after screens and systems are drawn
    void
    preRender(float deltaTime)
    Called before the actual drawing of screens and systems
    void
    Called when all manager objects are already created and can be accessed
    void
    Called after all managers are set up.

    Methods inherited from interface com.badlogic.gdx.utils.Disposable

    dispose
  • Method Details

    • setup

      void setup()
      Called when all manager objects are already created and can be accessed
    • preRender

      void preRender(float deltaTime)
      Called before the actual drawing of screens and systems
    • postRender

      void postRender(float deltaTime)
      Called after screens and systems are drawn
    • test

      void test()
      Called after all managers are set up. Tests managers early to make sure they can work as intended.