Package com.prineside.tdi2.utils
Class UiUtils
java.lang.Object
com.prineside.tdi2.utils.UiUtils
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
bouncyHideOverlay
(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container) static void
bouncyHideOverlay
(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb) static void
bouncyShowOverlay
(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container) static void
bouncyShowOverlay
(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb) static void
enableMouseMoveScrollFocus
(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane scrollPane) Make scrollPane focused / unfocused when player moves the cursor over itstatic boolean
hasParent
(com.badlogic.gdx.scenes.scene2d.Actor actor, com.badlogic.gdx.scenes.scene2d.Group parent) static boolean
isVisibleRecursive
(com.badlogic.gdx.scenes.scene2d.Actor actor)
-
Constructor Details
-
UiUtils
public UiUtils()
-
-
Method Details
-
hasParent
public static boolean hasParent(com.badlogic.gdx.scenes.scene2d.Actor actor, com.badlogic.gdx.scenes.scene2d.Group parent) -
enableMouseMoveScrollFocus
public static void enableMouseMoveScrollFocus(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane scrollPane) Make scrollPane focused / unfocused when player moves the cursor over it -
isVisibleRecursive
public static boolean isVisibleRecursive(com.badlogic.gdx.scenes.scene2d.Actor actor) - Returns:
- false if not visible, parents are not visible or not on a stage
-
bouncyShowOverlay
public static void bouncyShowOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container) -
bouncyShowOverlay
public static void bouncyShowOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb) -
bouncyHideOverlay
public static void bouncyHideOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container) -
bouncyHideOverlay
public static void bouncyHideOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb)
-