Package com.prineside.tdi2.utils
Class InputVoid
java.lang.Object
com.badlogic.gdx.scenes.scene2d.InputListener
com.prineside.tdi2.utils.InputVoid
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.EventListener
public class InputVoid
extends com.badlogic.gdx.scenes.scene2d.InputListener
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
mouseMoved
(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) Called any time the mouse is moved when a button is not down.boolean
touchDown
(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y, int pointer, int button) Called when a mouse button or a finger touch goes down on the actor.Methods inherited from class com.badlogic.gdx.scenes.scene2d.InputListener
enter, exit, handle, keyDown, keyTyped, keyUp, scrolled, touchDragged, touchUp
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Constructor Details
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InputVoid
public InputVoid()
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Method Details
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touchDown
public boolean touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y, int pointer, int button) Description copied from class:com.badlogic.gdx.scenes.scene2d.InputListener
Called when a mouse button or a finger touch goes down on the actor. If true is returned, this listener will havetouch focus
, so it will receive all touchDragged and touchUp events, even those not over this actor, until touchUp is received. Also when true is returned, the event ishandled
.- Overrides:
touchDown
in classcom.badlogic.gdx.scenes.scene2d.InputListener
- See Also:
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InputEvent
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mouseMoved
public boolean mouseMoved(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) Description copied from class:com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse is moved when a button is not down. This event only occurs on the desktop. When true is returned, the event ishandled
.- Overrides:
mouseMoved
in classcom.badlogic.gdx.scenes.scene2d.InputListener
- See Also:
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InputEvent
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