Package com.prineside.tdi2.towers
Class MultishotTower
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Building
com.prineside.tdi2.Tower
com.prineside.tdi2.towers.MultishotTower
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.esotericsoftware.kryo.KryoSerializable
,ScheduledUpdater.Updatable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Tower
Tower.AbilityConfig, Tower.AimStrategy, Tower.Factory<T extends Tower>, Tower.FindEnemyFilter
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final String[]
static final int
static final int
static final int
static final int
int
Fields inherited from class com.prineside.tdi2.Tower
ABILITIES_COUNT, ABILITY_INDEX_POWERFUL, ABILITY_INDEX_SPECIAL, ABILITY_INDEX_ULTIMATE, ABILITY_NAMES, abilityAvailableParticleEffect, aimStrategy, angle, attackDisabled, bonusCoinsBrought, bountyModifiersNearby, currentLevelExperience, damageGiven, DPS_STAT_INTERVAL, DPS_STAT_SLOTS, dpsDamage, dpsTime, enemiesKilled, experience, experienceGeneration, experienceMultiplier, id, installedAbilities, level, LEVEL_EXPERIENCE, LEVEL_EXPERIENCE_MILESTONES, MAX_LEVEL, MAX_UPGRADE_LEVEL, mdps, minRangeInPixels, moneySpentOn, nextLevelExperience, outOfOrder, powerBonuses, rangeInPixels, SHADOW_COLOR, shotCount, type
Fields inherited from class com.prineside.tdi2.Building
buildingType
Fields inherited from class com.prineside.tdi2.Registrable
S
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Method Summary
Modifier and TypeMethodDescriptionvoid
attack
(int shotsCount) float
calculateStat
(TowerStatType towerStatType) boolean
canAim()
boolean
boolean
canAttackEnemy
(Enemy enemy) void
fillTowerMenu
(com.badlogic.gdx.scenes.scene2d.Group container, com.badlogic.gdx.utils.ObjectMap<String, Object> elements) Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново.void
read
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) void
update
(float deltaTime) void
write
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.Tower
addExperience, applyDrawInterpolation, calculateXpLevel, canAbilityBeInstalled, canNewAbilityBeInstalled, cloneBuilding, customButtonAction, dispose, drawAbilitiesToCache, drawBase, drawBatch, drawBatchAdditive, drawGlitch, drawHoveredRange, drawSelectedRange, drawWeapon, findTarget, findTarget, getAttackDelay, getEnemyPriority, getExpLevelStatBonusPercentage, getLevel, getLevelForExperience, getMaxTowerLevel, getMaxUpgradeLevel, getMinRange, getPowerCombinedMultiplier, getRange, getScheduledUpdateInterval, getSellPrice, getStartingLevel, getStat, getTarget, getUniqueStatDescription, getUpgradeLevel, getWalkCost, hasCustomButton, isAbilityInstalled, isCustomButtonNeedMapPoint, isOutOfOrder, isSellFullRefundStillActive, isStatAffectedByPower, loadFromJson, onAbilitySet, onPreSell, placedOnMap, removedFromMap, rotateTo, rotateTo, sameAs, scheduledUpdatableGetId, scheduledUpdatableSetId, scheduledUpdate, setAimStrategy, setExperience, setLevel, setRegistered, setTarget, setUnregistered, setUpgradeLevel, shouldSearchForTarget, toJson, updateCache, updateCustomButton, upgrade, upgrade
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Field Details
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ABILITY_PENETRATING_BULLETS
public static final int ABILITY_PENETRATING_BULLETS- See Also:
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ABILITY_SECOND_AXIS
public static final int ABILITY_SECOND_AXIS- See Also:
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ABILITY_COMPACT_WEAPONS
public static final int ABILITY_COMPACT_WEAPONS- See Also:
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ABILITY_ALIASES
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MAX_BACK_SHOT_STACK
public static final int MAX_BACK_SHOT_STACK- See Also:
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notHitBackProjectileCount
public int notHitBackProjectileCount
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) -
read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) -
getWeaponTextures
- Specified by:
getWeaponTextures
in classTower
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canAim
public boolean canAim() -
canAttack
public boolean canAttack() -
canAttackEnemy
- Overrides:
canAttackEnemy
in classTower
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attack
public void attack(int shotsCount) -
calculateStat
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fillTowerMenu
public void fillTowerMenu(com.badlogic.gdx.scenes.scene2d.Group container, com.badlogic.gdx.utils.ObjectMap<String, Object> elements) Description copied from class:Tower
Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново. Если он пустой - значит, вызвали первый раз и надо создать Можно не обновлять ничего, если состояние устраивает (можно хранить любые данные в elements, например хэш состояния или предыдущие значения)- Overrides:
fillTowerMenu
in classTower
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update
public void update(float deltaTime)
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