Package com.prineside.tdi2.systems
Class PathRenderingSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.PathRenderingSystem
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.esotericsoftware.kryo.KryoSerializable
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Nested Class Summary
Nested Classes -
Field Summary
FieldsFields inherited from class com.prineside.tdi2.Registrable
S
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
void
dispose()
Releases all resources of this object.void
draw
(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) void
Произвести окончательную настройку системы.boolean
Нужно ли учитывать время выполнения update() в Debugvoid
void
setPaths
(com.badlogic.gdx.utils.Array<PathRenderingSystem.PathEnemyPair> pairs) void
setup()
Произвести начальную настройку системы.void
showAllPathTraces
(boolean enabled) void
Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postStateRestore, update
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, read, setRegistered, setUnregistered, write
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Field Details
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dontDrawOverPlatforms
public boolean dontDrawOverPlatforms
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Constructor Details
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PathRenderingSystem
public PathRenderingSystem()
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Method Details
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affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameState
in classGameSystem
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setup
public void setup()Description copied from class:GameSystem
Произвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
setup
in classGameSystem
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postSetup
public void postSetup()Description copied from class:GameSystem
Произвести окончательную настройку системы. Во время вызова, все системы загружены и установлены (setup()), все слушатели добавлены- Overrides:
postSetup
in classGameSystem
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profileUpdate
public boolean profileUpdate()Description copied from class:GameSystem
Нужно ли учитывать время выполнения update() в Debug- Overrides:
profileUpdate
in classGameSystem
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getSystemName
- Specified by:
getSystemName
in classGameSystem
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showAllPathTraces
public void showAllPathTraces(boolean enabled) -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) -
setPaths
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updatePathTracesRendering
public void updatePathTracesRendering() -
removePaths
public void removePaths() -
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.Disposable
Releases all resources of this object.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classGameSystem
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