Package com.prineside.tdi2.systems
Class MapRenderingSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.MapRenderingSystem
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,com.esotericsoftware.kryo.KryoSerializable
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Stringstatic final Stringstatic final Stringbooleanfinal com.badlogic.gdx.utils.ObjectSet<SpaceTileBonusType>Fields inherited from class com.prineside.tdi2.Registrable
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanvoiddispose()Releases all resources of this object.voiddrawBatch(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) voiddrawBuildings(com.badlogic.gdx.graphics.OrthographicCamera camera) voiddrawStains(com.badlogic.gdx.graphics.g2d.Batch batch) voiddrawTiles(com.badlogic.gdx.graphics.OrthographicCamera camera) voiddrawTilesExtras(com.badlogic.gdx.graphics.OrthographicCamera camera) voidvoidforceTilesRedraw(boolean redrawTileBase) voidpostDrawBatch(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) booleanНужно ли учитывать время выполнения update() в Debugvoidvoidsetup()Произвести начальную настройку системы.voidAlso sets the custom settingMethods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postSetup, postStateRestore, updateMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, read, setRegistered, setUnregistered, write
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Field Details
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CACHED_GFX_LAYER_TILES
- See Also:
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CACHED_GFX_LAYER_TILE_EXTRAS
- See Also:
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CACHED_GFX_LAYER_BUILDINGS
- See Also:
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spaceTileBonusesToDrawColoredOnFreeTiles
public final com.badlogic.gdx.utils.ObjectSet<SpaceTileBonusType> spaceTileBonusesToDrawColoredOnFreeTiles -
drawMapGrid
public boolean drawMapGrid
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Constructor Details
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MapRenderingSystem
public MapRenderingSystem()
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Method Details
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affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameStatein classGameSystem
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profileUpdate
public boolean profileUpdate()Description copied from class:GameSystemНужно ли учитывать время выполнения update() в Debug- Overrides:
profileUpdatein classGameSystem
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getSystemName
- Specified by:
getSystemNamein classGameSystem
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setup
public void setup()Description copied from class:GameSystemПроизвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
setupin classGameSystem
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switchMapDrawMode
public void switchMapDrawMode()Also sets the custom setting -
getDrawMode
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forceBuildingsRedraw
public void forceBuildingsRedraw() -
forceTilesRedraw
public void forceTilesRedraw(boolean redrawTileBase) -
setDrawMode
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drawTiles
public void drawTiles(com.badlogic.gdx.graphics.OrthographicCamera camera) -
drawBuildings
public void drawBuildings(com.badlogic.gdx.graphics.OrthographicCamera camera) -
drawStains
public void drawStains(com.badlogic.gdx.graphics.g2d.Batch batch) -
drawBatch
public void drawBatch(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) -
postDrawBatch
public void postDrawBatch(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) -
drawTilesExtras
public void drawTilesExtras(com.badlogic.gdx.graphics.OrthographicCamera camera) -
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classGameSystem
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