Package com.prineside.tdi2.systems
Class GameplayModSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.GameplayModSystem
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.esotericsoftware.kryo.KryoSerializable
-
Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class com.prineside.tdi2.Registrable
S
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
activateMod
(GameplayMod mod, String activatedBy) boolean
void
dispose()
Releases all resources of this object.<T extends GameplayMod>
GameplayModSystem.ActiveModgetActiveMod
(Class<T> type) <T extends GameplayMod>
GameplayModSystem.ActiveModgetActiveMod
(Class<T> type, String source) com.badlogic.gdx.utils.DelayedRemovalArray<GameplayModSystem.ActiveMod>
com.badlogic.gdx.math.RandomXS128
getModRandom
(int seed) void
read
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) void
write
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postSetup, postStateRestore, profileUpdate, setup, update
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered, setUnregistered
-
Constructor Details
-
GameplayModSystem
public GameplayModSystem()
-
-
Method Details
-
write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) - Specified by:
write
in interfacecom.esotericsoftware.kryo.KryoSerializable
- Overrides:
write
in classRegistrable
-
read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) - Specified by:
read
in interfacecom.esotericsoftware.kryo.KryoSerializable
- Overrides:
read
in classRegistrable
-
affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameState
in classGameSystem
-
getModRandom
public com.badlogic.gdx.math.RandomXS128 getModRandom(int seed) - Parameters:
seed
- must be a static value for some particular mod. It will be mixed with map's seed and will always produce the same generator- Returns:
- instance of random number generator specifically for GameplayMod#register()
-
getActiveMods
-
getActiveMod
@Null public <T extends GameplayMod> GameplayModSystem.ActiveMod getActiveMod(Class<T> type, String source) -
getActiveMod
-
activateMod
-
getSystemName
- Specified by:
getSystemName
in classGameSystem
-
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.Disposable
Releases all resources of this object.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classGameSystem
-