Package com.prineside.luaj.mapping.parts
Class LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP
- All Implemented Interfaces:
com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
,com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
,com.badlogic.gdx.graphics.g3d.RenderableProvider
,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
- LJ_GDX_graphics_g3d.ParticleBatch_CU
public static class LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP
extends InterfaceProxy
implements com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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Method Summary
Modifier and TypeMethodDescriptionvoid
begin()
Must be called once before any drawing operationvoid
draw
(com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData p1) void
end()
Must be called after all the drawing operationsvoid
getRenderables
(com.badlogic.gdx.utils.Array p1, com.badlogic.gdx.utils.Pool p2) ReturnsRenderable
instances.void
load
(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) void
save
(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write
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Method Details
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begin
public void begin()Description copied from interface:com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
Must be called once before any drawing operation- Specified by:
begin
in interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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draw
public void draw(com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData p1) - Specified by:
draw
in interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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end
public void end()Description copied from interface:com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
Must be called after all the drawing operations- Specified by:
end
in interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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getRenderables
public void getRenderables(com.badlogic.gdx.utils.Array p1, com.badlogic.gdx.utils.Pool p2) Description copied from interface:com.badlogic.gdx.graphics.g3d.RenderableProvider
ReturnsRenderable
instances. Renderables are obtained from the providedPool
and added to the provided array. The Renderables obtained usingPool.obtain()
will later be put back into the pool, do not store them internally. The resulting array can be rendered via aModelBatch
.- Specified by:
getRenderables
in interfacecom.badlogic.gdx.graphics.g3d.RenderableProvider
- Parameters:
p1
- the output arrayp2
- the pool to obtain Renderables from
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load
public void load(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) - Specified by:
load
in interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
- Specified by:
load
in interfacecom.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
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save
public void save(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) - Specified by:
save
in interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
- Specified by:
save
in interfacecom.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
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