Class LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP

java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP
All Implemented Interfaces:
com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch, com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable, com.badlogic.gdx.graphics.g3d.RenderableProvider, com.esotericsoftware.kryo.KryoSerializable
Enclosing class:
LJ_GDX_graphics_g3d.ParticleBatch_CU

public static class LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP extends InterfaceProxy implements com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Must be called once before any drawing operation
    void
    draw(com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData p1)
     
    void
    end()
    Must be called after all the drawing operations
    void
    getRenderables(com.badlogic.gdx.utils.Array p1, com.badlogic.gdx.utils.Pool p2)
    Returns Renderable instances.
    void
    load(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2)
     
    void
    save(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2)
     

    Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy

    getLuaObj, read, write

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • begin

      public void begin()
      Description copied from interface: com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
      Must be called once before any drawing operation
      Specified by:
      begin in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
    • draw

      public void draw(com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData p1)
      Specified by:
      draw in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
    • end

      public void end()
      Description copied from interface: com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
      Must be called after all the drawing operations
      Specified by:
      end in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
    • getRenderables

      public void getRenderables(com.badlogic.gdx.utils.Array p1, com.badlogic.gdx.utils.Pool p2)
      Description copied from interface: com.badlogic.gdx.graphics.g3d.RenderableProvider
      Returns Renderable instances. Renderables are obtained from the provided Pool and added to the provided array. The Renderables obtained using Pool.obtain() will later be put back into the pool, do not store them internally. The resulting array can be rendered via a ModelBatch.
      Specified by:
      getRenderables in interface com.badlogic.gdx.graphics.g3d.RenderableProvider
      Parameters:
      p1 - the output array
      p2 - the pool to obtain Renderables from
    • load

      public void load(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2)
      Specified by:
      load in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
      Specified by:
      load in interface com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
    • save

      public void save(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2)
      Specified by:
      save in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
      Specified by:
      save in interface com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable