Package com.prineside.luaj.mapping.parts
Class LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP
- All Implemented Interfaces:
com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch,com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable,com.badlogic.gdx.graphics.g3d.RenderableProvider,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
- LJ_GDX_graphics_g3d.ParticleBatch_CU
public static class LJ_GDX_graphics_g3d.ParticleBatch_CU.LIP
extends InterfaceProxy
implements com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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Method Summary
Modifier and TypeMethodDescriptionvoidbegin()Must be called once before any drawing operationvoiddraw(com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData p1) voidend()Must be called after all the drawing operationsvoidgetRenderables(com.badlogic.gdx.utils.Array p1, com.badlogic.gdx.utils.Pool p2) ReturnsRenderableinstances.voidload(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) voidsave(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write
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Method Details
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begin
public void begin()Description copied from interface:com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatchMust be called once before any drawing operation- Specified by:
beginin interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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draw
public void draw(com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData p1) - Specified by:
drawin interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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end
public void end()Description copied from interface:com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatchMust be called after all the drawing operations- Specified by:
endin interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
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getRenderables
public void getRenderables(com.badlogic.gdx.utils.Array p1, com.badlogic.gdx.utils.Pool p2) Description copied from interface:com.badlogic.gdx.graphics.g3d.RenderableProviderReturnsRenderableinstances. Renderables are obtained from the providedPooland added to the provided array. The Renderables obtained usingPool.obtain()will later be put back into the pool, do not store them internally. The resulting array can be rendered via aModelBatch.- Specified by:
getRenderablesin interfacecom.badlogic.gdx.graphics.g3d.RenderableProvider- Parameters:
p1- the output arrayp2- the pool to obtain Renderables from
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load
public void load(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) - Specified by:
loadin interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch- Specified by:
loadin interfacecom.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
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save
public void save(com.badlogic.gdx.assets.AssetManager p1, com.badlogic.gdx.graphics.g3d.particles.ResourceData p2) - Specified by:
savein interfacecom.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch- Specified by:
savein interfacecom.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
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