Package com.prineside.luaj.mapping.parts
Class LJ_GDX_graphics_g3d.GroupStrategy_AE.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics_g3d.GroupStrategy_AE.LIP
- All Implemented Interfaces:
com.badlogic.gdx.graphics.g3d.decals.GroupStrategy,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
- LJ_GDX_graphics_g3d.GroupStrategy_AE
public static class LJ_GDX_graphics_g3d.GroupStrategy_AE.LIP
extends InterfaceProxy
implements com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
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Method Summary
Modifier and TypeMethodDescriptionvoidafterGroup(int p1) Invoked directly after rendering of a group has completedvoidInvoked after having rendered all groupsvoidbeforeGroup(int p1, com.badlogic.gdx.utils.Array p2) Invoked directly before rendering the contents of a groupvoidInvoked before rendering any groupintdecideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal p1) Assigns a group to a decalcom.badlogic.gdx.graphics.glutils.ShaderProgramgetGroupShader(int p1) Returns the shader to be used for the group.Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write
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Method Details
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afterGroup
public void afterGroup(int p1) Description copied from interface:com.badlogic.gdx.graphics.g3d.decals.GroupStrategyInvoked directly after rendering of a group has completed- Specified by:
afterGroupin interfacecom.badlogic.gdx.graphics.g3d.decals.GroupStrategy- Parameters:
p1- Group which completed rendering
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afterGroups
public void afterGroups()Description copied from interface:com.badlogic.gdx.graphics.g3d.decals.GroupStrategyInvoked after having rendered all groups- Specified by:
afterGroupsin interfacecom.badlogic.gdx.graphics.g3d.decals.GroupStrategy
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beforeGroup
public void beforeGroup(int p1, com.badlogic.gdx.utils.Array p2) Description copied from interface:com.badlogic.gdx.graphics.g3d.decals.GroupStrategyInvoked directly before rendering the contents of a group- Specified by:
beforeGroupin interfacecom.badlogic.gdx.graphics.g3d.decals.GroupStrategy- Parameters:
p1- Group that will be renderedp2- Array of entries of arrays containing all the decals in the group
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beforeGroups
public void beforeGroups()Description copied from interface:com.badlogic.gdx.graphics.g3d.decals.GroupStrategyInvoked before rendering any group- Specified by:
beforeGroupsin interfacecom.badlogic.gdx.graphics.g3d.decals.GroupStrategy
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decideGroup
public int decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal p1) Description copied from interface:com.badlogic.gdx.graphics.g3d.decals.GroupStrategyAssigns a group to a decal- Specified by:
decideGroupin interfacecom.badlogic.gdx.graphics.g3d.decals.GroupStrategy- Parameters:
p1- Decal to assign group to- Returns:
- group assigned
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getGroupShader
public com.badlogic.gdx.graphics.glutils.ShaderProgram getGroupShader(int p1) Description copied from interface:com.badlogic.gdx.graphics.g3d.decals.GroupStrategyReturns the shader to be used for the group. Can be null in which case the GroupStrategy doesn't support GLES 2.0- Specified by:
getGroupShaderin interfacecom.badlogic.gdx.graphics.g3d.decals.GroupStrategy- Parameters:
p1- the group- Returns:
- the
ShaderProgram
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