Package com.prineside.luaj.mapping.parts
Class LJ_GDX_graphics.GL31_K.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics.GL31_K.LIP
- All Implemented Interfaces:
com.badlogic.gdx.graphics.GL20
,com.badlogic.gdx.graphics.GL30
,com.badlogic.gdx.graphics.GL31
,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
- LJ_GDX_graphics.GL31_K
public static class LJ_GDX_graphics.GL31_K.LIP
extends InterfaceProxy
implements com.badlogic.gdx.graphics.GL31
-
Field Summary
Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
Fields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
Fields inherited from interface com.badlogic.gdx.graphics.GL31
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY
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Method Summary
Modifier and TypeMethodDescriptionvoid
glActiveShaderProgram
(int p1, int p2) void
glActiveTexture
(int p1) void
glAttachShader
(int p1, int p2) void
glBeginQuery
(int p1, int p2) void
glBeginTransformFeedback
(int p1) void
glBindAttribLocation
(int p1, int p2, String p3) void
glBindBuffer
(int p1, int p2) void
glBindBufferBase
(int p1, int p2, int p3) void
glBindBufferRange
(int p1, int p2, int p3, int p4, int p5) void
glBindFramebuffer
(int p1, int p2) void
glBindImageTexture
(int p1, int p2, int p3, boolean p4, int p5, int p6, int p7) void
glBindProgramPipeline
(int p1) void
glBindRenderbuffer
(int p1, int p2) void
glBindSampler
(int p1, int p2) void
glBindTexture
(int p1, int p2) void
glBindTransformFeedback
(int p1, int p2) void
glBindVertexArray
(int p1) void
glBindVertexBuffer
(int p1, int p2, long p3, int p4) void
glBlendColor
(float p1, float p2, float p3, float p4) void
glBlendEquation
(int p1) void
glBlendEquationSeparate
(int p1, int p2) void
glBlendFunc
(int p1, int p2) void
glBlendFuncSeparate
(int p1, int p2, int p3, int p4) void
glBlitFramebuffer
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) void
glBufferData
(int p1, int p2, Buffer p3, int p4) void
glBufferSubData
(int p1, int p2, int p3, Buffer p4) int
glCheckFramebufferStatus
(int p1) void
glClear
(int p1) void
glClearBufferfi
(int p1, int p2, float p3, int p4) void
glClearBufferfv
(int p1, int p2, FloatBuffer p3) void
glClearBufferiv
(int p1, int p2, IntBuffer p3) void
glClearBufferuiv
(int p1, int p2, IntBuffer p3) void
glClearColor
(float p1, float p2, float p3, float p4) void
glClearDepthf
(float p1) void
glClearStencil
(int p1) void
glColorMask
(boolean p1, boolean p2, boolean p3, boolean p4) void
glCompileShader
(int p1) void
glCompressedTexImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) void
glCompressedTexSubImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) void
glCopyBufferSubData
(int p1, int p2, int p3, int p4, int p5) void
glCopyTexImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) void
glCopyTexSubImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) void
glCopyTexSubImage3D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) int
int
glCreateShader
(int p1) int
glCreateShaderProgramv
(int p1, String[] p2) void
glCullFace
(int p1) void
glDeleteBuffer
(int p1) void
glDeleteBuffers
(int p1, IntBuffer p2) void
glDeleteFramebuffer
(int p1) void
glDeleteFramebuffers
(int p1, IntBuffer p2) void
glDeleteProgram
(int p1) void
glDeleteProgramPipelines
(int p1, IntBuffer p2) void
glDeleteQueries
(int p1, int[] p2, int p3) void
glDeleteQueries
(int p1, IntBuffer p2) void
glDeleteRenderbuffer
(int p1) void
glDeleteRenderbuffers
(int p1, IntBuffer p2) void
glDeleteSamplers
(int p1, int[] p2, int p3) void
glDeleteSamplers
(int p1, IntBuffer p2) void
glDeleteShader
(int p1) void
glDeleteTexture
(int p1) void
glDeleteTextures
(int p1, IntBuffer p2) void
glDeleteTransformFeedbacks
(int p1, int[] p2, int p3) void
glDeleteTransformFeedbacks
(int p1, IntBuffer p2) void
glDeleteVertexArrays
(int p1, int[] p2, int p3) void
glDeleteVertexArrays
(int p1, IntBuffer p2) void
glDepthFunc
(int p1) void
glDepthMask
(boolean p1) void
glDepthRangef
(float p1, float p2) void
glDetachShader
(int p1, int p2) void
glDisable
(int p1) void
glDisableVertexAttribArray
(int p1) void
glDispatchCompute
(int p1, int p2, int p3) void
glDispatchComputeIndirect
(long p1) void
glDrawArrays
(int p1, int p2, int p3) void
glDrawArraysIndirect
(int p1, long p2) void
glDrawArraysInstanced
(int p1, int p2, int p3, int p4) void
glDrawBuffers
(int p1, IntBuffer p2) void
glDrawElements
(int p1, int p2, int p3, int p4) void
glDrawElements
(int p1, int p2, int p3, Buffer p4) Not fully supported with GWT backend: indices content is ignored, only buffer position is used.void
glDrawElementsIndirect
(int p1, int p2, long p3) void
glDrawElementsInstanced
(int p1, int p2, int p3, int p4, int p5) void
glDrawRangeElements
(int p1, int p2, int p3, int p4, int p5, int p6) void
glDrawRangeElements
(int p1, int p2, int p3, int p4, int p5, Buffer p6) void
glEnable
(int p1) void
glEnableVertexAttribArray
(int p1) void
glEndQuery
(int p1) void
void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange
(int p1, int p2, int p3) void
glFramebufferParameteri
(int p1, int p2, int p3) void
glFramebufferRenderbuffer
(int p1, int p2, int p3, int p4) void
glFramebufferTexture2D
(int p1, int p2, int p3, int p4, int p5) void
glFramebufferTextureLayer
(int p1, int p2, int p3, int p4, int p5) void
glFrontFace
(int p1) int
void
glGenBuffers
(int p1, IntBuffer p2) void
glGenerateMipmap
(int p1) int
void
glGenFramebuffers
(int p1, IntBuffer p2) void
glGenProgramPipelines
(int p1, IntBuffer p2) void
glGenQueries
(int p1, int[] p2, int p3) void
glGenQueries
(int p1, IntBuffer p2) int
void
glGenRenderbuffers
(int p1, IntBuffer p2) void
glGenSamplers
(int p1, int[] p2, int p3) void
glGenSamplers
(int p1, IntBuffer p2) int
void
glGenTextures
(int p1, IntBuffer p2) void
glGenTransformFeedbacks
(int p1, int[] p2, int p3) void
glGenTransformFeedbacks
(int p1, IntBuffer p2) void
glGenVertexArrays
(int p1, int[] p2, int p3) void
glGenVertexArrays
(int p1, IntBuffer p2) glGetActiveAttrib
(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetActiveUniform
(int p1, int p2, IntBuffer p3, IntBuffer p4) void
glGetActiveUniformBlockiv
(int p1, int p2, int p3, IntBuffer p4) glGetActiveUniformBlockName
(int p1, int p2) void
glGetActiveUniformBlockName
(int p1, int p2, Buffer p3, Buffer p4) void
glGetActiveUniformsiv
(int p1, int p2, IntBuffer p3, int p4, IntBuffer p5) void
glGetAttachedShaders
(int p1, int p2, Buffer p3, IntBuffer p4) int
glGetAttribLocation
(int p1, String p2) void
glGetBooleani_v
(int p1, int p2, IntBuffer p3) void
glGetBooleanv
(int p1, Buffer p2) void
glGetBufferParameteri64v
(int p1, int p2, LongBuffer p3) void
glGetBufferParameteriv
(int p1, int p2, IntBuffer p3) glGetBufferPointerv
(int p1, int p2) int
void
glGetFloatv
(int p1, FloatBuffer p2) int
glGetFragDataLocation
(int p1, String p2) void
glGetFramebufferAttachmentParameteriv
(int p1, int p2, int p3, IntBuffer p4) void
glGetFramebufferParameteriv
(int p1, int p2, IntBuffer p3) void
glGetInteger64v
(int p1, LongBuffer p2) void
glGetIntegerv
(int p1, IntBuffer p2) void
glGetMultisamplefv
(int p1, int p2, FloatBuffer p3) glGetProgramInfoLog
(int p1) void
glGetProgramInterfaceiv
(int p1, int p2, int p3, IntBuffer p4) void
glGetProgramiv
(int p1, int p2, IntBuffer p3) glGetProgramPipelineInfoLog
(int p1) void
glGetProgramPipelineiv
(int p1, int p2, IntBuffer p3) int
glGetProgramResourceIndex
(int p1, int p2, String p3) void
glGetProgramResourceiv
(int p1, int p2, int p3, IntBuffer p4, IntBuffer p5, IntBuffer p6) int
glGetProgramResourceLocation
(int p1, int p2, String p3) glGetProgramResourceName
(int p1, int p2, int p3) void
glGetQueryiv
(int p1, int p2, IntBuffer p3) void
glGetQueryObjectuiv
(int p1, int p2, IntBuffer p3) void
glGetRenderbufferParameteriv
(int p1, int p2, IntBuffer p3) void
glGetSamplerParameterfv
(int p1, int p2, FloatBuffer p3) void
glGetSamplerParameteriv
(int p1, int p2, IntBuffer p3) glGetShaderInfoLog
(int p1) void
glGetShaderiv
(int p1, int p2, IntBuffer p3) void
glGetShaderPrecisionFormat
(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetString
(int p1) glGetStringi
(int p1, int p2) void
glGetTexLevelParameterfv
(int p1, int p2, int p3, FloatBuffer p4) void
glGetTexLevelParameteriv
(int p1, int p2, int p3, IntBuffer p4) void
glGetTexParameterfv
(int p1, int p2, FloatBuffer p3) void
glGetTexParameteriv
(int p1, int p2, IntBuffer p3) int
glGetUniformBlockIndex
(int p1, String p2) void
glGetUniformfv
(int p1, int p2, FloatBuffer p3) void
glGetUniformIndices
(int p1, String[] p2, IntBuffer p3) void
glGetUniformiv
(int p1, int p2, IntBuffer p3) int
glGetUniformLocation
(int p1, String p2) void
glGetUniformuiv
(int p1, int p2, IntBuffer p3) void
glGetVertexAttribfv
(int p1, int p2, FloatBuffer p3) void
glGetVertexAttribIiv
(int p1, int p2, IntBuffer p3) void
glGetVertexAttribIuiv
(int p1, int p2, IntBuffer p3) void
glGetVertexAttribiv
(int p1, int p2, IntBuffer p3) void
glGetVertexAttribPointerv
(int p1, int p2, Buffer p3) void
glHint
(int p1, int p2) void
glInvalidateFramebuffer
(int p1, int p2, IntBuffer p3) void
glInvalidateSubFramebuffer
(int p1, int p2, IntBuffer p3, int p4, int p5, int p6, int p7) boolean
glIsBuffer
(int p1) boolean
glIsEnabled
(int p1) boolean
glIsFramebuffer
(int p1) boolean
glIsProgram
(int p1) boolean
glIsProgramPipeline
(int p1) boolean
glIsQuery
(int p1) boolean
glIsRenderbuffer
(int p1) boolean
glIsSampler
(int p1) boolean
glIsShader
(int p1) boolean
glIsTexture
(int p1) boolean
glIsTransformFeedback
(int p1) boolean
glIsVertexArray
(int p1) void
glLineWidth
(float p1) void
glLinkProgram
(int p1) glMapBufferRange
(int p1, int p2, int p3, int p4) void
glMemoryBarrier
(int p1) void
glMemoryBarrierByRegion
(int p1) void
void
glPixelStorei
(int p1, int p2) void
glPolygonOffset
(float p1, float p2) void
glProgramParameteri
(int p1, int p2, int p3) void
glProgramUniform1f
(int p1, int p2, float p3) void
glProgramUniform1fv
(int p1, int p2, FloatBuffer p3) void
glProgramUniform1i
(int p1, int p2, int p3) void
glProgramUniform1iv
(int p1, int p2, IntBuffer p3) void
glProgramUniform1ui
(int p1, int p2, int p3) void
glProgramUniform1uiv
(int p1, int p2, IntBuffer p3) void
glProgramUniform2f
(int p1, int p2, float p3, float p4) void
glProgramUniform2fv
(int p1, int p2, FloatBuffer p3) void
glProgramUniform2i
(int p1, int p2, int p3, int p4) void
glProgramUniform2iv
(int p1, int p2, IntBuffer p3) void
glProgramUniform2ui
(int p1, int p2, int p3, int p4) void
glProgramUniform2uiv
(int p1, int p2, IntBuffer p3) void
glProgramUniform3f
(int p1, int p2, float p3, float p4, float p5) void
glProgramUniform3fv
(int p1, int p2, FloatBuffer p3) void
glProgramUniform3i
(int p1, int p2, int p3, int p4, int p5) void
glProgramUniform3iv
(int p1, int p2, IntBuffer p3) void
glProgramUniform3ui
(int p1, int p2, int p3, int p4, int p5) void
glProgramUniform3uiv
(int p1, int p2, IntBuffer p3) void
glProgramUniform4f
(int p1, int p2, float p3, float p4, float p5, float p6) void
glProgramUniform4fv
(int p1, int p2, FloatBuffer p3) void
glProgramUniform4i
(int p1, int p2, int p3, int p4, int p5, int p6) void
glProgramUniform4iv
(int p1, int p2, IntBuffer p3) void
glProgramUniform4ui
(int p1, int p2, int p3, int p4, int p5, int p6) void
glProgramUniform4uiv
(int p1, int p2, IntBuffer p3) void
glProgramUniformMatrix2fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix2x3fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix2x4fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix3fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix3x2fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix3x4fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix4fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix4x2fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glProgramUniformMatrix4x3fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glReadBuffer
(int p1) void
glReadPixels
(int p1, int p2, int p3, int p4, int p5, int p6, Buffer p7) void
void
glRenderbufferStorage
(int p1, int p2, int p3, int p4) void
glRenderbufferStorageMultisample
(int p1, int p2, int p3, int p4, int p5) void
void
glSampleCoverage
(float p1, boolean p2) void
glSampleMaski
(int p1, int p2) void
glSamplerParameterf
(int p1, int p2, float p3) void
glSamplerParameterfv
(int p1, int p2, FloatBuffer p3) void
glSamplerParameteri
(int p1, int p2, int p3) void
glSamplerParameteriv
(int p1, int p2, IntBuffer p3) void
glScissor
(int p1, int p2, int p3, int p4) void
glShaderBinary
(int p1, IntBuffer p2, int p3, Buffer p4, int p5) void
glShaderSource
(int p1, String p2) void
glStencilFunc
(int p1, int p2, int p3) void
glStencilFuncSeparate
(int p1, int p2, int p3, int p4) void
glStencilMask
(int p1) void
glStencilMaskSeparate
(int p1, int p2) void
glStencilOp
(int p1, int p2, int p3) void
glStencilOpSeparate
(int p1, int p2, int p3, int p4) void
glTexImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) void
glTexImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) void
glTexImage3D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) void
glTexImage3D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, Buffer p10) void
glTexParameterf
(int p1, int p2, float p3) void
glTexParameterfv
(int p1, int p2, FloatBuffer p3) void
glTexParameteri
(int p1, int p2, int p3) void
glTexParameteriv
(int p1, int p2, IntBuffer p3) void
glTexStorage2DMultisample
(int p1, int p2, int p3, int p4, int p5, boolean p6) void
glTexSubImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) void
glTexSubImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) void
glTexSubImage3D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11) void
glTexSubImage3D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, Buffer p11) void
glTransformFeedbackVaryings
(int p1, String[] p2, int p3) void
glUniform1f
(int p1, float p2) void
glUniform1fv
(int p1, int p2, float[] p3, int p4) void
glUniform1fv
(int p1, int p2, FloatBuffer p3) void
glUniform1i
(int p1, int p2) void
glUniform1iv
(int p1, int p2, int[] p3, int p4) void
glUniform1iv
(int p1, int p2, IntBuffer p3) void
glUniform1uiv
(int p1, int p2, IntBuffer p3) void
glUniform2f
(int p1, float p2, float p3) void
glUniform2fv
(int p1, int p2, float[] p3, int p4) void
glUniform2fv
(int p1, int p2, FloatBuffer p3) void
glUniform2i
(int p1, int p2, int p3) void
glUniform2iv
(int p1, int p2, int[] p3, int p4) void
glUniform2iv
(int p1, int p2, IntBuffer p3) void
glUniform3f
(int p1, float p2, float p3, float p4) void
glUniform3fv
(int p1, int p2, float[] p3, int p4) void
glUniform3fv
(int p1, int p2, FloatBuffer p3) void
glUniform3i
(int p1, int p2, int p3, int p4) void
glUniform3iv
(int p1, int p2, int[] p3, int p4) void
glUniform3iv
(int p1, int p2, IntBuffer p3) void
glUniform3uiv
(int p1, int p2, IntBuffer p3) void
glUniform4f
(int p1, float p2, float p3, float p4, float p5) void
glUniform4fv
(int p1, int p2, float[] p3, int p4) void
glUniform4fv
(int p1, int p2, FloatBuffer p3) void
glUniform4i
(int p1, int p2, int p3, int p4, int p5) void
glUniform4iv
(int p1, int p2, int[] p3, int p4) void
glUniform4iv
(int p1, int p2, IntBuffer p3) void
glUniform4uiv
(int p1, int p2, IntBuffer p3) void
glUniformBlockBinding
(int p1, int p2, int p3) void
glUniformMatrix2fv
(int p1, int p2, boolean p3, float[] p4, int p5) void
glUniformMatrix2fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix2x3fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix2x4fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix3fv
(int p1, int p2, boolean p3, float[] p4, int p5) void
glUniformMatrix3fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix3x2fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix3x4fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix4fv
(int p1, int p2, boolean p3, float[] p4, int p5) void
glUniformMatrix4fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix4x2fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix4x3fv
(int p1, int p2, boolean p3, FloatBuffer p4) boolean
glUnmapBuffer
(int p1) void
glUseProgram
(int p1) void
glUseProgramStages
(int p1, int p2, int p3) void
glValidateProgram
(int p1) void
glValidateProgramPipeline
(int p1) void
glVertexAttrib1f
(int p1, float p2) void
glVertexAttrib1fv
(int p1, FloatBuffer p2) void
glVertexAttrib2f
(int p1, float p2, float p3) void
glVertexAttrib2fv
(int p1, FloatBuffer p2) void
glVertexAttrib3f
(int p1, float p2, float p3, float p4) void
glVertexAttrib3fv
(int p1, FloatBuffer p2) void
glVertexAttrib4f
(int p1, float p2, float p3, float p4, float p5) void
glVertexAttrib4fv
(int p1, FloatBuffer p2) void
glVertexAttribBinding
(int p1, int p2) void
glVertexAttribDivisor
(int p1, int p2) void
glVertexAttribFormat
(int p1, int p2, int p3, boolean p4, int p5) void
glVertexAttribI4i
(int p1, int p2, int p3, int p4, int p5) void
glVertexAttribI4ui
(int p1, int p2, int p3, int p4, int p5) void
glVertexAttribIFormat
(int p1, int p2, int p3, int p4) void
glVertexAttribIPointer
(int p1, int p2, int p3, int p4, int p5) void
glVertexAttribPointer
(int p1, int p2, int p3, boolean p4, int p5, int p6) void
glVertexAttribPointer
(int p1, int p2, int p3, boolean p4, int p5, Buffer p6) In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.void
glVertexBindingDivisor
(int p1, int p2) void
glViewport
(int p1, int p2, int p3, int p4) Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write
-
Method Details
-
glActiveShaderProgram
public void glActiveShaderProgram(int p1, int p2) - Specified by:
glActiveShaderProgram
in interfacecom.badlogic.gdx.graphics.GL31
-
glActiveTexture
public void glActiveTexture(int p1) - Specified by:
glActiveTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glAttachShader
public void glAttachShader(int p1, int p2) - Specified by:
glAttachShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glBeginQuery
public void glBeginQuery(int p1, int p2) - Specified by:
glBeginQuery
in interfacecom.badlogic.gdx.graphics.GL30
-
glBeginTransformFeedback
public void glBeginTransformFeedback(int p1) - Specified by:
glBeginTransformFeedback
in interfacecom.badlogic.gdx.graphics.GL30
-
glBindAttribLocation
- Specified by:
glBindAttribLocation
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindBuffer
public void glBindBuffer(int p1, int p2) - Specified by:
glBindBuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindBufferBase
public void glBindBufferBase(int p1, int p2, int p3) - Specified by:
glBindBufferBase
in interfacecom.badlogic.gdx.graphics.GL30
-
glBindBufferRange
public void glBindBufferRange(int p1, int p2, int p3, int p4, int p5) - Specified by:
glBindBufferRange
in interfacecom.badlogic.gdx.graphics.GL30
-
glBindFramebuffer
public void glBindFramebuffer(int p1, int p2) - Specified by:
glBindFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindImageTexture
public void glBindImageTexture(int p1, int p2, int p3, boolean p4, int p5, int p6, int p7) - Specified by:
glBindImageTexture
in interfacecom.badlogic.gdx.graphics.GL31
-
glBindProgramPipeline
public void glBindProgramPipeline(int p1) - Specified by:
glBindProgramPipeline
in interfacecom.badlogic.gdx.graphics.GL31
-
glBindRenderbuffer
public void glBindRenderbuffer(int p1, int p2) - Specified by:
glBindRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindSampler
public void glBindSampler(int p1, int p2) - Specified by:
glBindSampler
in interfacecom.badlogic.gdx.graphics.GL30
-
glBindTexture
public void glBindTexture(int p1, int p2) - Specified by:
glBindTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindTransformFeedback
public void glBindTransformFeedback(int p1, int p2) - Specified by:
glBindTransformFeedback
in interfacecom.badlogic.gdx.graphics.GL30
-
glBindVertexArray
public void glBindVertexArray(int p1) - Specified by:
glBindVertexArray
in interfacecom.badlogic.gdx.graphics.GL30
-
glBindVertexBuffer
public void glBindVertexBuffer(int p1, int p2, long p3, int p4) - Specified by:
glBindVertexBuffer
in interfacecom.badlogic.gdx.graphics.GL31
-
glBlendColor
public void glBlendColor(float p1, float p2, float p3, float p4) - Specified by:
glBlendColor
in interfacecom.badlogic.gdx.graphics.GL20
-
glBlendEquation
public void glBlendEquation(int p1) - Specified by:
glBlendEquation
in interfacecom.badlogic.gdx.graphics.GL20
-
glBlendEquationSeparate
public void glBlendEquationSeparate(int p1, int p2) - Specified by:
glBlendEquationSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glBlendFunc
public void glBlendFunc(int p1, int p2) - Specified by:
glBlendFunc
in interfacecom.badlogic.gdx.graphics.GL20
-
glBlendFuncSeparate
public void glBlendFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
glBlendFuncSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glBlitFramebuffer
public void glBlitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) - Specified by:
glBlitFramebuffer
in interfacecom.badlogic.gdx.graphics.GL30
-
glBufferData
- Specified by:
glBufferData
in interfacecom.badlogic.gdx.graphics.GL20
-
glBufferSubData
- Specified by:
glBufferSubData
in interfacecom.badlogic.gdx.graphics.GL20
-
glCheckFramebufferStatus
public int glCheckFramebufferStatus(int p1) - Specified by:
glCheckFramebufferStatus
in interfacecom.badlogic.gdx.graphics.GL20
-
glClear
public void glClear(int p1) - Specified by:
glClear
in interfacecom.badlogic.gdx.graphics.GL20
-
glClearBufferfi
public void glClearBufferfi(int p1, int p2, float p3, int p4) - Specified by:
glClearBufferfi
in interfacecom.badlogic.gdx.graphics.GL30
-
glClearBufferfv
- Specified by:
glClearBufferfv
in interfacecom.badlogic.gdx.graphics.GL30
-
glClearBufferiv
- Specified by:
glClearBufferiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glClearBufferuiv
- Specified by:
glClearBufferuiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glClearColor
public void glClearColor(float p1, float p2, float p3, float p4) - Specified by:
glClearColor
in interfacecom.badlogic.gdx.graphics.GL20
-
glClearDepthf
public void glClearDepthf(float p1) - Specified by:
glClearDepthf
in interfacecom.badlogic.gdx.graphics.GL20
-
glClearStencil
public void glClearStencil(int p1) - Specified by:
glClearStencil
in interfacecom.badlogic.gdx.graphics.GL20
-
glColorMask
public void glColorMask(boolean p1, boolean p2, boolean p3, boolean p4) - Specified by:
glColorMask
in interfacecom.badlogic.gdx.graphics.GL20
-
glCompileShader
public void glCompileShader(int p1) - Specified by:
glCompileShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glCompressedTexImage2D
public void glCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) - Specified by:
glCompressedTexImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
glCompressedTexSubImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glCopyBufferSubData
public void glCopyBufferSubData(int p1, int p2, int p3, int p4, int p5) - Specified by:
glCopyBufferSubData
in interfacecom.badlogic.gdx.graphics.GL30
-
glCopyTexImage2D
public void glCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
glCopyTexImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glCopyTexSubImage2D
public void glCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
glCopyTexSubImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glCopyTexSubImage3D
public void glCopyTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) - Specified by:
glCopyTexSubImage3D
in interfacecom.badlogic.gdx.graphics.GL30
-
glCreateProgram
public int glCreateProgram()- Specified by:
glCreateProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glCreateShader
public int glCreateShader(int p1) - Specified by:
glCreateShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glCreateShaderProgramv
- Specified by:
glCreateShaderProgramv
in interfacecom.badlogic.gdx.graphics.GL31
-
glCullFace
public void glCullFace(int p1) - Specified by:
glCullFace
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteBuffer
public void glDeleteBuffer(int p1) - Specified by:
glDeleteBuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteBuffers
- Specified by:
glDeleteBuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteFramebuffer
public void glDeleteFramebuffer(int p1) - Specified by:
glDeleteFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteFramebuffers
- Specified by:
glDeleteFramebuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteProgram
public void glDeleteProgram(int p1) - Specified by:
glDeleteProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteProgramPipelines
- Specified by:
glDeleteProgramPipelines
in interfacecom.badlogic.gdx.graphics.GL31
-
glDeleteQueries
- Specified by:
glDeleteQueries
in interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteQueries
public void glDeleteQueries(int p1, int[] p2, int p3) - Specified by:
glDeleteQueries
in interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteRenderbuffer
public void glDeleteRenderbuffer(int p1) - Specified by:
glDeleteRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteRenderbuffers
- Specified by:
glDeleteRenderbuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteSamplers
- Specified by:
glDeleteSamplers
in interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteSamplers
public void glDeleteSamplers(int p1, int[] p2, int p3) - Specified by:
glDeleteSamplers
in interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteShader
public void glDeleteShader(int p1) - Specified by:
glDeleteShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteTexture
public void glDeleteTexture(int p1) - Specified by:
glDeleteTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteTextures
- Specified by:
glDeleteTextures
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteTransformFeedbacks
- Specified by:
glDeleteTransformFeedbacks
in interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int p1, int[] p2, int p3) - Specified by:
glDeleteTransformFeedbacks
in interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteVertexArrays
- Specified by:
glDeleteVertexArrays
in interfacecom.badlogic.gdx.graphics.GL30
-
glDeleteVertexArrays
public void glDeleteVertexArrays(int p1, int[] p2, int p3) - Specified by:
glDeleteVertexArrays
in interfacecom.badlogic.gdx.graphics.GL30
-
glDepthFunc
public void glDepthFunc(int p1) - Specified by:
glDepthFunc
in interfacecom.badlogic.gdx.graphics.GL20
-
glDepthMask
public void glDepthMask(boolean p1) - Specified by:
glDepthMask
in interfacecom.badlogic.gdx.graphics.GL20
-
glDepthRangef
public void glDepthRangef(float p1, float p2) - Specified by:
glDepthRangef
in interfacecom.badlogic.gdx.graphics.GL20
-
glDetachShader
public void glDetachShader(int p1, int p2) - Specified by:
glDetachShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glDisable
public void glDisable(int p1) - Specified by:
glDisable
in interfacecom.badlogic.gdx.graphics.GL20
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int p1) - Specified by:
glDisableVertexAttribArray
in interfacecom.badlogic.gdx.graphics.GL20
-
glDispatchCompute
public void glDispatchCompute(int p1, int p2, int p3) - Specified by:
glDispatchCompute
in interfacecom.badlogic.gdx.graphics.GL31
-
glDispatchComputeIndirect
public void glDispatchComputeIndirect(long p1) - Specified by:
glDispatchComputeIndirect
in interfacecom.badlogic.gdx.graphics.GL31
-
glDrawArrays
public void glDrawArrays(int p1, int p2, int p3) - Specified by:
glDrawArrays
in interfacecom.badlogic.gdx.graphics.GL20
-
glDrawArraysIndirect
public void glDrawArraysIndirect(int p1, long p2) - Specified by:
glDrawArraysIndirect
in interfacecom.badlogic.gdx.graphics.GL31
-
glDrawArraysInstanced
public void glDrawArraysInstanced(int p1, int p2, int p3, int p4) - Specified by:
glDrawArraysInstanced
in interfacecom.badlogic.gdx.graphics.GL30
-
glDrawBuffers
- Specified by:
glDrawBuffers
in interfacecom.badlogic.gdx.graphics.GL30
-
glDrawElements
public void glDrawElements(int p1, int p2, int p3, int p4) - Specified by:
glDrawElements
in interfacecom.badlogic.gdx.graphics.GL20
-
glDrawElements
Description copied from interface:com.badlogic.gdx.graphics.GL20
Not fully supported with GWT backend: indices content is ignored, only buffer position is used.- Specified by:
glDrawElements
in interfacecom.badlogic.gdx.graphics.GL20
-
glDrawElementsIndirect
public void glDrawElementsIndirect(int p1, int p2, long p3) - Specified by:
glDrawElementsIndirect
in interfacecom.badlogic.gdx.graphics.GL31
-
glDrawElementsInstanced
public void glDrawElementsInstanced(int p1, int p2, int p3, int p4, int p5) - Specified by:
glDrawElementsInstanced
in interfacecom.badlogic.gdx.graphics.GL30
-
glDrawRangeElements
public void glDrawRangeElements(int p1, int p2, int p3, int p4, int p5, int p6) - Specified by:
glDrawRangeElements
in interfacecom.badlogic.gdx.graphics.GL30
-
glDrawRangeElements
- Specified by:
glDrawRangeElements
in interfacecom.badlogic.gdx.graphics.GL30
-
glEnable
public void glEnable(int p1) - Specified by:
glEnable
in interfacecom.badlogic.gdx.graphics.GL20
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int p1) - Specified by:
glEnableVertexAttribArray
in interfacecom.badlogic.gdx.graphics.GL20
-
glEndQuery
public void glEndQuery(int p1) - Specified by:
glEndQuery
in interfacecom.badlogic.gdx.graphics.GL30
-
glEndTransformFeedback
public void glEndTransformFeedback()- Specified by:
glEndTransformFeedback
in interfacecom.badlogic.gdx.graphics.GL30
-
glFinish
public void glFinish()- Specified by:
glFinish
in interfacecom.badlogic.gdx.graphics.GL20
-
glFlush
public void glFlush()- Specified by:
glFlush
in interfacecom.badlogic.gdx.graphics.GL20
-
glFlushMappedBufferRange
public void glFlushMappedBufferRange(int p1, int p2, int p3) - Specified by:
glFlushMappedBufferRange
in interfacecom.badlogic.gdx.graphics.GL30
-
glFramebufferParameteri
public void glFramebufferParameteri(int p1, int p2, int p3) - Specified by:
glFramebufferParameteri
in interfacecom.badlogic.gdx.graphics.GL31
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(int p1, int p2, int p3, int p4) - Specified by:
glFramebufferRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glFramebufferTexture2D
public void glFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5) - Specified by:
glFramebufferTexture2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glFramebufferTextureLayer
public void glFramebufferTextureLayer(int p1, int p2, int p3, int p4, int p5) - Specified by:
glFramebufferTextureLayer
in interfacecom.badlogic.gdx.graphics.GL30
-
glFrontFace
public void glFrontFace(int p1) - Specified by:
glFrontFace
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenBuffer
public int glGenBuffer()- Specified by:
glGenBuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenBuffers
- Specified by:
glGenBuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenFramebuffer
public int glGenFramebuffer()- Specified by:
glGenFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenFramebuffers
- Specified by:
glGenFramebuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenProgramPipelines
- Specified by:
glGenProgramPipelines
in interfacecom.badlogic.gdx.graphics.GL31
-
glGenQueries
- Specified by:
glGenQueries
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenQueries
public void glGenQueries(int p1, int[] p2, int p3) - Specified by:
glGenQueries
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenRenderbuffer
public int glGenRenderbuffer()- Specified by:
glGenRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenRenderbuffers
- Specified by:
glGenRenderbuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenSamplers
- Specified by:
glGenSamplers
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenSamplers
public void glGenSamplers(int p1, int[] p2, int p3) - Specified by:
glGenSamplers
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenTexture
public int glGenTexture()- Specified by:
glGenTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenTextures
- Specified by:
glGenTextures
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenTransformFeedbacks
- Specified by:
glGenTransformFeedbacks
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenTransformFeedbacks
public void glGenTransformFeedbacks(int p1, int[] p2, int p3) - Specified by:
glGenTransformFeedbacks
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenVertexArrays
- Specified by:
glGenVertexArrays
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenVertexArrays
public void glGenVertexArrays(int p1, int[] p2, int p3) - Specified by:
glGenVertexArrays
in interfacecom.badlogic.gdx.graphics.GL30
-
glGenerateMipmap
public void glGenerateMipmap(int p1) - Specified by:
glGenerateMipmap
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetActiveAttrib
- Specified by:
glGetActiveAttrib
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetActiveUniform
- Specified by:
glGetActiveUniform
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetActiveUniformBlockName
- Specified by:
glGetActiveUniformBlockName
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetActiveUniformBlockName
- Specified by:
glGetActiveUniformBlockName
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetActiveUniformBlockiv
- Specified by:
glGetActiveUniformBlockiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetActiveUniformsiv
- Specified by:
glGetActiveUniformsiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetAttachedShaders
- Specified by:
glGetAttachedShaders
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetAttribLocation
- Specified by:
glGetAttribLocation
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetBooleani_v
- Specified by:
glGetBooleani_v
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetBooleanv
- Specified by:
glGetBooleanv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetBufferParameteri64v
- Specified by:
glGetBufferParameteri64v
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetBufferParameteriv
- Specified by:
glGetBufferParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetBufferPointerv
- Specified by:
glGetBufferPointerv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetError
public int glGetError()- Specified by:
glGetError
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetFloatv
- Specified by:
glGetFloatv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetFragDataLocation
- Specified by:
glGetFragDataLocation
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetFramebufferAttachmentParameteriv
- Specified by:
glGetFramebufferAttachmentParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetFramebufferParameteriv
- Specified by:
glGetFramebufferParameteriv
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetInteger64v
- Specified by:
glGetInteger64v
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetIntegerv
- Specified by:
glGetIntegerv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetMultisamplefv
- Specified by:
glGetMultisamplefv
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramInfoLog
- Specified by:
glGetProgramInfoLog
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetProgramInterfaceiv
- Specified by:
glGetProgramInterfaceiv
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramPipelineInfoLog
- Specified by:
glGetProgramPipelineInfoLog
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramPipelineiv
- Specified by:
glGetProgramPipelineiv
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceIndex
- Specified by:
glGetProgramResourceIndex
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceLocation
- Specified by:
glGetProgramResourceLocation
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceName
- Specified by:
glGetProgramResourceName
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int p1, int p2, int p3, IntBuffer p4, IntBuffer p5, IntBuffer p6) - Specified by:
glGetProgramResourceiv
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramiv
- Specified by:
glGetProgramiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetQueryObjectuiv
- Specified by:
glGetQueryObjectuiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetQueryiv
- Specified by:
glGetQueryiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetRenderbufferParameteriv
- Specified by:
glGetRenderbufferParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetSamplerParameterfv
- Specified by:
glGetSamplerParameterfv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetSamplerParameteriv
- Specified by:
glGetSamplerParameteriv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetShaderInfoLog
- Specified by:
glGetShaderInfoLog
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderPrecisionFormat
- Specified by:
glGetShaderPrecisionFormat
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderiv
- Specified by:
glGetShaderiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetString
- Specified by:
glGetString
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetStringi
- Specified by:
glGetStringi
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetTexLevelParameterfv
- Specified by:
glGetTexLevelParameterfv
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetTexLevelParameteriv
- Specified by:
glGetTexLevelParameteriv
in interfacecom.badlogic.gdx.graphics.GL31
-
glGetTexParameterfv
- Specified by:
glGetTexParameterfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetTexParameteriv
- Specified by:
glGetTexParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformBlockIndex
- Specified by:
glGetUniformBlockIndex
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetUniformIndices
- Specified by:
glGetUniformIndices
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetUniformLocation
- Specified by:
glGetUniformLocation
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformfv
- Specified by:
glGetUniformfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformiv
- Specified by:
glGetUniformiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformuiv
- Specified by:
glGetUniformuiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribIiv
- Specified by:
glGetVertexAttribIiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribIuiv
- Specified by:
glGetVertexAttribIuiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribPointerv
- Specified by:
glGetVertexAttribPointerv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribfv
- Specified by:
glGetVertexAttribfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribiv
- Specified by:
glGetVertexAttribiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glHint
public void glHint(int p1, int p2) - Specified by:
glHint
in interfacecom.badlogic.gdx.graphics.GL20
-
glInvalidateFramebuffer
- Specified by:
glInvalidateFramebuffer
in interfacecom.badlogic.gdx.graphics.GL30
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int p1, int p2, IntBuffer p3, int p4, int p5, int p6, int p7) - Specified by:
glInvalidateSubFramebuffer
in interfacecom.badlogic.gdx.graphics.GL30
-
glIsBuffer
public boolean glIsBuffer(int p1) - Specified by:
glIsBuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsEnabled
public boolean glIsEnabled(int p1) - Specified by:
glIsEnabled
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsFramebuffer
public boolean glIsFramebuffer(int p1) - Specified by:
glIsFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsProgram
public boolean glIsProgram(int p1) - Specified by:
glIsProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsProgramPipeline
public boolean glIsProgramPipeline(int p1) - Specified by:
glIsProgramPipeline
in interfacecom.badlogic.gdx.graphics.GL31
-
glIsQuery
public boolean glIsQuery(int p1) - Specified by:
glIsQuery
in interfacecom.badlogic.gdx.graphics.GL30
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int p1) - Specified by:
glIsRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsSampler
public boolean glIsSampler(int p1) - Specified by:
glIsSampler
in interfacecom.badlogic.gdx.graphics.GL30
-
glIsShader
public boolean glIsShader(int p1) - Specified by:
glIsShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsTexture
public boolean glIsTexture(int p1) - Specified by:
glIsTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsTransformFeedback
public boolean glIsTransformFeedback(int p1) - Specified by:
glIsTransformFeedback
in interfacecom.badlogic.gdx.graphics.GL30
-
glIsVertexArray
public boolean glIsVertexArray(int p1) - Specified by:
glIsVertexArray
in interfacecom.badlogic.gdx.graphics.GL30
-
glLineWidth
public void glLineWidth(float p1) - Specified by:
glLineWidth
in interfacecom.badlogic.gdx.graphics.GL20
-
glLinkProgram
public void glLinkProgram(int p1) - Specified by:
glLinkProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glMapBufferRange
- Specified by:
glMapBufferRange
in interfacecom.badlogic.gdx.graphics.GL30
-
glMemoryBarrier
public void glMemoryBarrier(int p1) - Specified by:
glMemoryBarrier
in interfacecom.badlogic.gdx.graphics.GL31
-
glMemoryBarrierByRegion
public void glMemoryBarrierByRegion(int p1) - Specified by:
glMemoryBarrierByRegion
in interfacecom.badlogic.gdx.graphics.GL31
-
glPauseTransformFeedback
public void glPauseTransformFeedback()- Specified by:
glPauseTransformFeedback
in interfacecom.badlogic.gdx.graphics.GL30
-
glPixelStorei
public void glPixelStorei(int p1, int p2) - Specified by:
glPixelStorei
in interfacecom.badlogic.gdx.graphics.GL20
-
glPolygonOffset
public void glPolygonOffset(float p1, float p2) - Specified by:
glPolygonOffset
in interfacecom.badlogic.gdx.graphics.GL20
-
glProgramParameteri
public void glProgramParameteri(int p1, int p2, int p3) - Specified by:
glProgramParameteri
in interfacecom.badlogic.gdx.graphics.GL30
-
glProgramUniform1f
public void glProgramUniform1f(int p1, int p2, float p3) - Specified by:
glProgramUniform1f
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1fv
- Specified by:
glProgramUniform1fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1i
public void glProgramUniform1i(int p1, int p2, int p3) - Specified by:
glProgramUniform1i
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1iv
- Specified by:
glProgramUniform1iv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1ui
public void glProgramUniform1ui(int p1, int p2, int p3) - Specified by:
glProgramUniform1ui
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1uiv
- Specified by:
glProgramUniform1uiv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2f
public void glProgramUniform2f(int p1, int p2, float p3, float p4) - Specified by:
glProgramUniform2f
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2fv
- Specified by:
glProgramUniform2fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2i
public void glProgramUniform2i(int p1, int p2, int p3, int p4) - Specified by:
glProgramUniform2i
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2iv
- Specified by:
glProgramUniform2iv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2ui
public void glProgramUniform2ui(int p1, int p2, int p3, int p4) - Specified by:
glProgramUniform2ui
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2uiv
- Specified by:
glProgramUniform2uiv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3f
public void glProgramUniform3f(int p1, int p2, float p3, float p4, float p5) - Specified by:
glProgramUniform3f
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3fv
- Specified by:
glProgramUniform3fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3i
public void glProgramUniform3i(int p1, int p2, int p3, int p4, int p5) - Specified by:
glProgramUniform3i
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3iv
- Specified by:
glProgramUniform3iv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3ui
public void glProgramUniform3ui(int p1, int p2, int p3, int p4, int p5) - Specified by:
glProgramUniform3ui
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3uiv
- Specified by:
glProgramUniform3uiv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4f
public void glProgramUniform4f(int p1, int p2, float p3, float p4, float p5, float p6) - Specified by:
glProgramUniform4f
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4fv
- Specified by:
glProgramUniform4fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4i
public void glProgramUniform4i(int p1, int p2, int p3, int p4, int p5, int p6) - Specified by:
glProgramUniform4i
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4iv
- Specified by:
glProgramUniform4iv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4ui
public void glProgramUniform4ui(int p1, int p2, int p3, int p4, int p5, int p6) - Specified by:
glProgramUniform4ui
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4uiv
- Specified by:
glProgramUniform4uiv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix2fv
- Specified by:
glProgramUniformMatrix2fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix2x3fv
- Specified by:
glProgramUniformMatrix2x3fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix2x4fv
- Specified by:
glProgramUniformMatrix2x4fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix3fv
- Specified by:
glProgramUniformMatrix3fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix3x2fv
- Specified by:
glProgramUniformMatrix3x2fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix3x4fv
- Specified by:
glProgramUniformMatrix3x4fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix4fv
- Specified by:
glProgramUniformMatrix4fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix4x2fv
- Specified by:
glProgramUniformMatrix4x2fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix4x3fv
- Specified by:
glProgramUniformMatrix4x3fv
in interfacecom.badlogic.gdx.graphics.GL31
-
glReadBuffer
public void glReadBuffer(int p1) - Specified by:
glReadBuffer
in interfacecom.badlogic.gdx.graphics.GL30
-
glReadPixels
- Specified by:
glReadPixels
in interfacecom.badlogic.gdx.graphics.GL20
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()- Specified by:
glReleaseShaderCompiler
in interfacecom.badlogic.gdx.graphics.GL20
-
glRenderbufferStorage
public void glRenderbufferStorage(int p1, int p2, int p3, int p4) - Specified by:
glRenderbufferStorage
in interfacecom.badlogic.gdx.graphics.GL20
-
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(int p1, int p2, int p3, int p4, int p5) - Specified by:
glRenderbufferStorageMultisample
in interfacecom.badlogic.gdx.graphics.GL30
-
glResumeTransformFeedback
public void glResumeTransformFeedback()- Specified by:
glResumeTransformFeedback
in interfacecom.badlogic.gdx.graphics.GL30
-
glSampleCoverage
public void glSampleCoverage(float p1, boolean p2) - Specified by:
glSampleCoverage
in interfacecom.badlogic.gdx.graphics.GL20
-
glSampleMaski
public void glSampleMaski(int p1, int p2) - Specified by:
glSampleMaski
in interfacecom.badlogic.gdx.graphics.GL31
-
glSamplerParameterf
public void glSamplerParameterf(int p1, int p2, float p3) - Specified by:
glSamplerParameterf
in interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameterfv
- Specified by:
glSamplerParameterfv
in interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameteri
public void glSamplerParameteri(int p1, int p2, int p3) - Specified by:
glSamplerParameteri
in interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameteriv
- Specified by:
glSamplerParameteriv
in interfacecom.badlogic.gdx.graphics.GL30
-
glScissor
public void glScissor(int p1, int p2, int p3, int p4) - Specified by:
glScissor
in interfacecom.badlogic.gdx.graphics.GL20
-
glShaderBinary
- Specified by:
glShaderBinary
in interfacecom.badlogic.gdx.graphics.GL20
-
glShaderSource
- Specified by:
glShaderSource
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFunc
public void glStencilFunc(int p1, int p2, int p3) - Specified by:
glStencilFunc
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFuncSeparate
public void glStencilFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
glStencilFuncSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMask
public void glStencilMask(int p1) - Specified by:
glStencilMask
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMaskSeparate
public void glStencilMaskSeparate(int p1, int p2) - Specified by:
glStencilMaskSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOp
public void glStencilOp(int p1, int p2, int p3) - Specified by:
glStencilOp
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOpSeparate
public void glStencilOpSeparate(int p1, int p2, int p3, int p4) - Specified by:
glStencilOpSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexImage2D
public void glTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) - Specified by:
glTexImage2D
in interfacecom.badlogic.gdx.graphics.GL30
-
glTexImage2D
- Specified by:
glTexImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexImage3D
public void glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) - Specified by:
glTexImage3D
in interfacecom.badlogic.gdx.graphics.GL30
-
glTexImage3D
public void glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, Buffer p10) - Specified by:
glTexImage3D
in interfacecom.badlogic.gdx.graphics.GL30
-
glTexParameterf
public void glTexParameterf(int p1, int p2, float p3) - Specified by:
glTexParameterf
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameterfv
- Specified by:
glTexParameterfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteri
public void glTexParameteri(int p1, int p2, int p3) - Specified by:
glTexParameteri
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteriv
- Specified by:
glTexParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexStorage2DMultisample
public void glTexStorage2DMultisample(int p1, int p2, int p3, int p4, int p5, boolean p6) - Specified by:
glTexStorage2DMultisample
in interfacecom.badlogic.gdx.graphics.GL31
-
glTexSubImage2D
public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) - Specified by:
glTexSubImage2D
in interfacecom.badlogic.gdx.graphics.GL30
-
glTexSubImage2D
public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
glTexSubImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexSubImage3D
public void glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11) - Specified by:
glTexSubImage3D
in interfacecom.badlogic.gdx.graphics.GL30
-
glTexSubImage3D
public void glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, Buffer p11) - Specified by:
glTexSubImage3D
in interfacecom.badlogic.gdx.graphics.GL30
-
glTransformFeedbackVaryings
- Specified by:
glTransformFeedbackVaryings
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniform1f
public void glUniform1f(int p1, float p2) - Specified by:
glUniform1f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
- Specified by:
glUniform1fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
public void glUniform1fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform1fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1i
public void glUniform1i(int p1, int p2) - Specified by:
glUniform1i
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
- Specified by:
glUniform1iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
public void glUniform1iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform1iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1uiv
- Specified by:
glUniform1uiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniform2f
public void glUniform2f(int p1, float p2, float p3) - Specified by:
glUniform2f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
- Specified by:
glUniform2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
public void glUniform2fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2i
public void glUniform2i(int p1, int p2, int p3) - Specified by:
glUniform2i
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
- Specified by:
glUniform2iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
public void glUniform2iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform2iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3f
public void glUniform3f(int p1, float p2, float p3, float p4) - Specified by:
glUniform3f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
- Specified by:
glUniform3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
public void glUniform3fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3i
public void glUniform3i(int p1, int p2, int p3, int p4) - Specified by:
glUniform3i
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
- Specified by:
glUniform3iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
public void glUniform3iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform3iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3uiv
- Specified by:
glUniform3uiv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniform4f
public void glUniform4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
glUniform4f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
- Specified by:
glUniform4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
public void glUniform4fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform4fv
in interfacecom.badlogic.gdx.graphics.GL20
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glUniform4i
public void glUniform4i(int p1, int p2, int p3, int p4, int p5) - Specified by:
glUniform4i
in interfacecom.badlogic.gdx.graphics.GL20
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glUniform4iv
- Specified by:
glUniform4iv
in interfacecom.badlogic.gdx.graphics.GL20
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glUniform4iv
public void glUniform4iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform4iv
in interfacecom.badlogic.gdx.graphics.GL20
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glUniform4uiv
- Specified by:
glUniform4uiv
in interfacecom.badlogic.gdx.graphics.GL30
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glUniformBlockBinding
public void glUniformBlockBinding(int p1, int p2, int p3) - Specified by:
glUniformBlockBinding
in interfacecom.badlogic.gdx.graphics.GL30
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glUniformMatrix2fv
- Specified by:
glUniformMatrix2fv
in interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix2fv
public void glUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix2fv
in interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix2x3fv
- Specified by:
glUniformMatrix2x3fv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix2x4fv
- Specified by:
glUniformMatrix2x4fv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix3fv
- Specified by:
glUniformMatrix3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3x2fv
- Specified by:
glUniformMatrix3x2fv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix3x4fv
- Specified by:
glUniformMatrix3x4fv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix4fv
- Specified by:
glUniformMatrix4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix4x2fv
- Specified by:
glUniformMatrix4x2fv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix4x3fv
- Specified by:
glUniformMatrix4x3fv
in interfacecom.badlogic.gdx.graphics.GL30
-
glUnmapBuffer
public boolean glUnmapBuffer(int p1) - Specified by:
glUnmapBuffer
in interfacecom.badlogic.gdx.graphics.GL30
-
glUseProgram
public void glUseProgram(int p1) - Specified by:
glUseProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glUseProgramStages
public void glUseProgramStages(int p1, int p2, int p3) - Specified by:
glUseProgramStages
in interfacecom.badlogic.gdx.graphics.GL31
-
glValidateProgram
public void glValidateProgram(int p1) - Specified by:
glValidateProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glValidateProgramPipeline
public void glValidateProgramPipeline(int p1) - Specified by:
glValidateProgramPipeline
in interfacecom.badlogic.gdx.graphics.GL31
-
glVertexAttrib1f
public void glVertexAttrib1f(int p1, float p2) - Specified by:
glVertexAttrib1f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib1fv
- Specified by:
glVertexAttrib1fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib2f
public void glVertexAttrib2f(int p1, float p2, float p3) - Specified by:
glVertexAttrib2f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib2fv
- Specified by:
glVertexAttrib2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib3f
public void glVertexAttrib3f(int p1, float p2, float p3, float p4) - Specified by:
glVertexAttrib3f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib3fv
- Specified by:
glVertexAttrib3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib4f
public void glVertexAttrib4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
glVertexAttrib4f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib4fv
- Specified by:
glVertexAttrib4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttribBinding
public void glVertexAttribBinding(int p1, int p2) - Specified by:
glVertexAttribBinding
in interfacecom.badlogic.gdx.graphics.GL31
-
glVertexAttribDivisor
public void glVertexAttribDivisor(int p1, int p2) - Specified by:
glVertexAttribDivisor
in interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribFormat
public void glVertexAttribFormat(int p1, int p2, int p3, boolean p4, int p5) - Specified by:
glVertexAttribFormat
in interfacecom.badlogic.gdx.graphics.GL31
-
glVertexAttribI4i
public void glVertexAttribI4i(int p1, int p2, int p3, int p4, int p5) - Specified by:
glVertexAttribI4i
in interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribI4ui
public void glVertexAttribI4ui(int p1, int p2, int p3, int p4, int p5) - Specified by:
glVertexAttribI4ui
in interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribIFormat
public void glVertexAttribIFormat(int p1, int p2, int p3, int p4) - Specified by:
glVertexAttribIFormat
in interfacecom.badlogic.gdx.graphics.GL31
-
glVertexAttribIPointer
public void glVertexAttribIPointer(int p1, int p2, int p3, int p4, int p5) - Specified by:
glVertexAttribIPointer
in interfacecom.badlogic.gdx.graphics.GL30
-
glVertexAttribPointer
public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6) - Specified by:
glVertexAttribPointer
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttribPointer
Description copied from interface:com.badlogic.gdx.graphics.GL20
In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid. In 3.0 and later, use the other version of this function instead, pass a zero-based offset which references the buffer currently bound to GL_ARRAY_BUFFER.- Specified by:
glVertexAttribPointer
in interfacecom.badlogic.gdx.graphics.GL20
- Specified by:
glVertexAttribPointer
in interfacecom.badlogic.gdx.graphics.GL30
-
glVertexBindingDivisor
public void glVertexBindingDivisor(int p1, int p2) - Specified by:
glVertexBindingDivisor
in interfacecom.badlogic.gdx.graphics.GL31
-
glViewport
public void glViewport(int p1, int p2, int p3, int p4) - Specified by:
glViewport
in interfacecom.badlogic.gdx.graphics.GL20
-