Package com.prineside.luaj.mapping.parts
Class LJ_GDX_graphics.GL31_K.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics.GL31_K.LIP
- All Implemented Interfaces:
com.badlogic.gdx.graphics.GL20,com.badlogic.gdx.graphics.GL30,com.badlogic.gdx.graphics.GL31,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
- LJ_GDX_graphics.GL31_K
public static class LJ_GDX_graphics.GL31_K.LIP
extends InterfaceProxy
implements com.badlogic.gdx.graphics.GL31
-
Field Summary
Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZEROFields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILEDFields inherited from interface com.badlogic.gdx.graphics.GL31
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY -
Method Summary
Modifier and TypeMethodDescriptionvoidglActiveShaderProgram(int p1, int p2) voidglActiveTexture(int p1) voidglAttachShader(int p1, int p2) voidglBeginQuery(int p1, int p2) voidglBeginTransformFeedback(int p1) voidglBindAttribLocation(int p1, int p2, String p3) voidglBindBuffer(int p1, int p2) voidglBindBufferBase(int p1, int p2, int p3) voidglBindBufferRange(int p1, int p2, int p3, int p4, int p5) voidglBindFramebuffer(int p1, int p2) voidglBindImageTexture(int p1, int p2, int p3, boolean p4, int p5, int p6, int p7) voidglBindProgramPipeline(int p1) voidglBindRenderbuffer(int p1, int p2) voidglBindSampler(int p1, int p2) voidglBindTexture(int p1, int p2) voidglBindTransformFeedback(int p1, int p2) voidglBindVertexArray(int p1) voidglBindVertexBuffer(int p1, int p2, long p3, int p4) voidglBlendColor(float p1, float p2, float p3, float p4) voidglBlendEquation(int p1) voidglBlendEquationSeparate(int p1, int p2) voidglBlendFunc(int p1, int p2) voidglBlendFuncSeparate(int p1, int p2, int p3, int p4) voidglBlitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) voidglBufferData(int p1, int p2, Buffer p3, int p4) voidglBufferSubData(int p1, int p2, int p3, Buffer p4) intglCheckFramebufferStatus(int p1) voidglClear(int p1) voidglClearBufferfi(int p1, int p2, float p3, int p4) voidglClearBufferfv(int p1, int p2, FloatBuffer p3) voidglClearBufferiv(int p1, int p2, IntBuffer p3) voidglClearBufferuiv(int p1, int p2, IntBuffer p3) voidglClearColor(float p1, float p2, float p3, float p4) voidglClearDepthf(float p1) voidglClearStencil(int p1) voidglColorMask(boolean p1, boolean p2, boolean p3, boolean p4) voidglCompileShader(int p1) voidglCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) voidglCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) voidglCopyBufferSubData(int p1, int p2, int p3, int p4, int p5) voidglCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) voidglCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) voidglCopyTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) intintglCreateShader(int p1) intglCreateShaderProgramv(int p1, String[] p2) voidglCullFace(int p1) voidglDeleteBuffer(int p1) voidglDeleteBuffers(int p1, IntBuffer p2) voidglDeleteFramebuffer(int p1) voidglDeleteFramebuffers(int p1, IntBuffer p2) voidglDeleteProgram(int p1) voidglDeleteProgramPipelines(int p1, IntBuffer p2) voidglDeleteQueries(int p1, int[] p2, int p3) voidglDeleteQueries(int p1, IntBuffer p2) voidglDeleteRenderbuffer(int p1) voidglDeleteRenderbuffers(int p1, IntBuffer p2) voidglDeleteSamplers(int p1, int[] p2, int p3) voidglDeleteSamplers(int p1, IntBuffer p2) voidglDeleteShader(int p1) voidglDeleteTexture(int p1) voidglDeleteTextures(int p1, IntBuffer p2) voidglDeleteTransformFeedbacks(int p1, int[] p2, int p3) voidglDeleteTransformFeedbacks(int p1, IntBuffer p2) voidglDeleteVertexArrays(int p1, int[] p2, int p3) voidglDeleteVertexArrays(int p1, IntBuffer p2) voidglDepthFunc(int p1) voidglDepthMask(boolean p1) voidglDepthRangef(float p1, float p2) voidglDetachShader(int p1, int p2) voidglDisable(int p1) voidglDisableVertexAttribArray(int p1) voidglDispatchCompute(int p1, int p2, int p3) voidglDispatchComputeIndirect(long p1) voidglDrawArrays(int p1, int p2, int p3) voidglDrawArraysIndirect(int p1, long p2) voidglDrawArraysInstanced(int p1, int p2, int p3, int p4) voidglDrawBuffers(int p1, IntBuffer p2) voidglDrawElements(int p1, int p2, int p3, int p4) voidglDrawElements(int p1, int p2, int p3, Buffer p4) Not fully supported with GWT backend: indices content is ignored, only buffer position is used.voidglDrawElementsIndirect(int p1, int p2, long p3) voidglDrawElementsInstanced(int p1, int p2, int p3, int p4, int p5) voidglDrawRangeElements(int p1, int p2, int p3, int p4, int p5, int p6) voidglDrawRangeElements(int p1, int p2, int p3, int p4, int p5, Buffer p6) voidglEnable(int p1) voidglEnableVertexAttribArray(int p1) voidglEndQuery(int p1) voidvoidglFinish()voidglFlush()voidglFlushMappedBufferRange(int p1, int p2, int p3) voidglFramebufferParameteri(int p1, int p2, int p3) voidglFramebufferRenderbuffer(int p1, int p2, int p3, int p4) voidglFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5) voidglFramebufferTextureLayer(int p1, int p2, int p3, int p4, int p5) voidglFrontFace(int p1) intvoidglGenBuffers(int p1, IntBuffer p2) voidglGenerateMipmap(int p1) intvoidglGenFramebuffers(int p1, IntBuffer p2) voidglGenProgramPipelines(int p1, IntBuffer p2) voidglGenQueries(int p1, int[] p2, int p3) voidglGenQueries(int p1, IntBuffer p2) intvoidglGenRenderbuffers(int p1, IntBuffer p2) voidglGenSamplers(int p1, int[] p2, int p3) voidglGenSamplers(int p1, IntBuffer p2) intvoidglGenTextures(int p1, IntBuffer p2) voidglGenTransformFeedbacks(int p1, int[] p2, int p3) voidglGenTransformFeedbacks(int p1, IntBuffer p2) voidglGenVertexArrays(int p1, int[] p2, int p3) voidglGenVertexArrays(int p1, IntBuffer p2) glGetActiveAttrib(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetActiveUniform(int p1, int p2, IntBuffer p3, IntBuffer p4) voidglGetActiveUniformBlockiv(int p1, int p2, int p3, IntBuffer p4) glGetActiveUniformBlockName(int p1, int p2) voidglGetActiveUniformBlockName(int p1, int p2, Buffer p3, Buffer p4) voidglGetActiveUniformsiv(int p1, int p2, IntBuffer p3, int p4, IntBuffer p5) voidglGetAttachedShaders(int p1, int p2, Buffer p3, IntBuffer p4) intglGetAttribLocation(int p1, String p2) voidglGetBooleani_v(int p1, int p2, IntBuffer p3) voidglGetBooleanv(int p1, Buffer p2) voidglGetBufferParameteri64v(int p1, int p2, LongBuffer p3) voidglGetBufferParameteriv(int p1, int p2, IntBuffer p3) glGetBufferPointerv(int p1, int p2) intvoidglGetFloatv(int p1, FloatBuffer p2) intglGetFragDataLocation(int p1, String p2) voidglGetFramebufferAttachmentParameteriv(int p1, int p2, int p3, IntBuffer p4) voidglGetFramebufferParameteriv(int p1, int p2, IntBuffer p3) voidglGetInteger64v(int p1, LongBuffer p2) voidglGetIntegerv(int p1, IntBuffer p2) voidglGetMultisamplefv(int p1, int p2, FloatBuffer p3) glGetProgramInfoLog(int p1) voidglGetProgramInterfaceiv(int p1, int p2, int p3, IntBuffer p4) voidglGetProgramiv(int p1, int p2, IntBuffer p3) glGetProgramPipelineInfoLog(int p1) voidglGetProgramPipelineiv(int p1, int p2, IntBuffer p3) intglGetProgramResourceIndex(int p1, int p2, String p3) voidglGetProgramResourceiv(int p1, int p2, int p3, IntBuffer p4, IntBuffer p5, IntBuffer p6) intglGetProgramResourceLocation(int p1, int p2, String p3) glGetProgramResourceName(int p1, int p2, int p3) voidglGetQueryiv(int p1, int p2, IntBuffer p3) voidglGetQueryObjectuiv(int p1, int p2, IntBuffer p3) voidglGetRenderbufferParameteriv(int p1, int p2, IntBuffer p3) voidglGetSamplerParameterfv(int p1, int p2, FloatBuffer p3) voidglGetSamplerParameteriv(int p1, int p2, IntBuffer p3) glGetShaderInfoLog(int p1) voidglGetShaderiv(int p1, int p2, IntBuffer p3) voidglGetShaderPrecisionFormat(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetString(int p1) glGetStringi(int p1, int p2) voidglGetTexLevelParameterfv(int p1, int p2, int p3, FloatBuffer p4) voidglGetTexLevelParameteriv(int p1, int p2, int p3, IntBuffer p4) voidglGetTexParameterfv(int p1, int p2, FloatBuffer p3) voidglGetTexParameteriv(int p1, int p2, IntBuffer p3) intglGetUniformBlockIndex(int p1, String p2) voidglGetUniformfv(int p1, int p2, FloatBuffer p3) voidglGetUniformIndices(int p1, String[] p2, IntBuffer p3) voidglGetUniformiv(int p1, int p2, IntBuffer p3) intglGetUniformLocation(int p1, String p2) voidglGetUniformuiv(int p1, int p2, IntBuffer p3) voidglGetVertexAttribfv(int p1, int p2, FloatBuffer p3) voidglGetVertexAttribIiv(int p1, int p2, IntBuffer p3) voidglGetVertexAttribIuiv(int p1, int p2, IntBuffer p3) voidglGetVertexAttribiv(int p1, int p2, IntBuffer p3) voidglGetVertexAttribPointerv(int p1, int p2, Buffer p3) voidglHint(int p1, int p2) voidglInvalidateFramebuffer(int p1, int p2, IntBuffer p3) voidglInvalidateSubFramebuffer(int p1, int p2, IntBuffer p3, int p4, int p5, int p6, int p7) booleanglIsBuffer(int p1) booleanglIsEnabled(int p1) booleanglIsFramebuffer(int p1) booleanglIsProgram(int p1) booleanglIsProgramPipeline(int p1) booleanglIsQuery(int p1) booleanglIsRenderbuffer(int p1) booleanglIsSampler(int p1) booleanglIsShader(int p1) booleanglIsTexture(int p1) booleanglIsTransformFeedback(int p1) booleanglIsVertexArray(int p1) voidglLineWidth(float p1) voidglLinkProgram(int p1) glMapBufferRange(int p1, int p2, int p3, int p4) voidglMemoryBarrier(int p1) voidglMemoryBarrierByRegion(int p1) voidvoidglPixelStorei(int p1, int p2) voidglPolygonOffset(float p1, float p2) voidglProgramParameteri(int p1, int p2, int p3) voidglProgramUniform1f(int p1, int p2, float p3) voidglProgramUniform1fv(int p1, int p2, FloatBuffer p3) voidglProgramUniform1i(int p1, int p2, int p3) voidglProgramUniform1iv(int p1, int p2, IntBuffer p3) voidglProgramUniform1ui(int p1, int p2, int p3) voidglProgramUniform1uiv(int p1, int p2, IntBuffer p3) voidglProgramUniform2f(int p1, int p2, float p3, float p4) voidglProgramUniform2fv(int p1, int p2, FloatBuffer p3) voidglProgramUniform2i(int p1, int p2, int p3, int p4) voidglProgramUniform2iv(int p1, int p2, IntBuffer p3) voidglProgramUniform2ui(int p1, int p2, int p3, int p4) voidglProgramUniform2uiv(int p1, int p2, IntBuffer p3) voidglProgramUniform3f(int p1, int p2, float p3, float p4, float p5) voidglProgramUniform3fv(int p1, int p2, FloatBuffer p3) voidglProgramUniform3i(int p1, int p2, int p3, int p4, int p5) voidglProgramUniform3iv(int p1, int p2, IntBuffer p3) voidglProgramUniform3ui(int p1, int p2, int p3, int p4, int p5) voidglProgramUniform3uiv(int p1, int p2, IntBuffer p3) voidglProgramUniform4f(int p1, int p2, float p3, float p4, float p5, float p6) voidglProgramUniform4fv(int p1, int p2, FloatBuffer p3) voidglProgramUniform4i(int p1, int p2, int p3, int p4, int p5, int p6) voidglProgramUniform4iv(int p1, int p2, IntBuffer p3) voidglProgramUniform4ui(int p1, int p2, int p3, int p4, int p5, int p6) voidglProgramUniform4uiv(int p1, int p2, IntBuffer p3) voidglProgramUniformMatrix2fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix2x3fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix2x4fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix3fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix3x2fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix3x4fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix4fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix4x2fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglProgramUniformMatrix4x3fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglReadBuffer(int p1) voidglReadPixels(int p1, int p2, int p3, int p4, int p5, int p6, Buffer p7) voidvoidglRenderbufferStorage(int p1, int p2, int p3, int p4) voidglRenderbufferStorageMultisample(int p1, int p2, int p3, int p4, int p5) voidvoidglSampleCoverage(float p1, boolean p2) voidglSampleMaski(int p1, int p2) voidglSamplerParameterf(int p1, int p2, float p3) voidglSamplerParameterfv(int p1, int p2, FloatBuffer p3) voidglSamplerParameteri(int p1, int p2, int p3) voidglSamplerParameteriv(int p1, int p2, IntBuffer p3) voidglScissor(int p1, int p2, int p3, int p4) voidglShaderBinary(int p1, IntBuffer p2, int p3, Buffer p4, int p5) voidglShaderSource(int p1, String p2) voidglStencilFunc(int p1, int p2, int p3) voidglStencilFuncSeparate(int p1, int p2, int p3, int p4) voidglStencilMask(int p1) voidglStencilMaskSeparate(int p1, int p2) voidglStencilOp(int p1, int p2, int p3) voidglStencilOpSeparate(int p1, int p2, int p3, int p4) voidglTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) voidglTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) voidglTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) voidglTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, Buffer p10) voidglTexParameterf(int p1, int p2, float p3) voidglTexParameterfv(int p1, int p2, FloatBuffer p3) voidglTexParameteri(int p1, int p2, int p3) voidglTexParameteriv(int p1, int p2, IntBuffer p3) voidglTexStorage2DMultisample(int p1, int p2, int p3, int p4, int p5, boolean p6) voidglTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) voidglTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) voidglTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11) voidglTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, Buffer p11) voidglTransformFeedbackVaryings(int p1, String[] p2, int p3) voidglUniform1f(int p1, float p2) voidglUniform1fv(int p1, int p2, float[] p3, int p4) voidglUniform1fv(int p1, int p2, FloatBuffer p3) voidglUniform1i(int p1, int p2) voidglUniform1iv(int p1, int p2, int[] p3, int p4) voidglUniform1iv(int p1, int p2, IntBuffer p3) voidglUniform1uiv(int p1, int p2, IntBuffer p3) voidglUniform2f(int p1, float p2, float p3) voidglUniform2fv(int p1, int p2, float[] p3, int p4) voidglUniform2fv(int p1, int p2, FloatBuffer p3) voidglUniform2i(int p1, int p2, int p3) voidglUniform2iv(int p1, int p2, int[] p3, int p4) voidglUniform2iv(int p1, int p2, IntBuffer p3) voidglUniform3f(int p1, float p2, float p3, float p4) voidglUniform3fv(int p1, int p2, float[] p3, int p4) voidglUniform3fv(int p1, int p2, FloatBuffer p3) voidglUniform3i(int p1, int p2, int p3, int p4) voidglUniform3iv(int p1, int p2, int[] p3, int p4) voidglUniform3iv(int p1, int p2, IntBuffer p3) voidglUniform3uiv(int p1, int p2, IntBuffer p3) voidglUniform4f(int p1, float p2, float p3, float p4, float p5) voidglUniform4fv(int p1, int p2, float[] p3, int p4) voidglUniform4fv(int p1, int p2, FloatBuffer p3) voidglUniform4i(int p1, int p2, int p3, int p4, int p5) voidglUniform4iv(int p1, int p2, int[] p3, int p4) voidglUniform4iv(int p1, int p2, IntBuffer p3) voidglUniform4uiv(int p1, int p2, IntBuffer p3) voidglUniformBlockBinding(int p1, int p2, int p3) voidglUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5) voidglUniformMatrix2fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix2x3fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix2x4fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5) voidglUniformMatrix3fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix3x2fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix3x4fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5) voidglUniformMatrix4fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix4x2fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix4x3fv(int p1, int p2, boolean p3, FloatBuffer p4) booleanglUnmapBuffer(int p1) voidglUseProgram(int p1) voidglUseProgramStages(int p1, int p2, int p3) voidglValidateProgram(int p1) voidglValidateProgramPipeline(int p1) voidglVertexAttrib1f(int p1, float p2) voidglVertexAttrib1fv(int p1, FloatBuffer p2) voidglVertexAttrib2f(int p1, float p2, float p3) voidglVertexAttrib2fv(int p1, FloatBuffer p2) voidglVertexAttrib3f(int p1, float p2, float p3, float p4) voidglVertexAttrib3fv(int p1, FloatBuffer p2) voidglVertexAttrib4f(int p1, float p2, float p3, float p4, float p5) voidglVertexAttrib4fv(int p1, FloatBuffer p2) voidglVertexAttribBinding(int p1, int p2) voidglVertexAttribDivisor(int p1, int p2) voidglVertexAttribFormat(int p1, int p2, int p3, boolean p4, int p5) voidglVertexAttribI4i(int p1, int p2, int p3, int p4, int p5) voidglVertexAttribI4ui(int p1, int p2, int p3, int p4, int p5) voidglVertexAttribIFormat(int p1, int p2, int p3, int p4) voidglVertexAttribIPointer(int p1, int p2, int p3, int p4, int p5) voidglVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6) voidglVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, Buffer p6) In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.voidglVertexBindingDivisor(int p1, int p2) voidglViewport(int p1, int p2, int p3, int p4) Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write
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Method Details
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glActiveShaderProgram
public void glActiveShaderProgram(int p1, int p2) - Specified by:
glActiveShaderProgramin interfacecom.badlogic.gdx.graphics.GL31
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glActiveTexture
public void glActiveTexture(int p1) - Specified by:
glActiveTexturein interfacecom.badlogic.gdx.graphics.GL20
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glAttachShader
public void glAttachShader(int p1, int p2) - Specified by:
glAttachShaderin interfacecom.badlogic.gdx.graphics.GL20
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glBeginQuery
public void glBeginQuery(int p1, int p2) - Specified by:
glBeginQueryin interfacecom.badlogic.gdx.graphics.GL30
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glBeginTransformFeedback
public void glBeginTransformFeedback(int p1) - Specified by:
glBeginTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
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glBindAttribLocation
- Specified by:
glBindAttribLocationin interfacecom.badlogic.gdx.graphics.GL20
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glBindBuffer
public void glBindBuffer(int p1, int p2) - Specified by:
glBindBufferin interfacecom.badlogic.gdx.graphics.GL20
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glBindBufferBase
public void glBindBufferBase(int p1, int p2, int p3) - Specified by:
glBindBufferBasein interfacecom.badlogic.gdx.graphics.GL30
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glBindBufferRange
public void glBindBufferRange(int p1, int p2, int p3, int p4, int p5) - Specified by:
glBindBufferRangein interfacecom.badlogic.gdx.graphics.GL30
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glBindFramebuffer
public void glBindFramebuffer(int p1, int p2) - Specified by:
glBindFramebufferin interfacecom.badlogic.gdx.graphics.GL20
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glBindImageTexture
public void glBindImageTexture(int p1, int p2, int p3, boolean p4, int p5, int p6, int p7) - Specified by:
glBindImageTexturein interfacecom.badlogic.gdx.graphics.GL31
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glBindProgramPipeline
public void glBindProgramPipeline(int p1) - Specified by:
glBindProgramPipelinein interfacecom.badlogic.gdx.graphics.GL31
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glBindRenderbuffer
public void glBindRenderbuffer(int p1, int p2) - Specified by:
glBindRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glBindSampler
public void glBindSampler(int p1, int p2) - Specified by:
glBindSamplerin interfacecom.badlogic.gdx.graphics.GL30
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glBindTexture
public void glBindTexture(int p1, int p2) - Specified by:
glBindTexturein interfacecom.badlogic.gdx.graphics.GL20
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glBindTransformFeedback
public void glBindTransformFeedback(int p1, int p2) - Specified by:
glBindTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
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glBindVertexArray
public void glBindVertexArray(int p1) - Specified by:
glBindVertexArrayin interfacecom.badlogic.gdx.graphics.GL30
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glBindVertexBuffer
public void glBindVertexBuffer(int p1, int p2, long p3, int p4) - Specified by:
glBindVertexBufferin interfacecom.badlogic.gdx.graphics.GL31
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glBlendColor
public void glBlendColor(float p1, float p2, float p3, float p4) - Specified by:
glBlendColorin interfacecom.badlogic.gdx.graphics.GL20
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glBlendEquation
public void glBlendEquation(int p1) - Specified by:
glBlendEquationin interfacecom.badlogic.gdx.graphics.GL20
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glBlendEquationSeparate
public void glBlendEquationSeparate(int p1, int p2) - Specified by:
glBlendEquationSeparatein interfacecom.badlogic.gdx.graphics.GL20
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glBlendFunc
public void glBlendFunc(int p1, int p2) - Specified by:
glBlendFuncin interfacecom.badlogic.gdx.graphics.GL20
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glBlendFuncSeparate
public void glBlendFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
glBlendFuncSeparatein interfacecom.badlogic.gdx.graphics.GL20
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glBlitFramebuffer
public void glBlitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) - Specified by:
glBlitFramebufferin interfacecom.badlogic.gdx.graphics.GL30
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glBufferData
- Specified by:
glBufferDatain interfacecom.badlogic.gdx.graphics.GL20
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glBufferSubData
- Specified by:
glBufferSubDatain interfacecom.badlogic.gdx.graphics.GL20
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glCheckFramebufferStatus
public int glCheckFramebufferStatus(int p1) - Specified by:
glCheckFramebufferStatusin interfacecom.badlogic.gdx.graphics.GL20
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glClear
public void glClear(int p1) - Specified by:
glClearin interfacecom.badlogic.gdx.graphics.GL20
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glClearBufferfi
public void glClearBufferfi(int p1, int p2, float p3, int p4) - Specified by:
glClearBufferfiin interfacecom.badlogic.gdx.graphics.GL30
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glClearBufferfv
- Specified by:
glClearBufferfvin interfacecom.badlogic.gdx.graphics.GL30
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glClearBufferiv
- Specified by:
glClearBufferivin interfacecom.badlogic.gdx.graphics.GL30
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glClearBufferuiv
- Specified by:
glClearBufferuivin interfacecom.badlogic.gdx.graphics.GL30
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glClearColor
public void glClearColor(float p1, float p2, float p3, float p4) - Specified by:
glClearColorin interfacecom.badlogic.gdx.graphics.GL20
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glClearDepthf
public void glClearDepthf(float p1) - Specified by:
glClearDepthfin interfacecom.badlogic.gdx.graphics.GL20
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glClearStencil
public void glClearStencil(int p1) - Specified by:
glClearStencilin interfacecom.badlogic.gdx.graphics.GL20
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glColorMask
public void glColorMask(boolean p1, boolean p2, boolean p3, boolean p4) - Specified by:
glColorMaskin interfacecom.badlogic.gdx.graphics.GL20
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glCompileShader
public void glCompileShader(int p1) - Specified by:
glCompileShaderin interfacecom.badlogic.gdx.graphics.GL20
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glCompressedTexImage2D
public void glCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) - Specified by:
glCompressedTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
glCompressedTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCopyBufferSubData
public void glCopyBufferSubData(int p1, int p2, int p3, int p4, int p5) - Specified by:
glCopyBufferSubDatain interfacecom.badlogic.gdx.graphics.GL30
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glCopyTexImage2D
public void glCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
glCopyTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCopyTexSubImage2D
public void glCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
glCopyTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCopyTexSubImage3D
public void glCopyTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) - Specified by:
glCopyTexSubImage3Din interfacecom.badlogic.gdx.graphics.GL30
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glCreateProgram
public int glCreateProgram()- Specified by:
glCreateProgramin interfacecom.badlogic.gdx.graphics.GL20
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glCreateShader
public int glCreateShader(int p1) - Specified by:
glCreateShaderin interfacecom.badlogic.gdx.graphics.GL20
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glCreateShaderProgramv
- Specified by:
glCreateShaderProgramvin interfacecom.badlogic.gdx.graphics.GL31
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glCullFace
public void glCullFace(int p1) - Specified by:
glCullFacein interfacecom.badlogic.gdx.graphics.GL20
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glDeleteBuffer
public void glDeleteBuffer(int p1) - Specified by:
glDeleteBufferin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteBuffers
- Specified by:
glDeleteBuffersin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteFramebuffer
public void glDeleteFramebuffer(int p1) - Specified by:
glDeleteFramebufferin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteFramebuffers
- Specified by:
glDeleteFramebuffersin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteProgram
public void glDeleteProgram(int p1) - Specified by:
glDeleteProgramin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteProgramPipelines
- Specified by:
glDeleteProgramPipelinesin interfacecom.badlogic.gdx.graphics.GL31
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glDeleteQueries
- Specified by:
glDeleteQueriesin interfacecom.badlogic.gdx.graphics.GL30
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glDeleteQueries
public void glDeleteQueries(int p1, int[] p2, int p3) - Specified by:
glDeleteQueriesin interfacecom.badlogic.gdx.graphics.GL30
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glDeleteRenderbuffer
public void glDeleteRenderbuffer(int p1) - Specified by:
glDeleteRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteRenderbuffers
- Specified by:
glDeleteRenderbuffersin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteSamplers
- Specified by:
glDeleteSamplersin interfacecom.badlogic.gdx.graphics.GL30
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glDeleteSamplers
public void glDeleteSamplers(int p1, int[] p2, int p3) - Specified by:
glDeleteSamplersin interfacecom.badlogic.gdx.graphics.GL30
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glDeleteShader
public void glDeleteShader(int p1) - Specified by:
glDeleteShaderin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteTexture
public void glDeleteTexture(int p1) - Specified by:
glDeleteTexturein interfacecom.badlogic.gdx.graphics.GL20
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glDeleteTextures
- Specified by:
glDeleteTexturesin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteTransformFeedbacks
- Specified by:
glDeleteTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
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glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int p1, int[] p2, int p3) - Specified by:
glDeleteTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
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glDeleteVertexArrays
- Specified by:
glDeleteVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
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glDeleteVertexArrays
public void glDeleteVertexArrays(int p1, int[] p2, int p3) - Specified by:
glDeleteVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
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glDepthFunc
public void glDepthFunc(int p1) - Specified by:
glDepthFuncin interfacecom.badlogic.gdx.graphics.GL20
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glDepthMask
public void glDepthMask(boolean p1) - Specified by:
glDepthMaskin interfacecom.badlogic.gdx.graphics.GL20
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glDepthRangef
public void glDepthRangef(float p1, float p2) - Specified by:
glDepthRangefin interfacecom.badlogic.gdx.graphics.GL20
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glDetachShader
public void glDetachShader(int p1, int p2) - Specified by:
glDetachShaderin interfacecom.badlogic.gdx.graphics.GL20
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glDisable
public void glDisable(int p1) - Specified by:
glDisablein interfacecom.badlogic.gdx.graphics.GL20
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glDisableVertexAttribArray
public void glDisableVertexAttribArray(int p1) - Specified by:
glDisableVertexAttribArrayin interfacecom.badlogic.gdx.graphics.GL20
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glDispatchCompute
public void glDispatchCompute(int p1, int p2, int p3) - Specified by:
glDispatchComputein interfacecom.badlogic.gdx.graphics.GL31
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glDispatchComputeIndirect
public void glDispatchComputeIndirect(long p1) - Specified by:
glDispatchComputeIndirectin interfacecom.badlogic.gdx.graphics.GL31
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glDrawArrays
public void glDrawArrays(int p1, int p2, int p3) - Specified by:
glDrawArraysin interfacecom.badlogic.gdx.graphics.GL20
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glDrawArraysIndirect
public void glDrawArraysIndirect(int p1, long p2) - Specified by:
glDrawArraysIndirectin interfacecom.badlogic.gdx.graphics.GL31
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glDrawArraysInstanced
public void glDrawArraysInstanced(int p1, int p2, int p3, int p4) - Specified by:
glDrawArraysInstancedin interfacecom.badlogic.gdx.graphics.GL30
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glDrawBuffers
- Specified by:
glDrawBuffersin interfacecom.badlogic.gdx.graphics.GL30
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glDrawElements
public void glDrawElements(int p1, int p2, int p3, int p4) - Specified by:
glDrawElementsin interfacecom.badlogic.gdx.graphics.GL20
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glDrawElements
Description copied from interface:com.badlogic.gdx.graphics.GL20Not fully supported with GWT backend: indices content is ignored, only buffer position is used.- Specified by:
glDrawElementsin interfacecom.badlogic.gdx.graphics.GL20
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glDrawElementsIndirect
public void glDrawElementsIndirect(int p1, int p2, long p3) - Specified by:
glDrawElementsIndirectin interfacecom.badlogic.gdx.graphics.GL31
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glDrawElementsInstanced
public void glDrawElementsInstanced(int p1, int p2, int p3, int p4, int p5) - Specified by:
glDrawElementsInstancedin interfacecom.badlogic.gdx.graphics.GL30
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glDrawRangeElements
public void glDrawRangeElements(int p1, int p2, int p3, int p4, int p5, int p6) - Specified by:
glDrawRangeElementsin interfacecom.badlogic.gdx.graphics.GL30
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glDrawRangeElements
- Specified by:
glDrawRangeElementsin interfacecom.badlogic.gdx.graphics.GL30
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glEnable
public void glEnable(int p1) - Specified by:
glEnablein interfacecom.badlogic.gdx.graphics.GL20
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glEnableVertexAttribArray
public void glEnableVertexAttribArray(int p1) - Specified by:
glEnableVertexAttribArrayin interfacecom.badlogic.gdx.graphics.GL20
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glEndQuery
public void glEndQuery(int p1) - Specified by:
glEndQueryin interfacecom.badlogic.gdx.graphics.GL30
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glEndTransformFeedback
public void glEndTransformFeedback()- Specified by:
glEndTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
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glFinish
public void glFinish()- Specified by:
glFinishin interfacecom.badlogic.gdx.graphics.GL20
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glFlush
public void glFlush()- Specified by:
glFlushin interfacecom.badlogic.gdx.graphics.GL20
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glFlushMappedBufferRange
public void glFlushMappedBufferRange(int p1, int p2, int p3) - Specified by:
glFlushMappedBufferRangein interfacecom.badlogic.gdx.graphics.GL30
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glFramebufferParameteri
public void glFramebufferParameteri(int p1, int p2, int p3) - Specified by:
glFramebufferParameteriin interfacecom.badlogic.gdx.graphics.GL31
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glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(int p1, int p2, int p3, int p4) - Specified by:
glFramebufferRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glFramebufferTexture2D
public void glFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5) - Specified by:
glFramebufferTexture2Din interfacecom.badlogic.gdx.graphics.GL20
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glFramebufferTextureLayer
public void glFramebufferTextureLayer(int p1, int p2, int p3, int p4, int p5) - Specified by:
glFramebufferTextureLayerin interfacecom.badlogic.gdx.graphics.GL30
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glFrontFace
public void glFrontFace(int p1) - Specified by:
glFrontFacein interfacecom.badlogic.gdx.graphics.GL20
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glGenBuffer
public int glGenBuffer()- Specified by:
glGenBufferin interfacecom.badlogic.gdx.graphics.GL20
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glGenBuffers
- Specified by:
glGenBuffersin interfacecom.badlogic.gdx.graphics.GL20
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glGenFramebuffer
public int glGenFramebuffer()- Specified by:
glGenFramebufferin interfacecom.badlogic.gdx.graphics.GL20
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glGenFramebuffers
- Specified by:
glGenFramebuffersin interfacecom.badlogic.gdx.graphics.GL20
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glGenProgramPipelines
- Specified by:
glGenProgramPipelinesin interfacecom.badlogic.gdx.graphics.GL31
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glGenQueries
- Specified by:
glGenQueriesin interfacecom.badlogic.gdx.graphics.GL30
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glGenQueries
public void glGenQueries(int p1, int[] p2, int p3) - Specified by:
glGenQueriesin interfacecom.badlogic.gdx.graphics.GL30
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glGenRenderbuffer
public int glGenRenderbuffer()- Specified by:
glGenRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glGenRenderbuffers
- Specified by:
glGenRenderbuffersin interfacecom.badlogic.gdx.graphics.GL20
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glGenSamplers
- Specified by:
glGenSamplersin interfacecom.badlogic.gdx.graphics.GL30
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glGenSamplers
public void glGenSamplers(int p1, int[] p2, int p3) - Specified by:
glGenSamplersin interfacecom.badlogic.gdx.graphics.GL30
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glGenTexture
public int glGenTexture()- Specified by:
glGenTexturein interfacecom.badlogic.gdx.graphics.GL20
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glGenTextures
- Specified by:
glGenTexturesin interfacecom.badlogic.gdx.graphics.GL20
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glGenTransformFeedbacks
- Specified by:
glGenTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
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glGenTransformFeedbacks
public void glGenTransformFeedbacks(int p1, int[] p2, int p3) - Specified by:
glGenTransformFeedbacksin interfacecom.badlogic.gdx.graphics.GL30
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glGenVertexArrays
- Specified by:
glGenVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
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glGenVertexArrays
public void glGenVertexArrays(int p1, int[] p2, int p3) - Specified by:
glGenVertexArraysin interfacecom.badlogic.gdx.graphics.GL30
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glGenerateMipmap
public void glGenerateMipmap(int p1) - Specified by:
glGenerateMipmapin interfacecom.badlogic.gdx.graphics.GL20
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glGetActiveAttrib
- Specified by:
glGetActiveAttribin interfacecom.badlogic.gdx.graphics.GL20
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glGetActiveUniform
- Specified by:
glGetActiveUniformin interfacecom.badlogic.gdx.graphics.GL20
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glGetActiveUniformBlockName
- Specified by:
glGetActiveUniformBlockNamein interfacecom.badlogic.gdx.graphics.GL30
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glGetActiveUniformBlockName
- Specified by:
glGetActiveUniformBlockNamein interfacecom.badlogic.gdx.graphics.GL30
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glGetActiveUniformBlockiv
- Specified by:
glGetActiveUniformBlockivin interfacecom.badlogic.gdx.graphics.GL30
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glGetActiveUniformsiv
- Specified by:
glGetActiveUniformsivin interfacecom.badlogic.gdx.graphics.GL30
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glGetAttachedShaders
- Specified by:
glGetAttachedShadersin interfacecom.badlogic.gdx.graphics.GL20
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glGetAttribLocation
- Specified by:
glGetAttribLocationin interfacecom.badlogic.gdx.graphics.GL20
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glGetBooleani_v
- Specified by:
glGetBooleani_vin interfacecom.badlogic.gdx.graphics.GL31
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glGetBooleanv
- Specified by:
glGetBooleanvin interfacecom.badlogic.gdx.graphics.GL20
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glGetBufferParameteri64v
- Specified by:
glGetBufferParameteri64vin interfacecom.badlogic.gdx.graphics.GL30
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glGetBufferParameteriv
- Specified by:
glGetBufferParameterivin interfacecom.badlogic.gdx.graphics.GL20
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glGetBufferPointerv
- Specified by:
glGetBufferPointervin interfacecom.badlogic.gdx.graphics.GL30
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glGetError
public int glGetError()- Specified by:
glGetErrorin interfacecom.badlogic.gdx.graphics.GL20
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glGetFloatv
- Specified by:
glGetFloatvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetFragDataLocation
- Specified by:
glGetFragDataLocationin interfacecom.badlogic.gdx.graphics.GL30
-
glGetFramebufferAttachmentParameteriv
- Specified by:
glGetFramebufferAttachmentParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetFramebufferParameteriv
- Specified by:
glGetFramebufferParameterivin interfacecom.badlogic.gdx.graphics.GL31
-
glGetInteger64v
- Specified by:
glGetInteger64vin interfacecom.badlogic.gdx.graphics.GL30
-
glGetIntegerv
- Specified by:
glGetIntegervin interfacecom.badlogic.gdx.graphics.GL20
-
glGetMultisamplefv
- Specified by:
glGetMultisamplefvin interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramInfoLog
- Specified by:
glGetProgramInfoLogin interfacecom.badlogic.gdx.graphics.GL20
-
glGetProgramInterfaceiv
- Specified by:
glGetProgramInterfaceivin interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramPipelineInfoLog
- Specified by:
glGetProgramPipelineInfoLogin interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramPipelineiv
- Specified by:
glGetProgramPipelineivin interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceIndex
- Specified by:
glGetProgramResourceIndexin interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceLocation
- Specified by:
glGetProgramResourceLocationin interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceName
- Specified by:
glGetProgramResourceNamein interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int p1, int p2, int p3, IntBuffer p4, IntBuffer p5, IntBuffer p6) - Specified by:
glGetProgramResourceivin interfacecom.badlogic.gdx.graphics.GL31
-
glGetProgramiv
- Specified by:
glGetProgramivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetQueryObjectuiv
- Specified by:
glGetQueryObjectuivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetQueryiv
- Specified by:
glGetQueryivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetRenderbufferParameteriv
- Specified by:
glGetRenderbufferParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetSamplerParameterfv
- Specified by:
glGetSamplerParameterfvin interfacecom.badlogic.gdx.graphics.GL30
-
glGetSamplerParameteriv
- Specified by:
glGetSamplerParameterivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetShaderInfoLog
- Specified by:
glGetShaderInfoLogin interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderPrecisionFormat
- Specified by:
glGetShaderPrecisionFormatin interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderiv
- Specified by:
glGetShaderivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetString
- Specified by:
glGetStringin interfacecom.badlogic.gdx.graphics.GL20
-
glGetStringi
- Specified by:
glGetStringiin interfacecom.badlogic.gdx.graphics.GL30
-
glGetTexLevelParameterfv
- Specified by:
glGetTexLevelParameterfvin interfacecom.badlogic.gdx.graphics.GL31
-
glGetTexLevelParameteriv
- Specified by:
glGetTexLevelParameterivin interfacecom.badlogic.gdx.graphics.GL31
-
glGetTexParameterfv
- Specified by:
glGetTexParameterfvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetTexParameteriv
- Specified by:
glGetTexParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformBlockIndex
- Specified by:
glGetUniformBlockIndexin interfacecom.badlogic.gdx.graphics.GL30
-
glGetUniformIndices
- Specified by:
glGetUniformIndicesin interfacecom.badlogic.gdx.graphics.GL30
-
glGetUniformLocation
- Specified by:
glGetUniformLocationin interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformfv
- Specified by:
glGetUniformfvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformiv
- Specified by:
glGetUniformivin interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformuiv
- Specified by:
glGetUniformuivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribIiv
- Specified by:
glGetVertexAttribIivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribIuiv
- Specified by:
glGetVertexAttribIuivin interfacecom.badlogic.gdx.graphics.GL30
-
glGetVertexAttribPointerv
- Specified by:
glGetVertexAttribPointervin interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribfv
- Specified by:
glGetVertexAttribfvin interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribiv
- Specified by:
glGetVertexAttribivin interfacecom.badlogic.gdx.graphics.GL20
-
glHint
public void glHint(int p1, int p2) - Specified by:
glHintin interfacecom.badlogic.gdx.graphics.GL20
-
glInvalidateFramebuffer
- Specified by:
glInvalidateFramebufferin interfacecom.badlogic.gdx.graphics.GL30
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int p1, int p2, IntBuffer p3, int p4, int p5, int p6, int p7) - Specified by:
glInvalidateSubFramebufferin interfacecom.badlogic.gdx.graphics.GL30
-
glIsBuffer
public boolean glIsBuffer(int p1) - Specified by:
glIsBufferin interfacecom.badlogic.gdx.graphics.GL20
-
glIsEnabled
public boolean glIsEnabled(int p1) - Specified by:
glIsEnabledin interfacecom.badlogic.gdx.graphics.GL20
-
glIsFramebuffer
public boolean glIsFramebuffer(int p1) - Specified by:
glIsFramebufferin interfacecom.badlogic.gdx.graphics.GL20
-
glIsProgram
public boolean glIsProgram(int p1) - Specified by:
glIsProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glIsProgramPipeline
public boolean glIsProgramPipeline(int p1) - Specified by:
glIsProgramPipelinein interfacecom.badlogic.gdx.graphics.GL31
-
glIsQuery
public boolean glIsQuery(int p1) - Specified by:
glIsQueryin interfacecom.badlogic.gdx.graphics.GL30
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int p1) - Specified by:
glIsRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
-
glIsSampler
public boolean glIsSampler(int p1) - Specified by:
glIsSamplerin interfacecom.badlogic.gdx.graphics.GL30
-
glIsShader
public boolean glIsShader(int p1) - Specified by:
glIsShaderin interfacecom.badlogic.gdx.graphics.GL20
-
glIsTexture
public boolean glIsTexture(int p1) - Specified by:
glIsTexturein interfacecom.badlogic.gdx.graphics.GL20
-
glIsTransformFeedback
public boolean glIsTransformFeedback(int p1) - Specified by:
glIsTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glIsVertexArray
public boolean glIsVertexArray(int p1) - Specified by:
glIsVertexArrayin interfacecom.badlogic.gdx.graphics.GL30
-
glLineWidth
public void glLineWidth(float p1) - Specified by:
glLineWidthin interfacecom.badlogic.gdx.graphics.GL20
-
glLinkProgram
public void glLinkProgram(int p1) - Specified by:
glLinkProgramin interfacecom.badlogic.gdx.graphics.GL20
-
glMapBufferRange
- Specified by:
glMapBufferRangein interfacecom.badlogic.gdx.graphics.GL30
-
glMemoryBarrier
public void glMemoryBarrier(int p1) - Specified by:
glMemoryBarrierin interfacecom.badlogic.gdx.graphics.GL31
-
glMemoryBarrierByRegion
public void glMemoryBarrierByRegion(int p1) - Specified by:
glMemoryBarrierByRegionin interfacecom.badlogic.gdx.graphics.GL31
-
glPauseTransformFeedback
public void glPauseTransformFeedback()- Specified by:
glPauseTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glPixelStorei
public void glPixelStorei(int p1, int p2) - Specified by:
glPixelStoreiin interfacecom.badlogic.gdx.graphics.GL20
-
glPolygonOffset
public void glPolygonOffset(float p1, float p2) - Specified by:
glPolygonOffsetin interfacecom.badlogic.gdx.graphics.GL20
-
glProgramParameteri
public void glProgramParameteri(int p1, int p2, int p3) - Specified by:
glProgramParameteriin interfacecom.badlogic.gdx.graphics.GL30
-
glProgramUniform1f
public void glProgramUniform1f(int p1, int p2, float p3) - Specified by:
glProgramUniform1fin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1fv
- Specified by:
glProgramUniform1fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1i
public void glProgramUniform1i(int p1, int p2, int p3) - Specified by:
glProgramUniform1iin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1iv
- Specified by:
glProgramUniform1ivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1ui
public void glProgramUniform1ui(int p1, int p2, int p3) - Specified by:
glProgramUniform1uiin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform1uiv
- Specified by:
glProgramUniform1uivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2f
public void glProgramUniform2f(int p1, int p2, float p3, float p4) - Specified by:
glProgramUniform2fin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2fv
- Specified by:
glProgramUniform2fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2i
public void glProgramUniform2i(int p1, int p2, int p3, int p4) - Specified by:
glProgramUniform2iin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2iv
- Specified by:
glProgramUniform2ivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2ui
public void glProgramUniform2ui(int p1, int p2, int p3, int p4) - Specified by:
glProgramUniform2uiin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform2uiv
- Specified by:
glProgramUniform2uivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3f
public void glProgramUniform3f(int p1, int p2, float p3, float p4, float p5) - Specified by:
glProgramUniform3fin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3fv
- Specified by:
glProgramUniform3fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3i
public void glProgramUniform3i(int p1, int p2, int p3, int p4, int p5) - Specified by:
glProgramUniform3iin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3iv
- Specified by:
glProgramUniform3ivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3ui
public void glProgramUniform3ui(int p1, int p2, int p3, int p4, int p5) - Specified by:
glProgramUniform3uiin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform3uiv
- Specified by:
glProgramUniform3uivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4f
public void glProgramUniform4f(int p1, int p2, float p3, float p4, float p5, float p6) - Specified by:
glProgramUniform4fin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4fv
- Specified by:
glProgramUniform4fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4i
public void glProgramUniform4i(int p1, int p2, int p3, int p4, int p5, int p6) - Specified by:
glProgramUniform4iin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4iv
- Specified by:
glProgramUniform4ivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4ui
public void glProgramUniform4ui(int p1, int p2, int p3, int p4, int p5, int p6) - Specified by:
glProgramUniform4uiin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniform4uiv
- Specified by:
glProgramUniform4uivin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix2fv
- Specified by:
glProgramUniformMatrix2fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix2x3fv
- Specified by:
glProgramUniformMatrix2x3fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix2x4fv
- Specified by:
glProgramUniformMatrix2x4fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix3fv
- Specified by:
glProgramUniformMatrix3fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix3x2fv
- Specified by:
glProgramUniformMatrix3x2fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix3x4fv
- Specified by:
glProgramUniformMatrix3x4fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix4fv
- Specified by:
glProgramUniformMatrix4fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix4x2fv
- Specified by:
glProgramUniformMatrix4x2fvin interfacecom.badlogic.gdx.graphics.GL31
-
glProgramUniformMatrix4x3fv
- Specified by:
glProgramUniformMatrix4x3fvin interfacecom.badlogic.gdx.graphics.GL31
-
glReadBuffer
public void glReadBuffer(int p1) - Specified by:
glReadBufferin interfacecom.badlogic.gdx.graphics.GL30
-
glReadPixels
- Specified by:
glReadPixelsin interfacecom.badlogic.gdx.graphics.GL20
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()- Specified by:
glReleaseShaderCompilerin interfacecom.badlogic.gdx.graphics.GL20
-
glRenderbufferStorage
public void glRenderbufferStorage(int p1, int p2, int p3, int p4) - Specified by:
glRenderbufferStoragein interfacecom.badlogic.gdx.graphics.GL20
-
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(int p1, int p2, int p3, int p4, int p5) - Specified by:
glRenderbufferStorageMultisamplein interfacecom.badlogic.gdx.graphics.GL30
-
glResumeTransformFeedback
public void glResumeTransformFeedback()- Specified by:
glResumeTransformFeedbackin interfacecom.badlogic.gdx.graphics.GL30
-
glSampleCoverage
public void glSampleCoverage(float p1, boolean p2) - Specified by:
glSampleCoveragein interfacecom.badlogic.gdx.graphics.GL20
-
glSampleMaski
public void glSampleMaski(int p1, int p2) - Specified by:
glSampleMaskiin interfacecom.badlogic.gdx.graphics.GL31
-
glSamplerParameterf
public void glSamplerParameterf(int p1, int p2, float p3) - Specified by:
glSamplerParameterfin interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameterfv
- Specified by:
glSamplerParameterfvin interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameteri
public void glSamplerParameteri(int p1, int p2, int p3) - Specified by:
glSamplerParameteriin interfacecom.badlogic.gdx.graphics.GL30
-
glSamplerParameteriv
- Specified by:
glSamplerParameterivin interfacecom.badlogic.gdx.graphics.GL30
-
glScissor
public void glScissor(int p1, int p2, int p3, int p4) - Specified by:
glScissorin interfacecom.badlogic.gdx.graphics.GL20
-
glShaderBinary
- Specified by:
glShaderBinaryin interfacecom.badlogic.gdx.graphics.GL20
-
glShaderSource
- Specified by:
glShaderSourcein interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFunc
public void glStencilFunc(int p1, int p2, int p3) - Specified by:
glStencilFuncin interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFuncSeparate
public void glStencilFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
glStencilFuncSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMask
public void glStencilMask(int p1) - Specified by:
glStencilMaskin interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMaskSeparate
public void glStencilMaskSeparate(int p1, int p2) - Specified by:
glStencilMaskSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOp
public void glStencilOp(int p1, int p2, int p3) - Specified by:
glStencilOpin interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOpSeparate
public void glStencilOpSeparate(int p1, int p2, int p3, int p4) - Specified by:
glStencilOpSeparatein interfacecom.badlogic.gdx.graphics.GL20
-
glTexImage2D
public void glTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) - Specified by:
glTexImage2Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexImage2D
- Specified by:
glTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glTexImage3D
public void glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) - Specified by:
glTexImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexImage3D
public void glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, Buffer p10) - Specified by:
glTexImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexParameterf
public void glTexParameterf(int p1, int p2, float p3) - Specified by:
glTexParameterfin interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameterfv
- Specified by:
glTexParameterfvin interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteri
public void glTexParameteri(int p1, int p2, int p3) - Specified by:
glTexParameteriin interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteriv
- Specified by:
glTexParameterivin interfacecom.badlogic.gdx.graphics.GL20
-
glTexStorage2DMultisample
public void glTexStorage2DMultisample(int p1, int p2, int p3, int p4, int p5, boolean p6) - Specified by:
glTexStorage2DMultisamplein interfacecom.badlogic.gdx.graphics.GL31
-
glTexSubImage2D
public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9) - Specified by:
glTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexSubImage2D
public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
glTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
-
glTexSubImage3D
public void glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11) - Specified by:
glTexSubImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glTexSubImage3D
public void glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, Buffer p11) - Specified by:
glTexSubImage3Din interfacecom.badlogic.gdx.graphics.GL30
-
glTransformFeedbackVaryings
- Specified by:
glTransformFeedbackVaryingsin interfacecom.badlogic.gdx.graphics.GL30
-
glUniform1f
public void glUniform1f(int p1, float p2) - Specified by:
glUniform1fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
- Specified by:
glUniform1fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
public void glUniform1fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform1fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1i
public void glUniform1i(int p1, int p2) - Specified by:
glUniform1iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
- Specified by:
glUniform1ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
public void glUniform1iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform1ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1uiv
- Specified by:
glUniform1uivin interfacecom.badlogic.gdx.graphics.GL30
-
glUniform2f
public void glUniform2f(int p1, float p2, float p3) - Specified by:
glUniform2fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
- Specified by:
glUniform2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
public void glUniform2fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2i
public void glUniform2i(int p1, int p2, int p3) - Specified by:
glUniform2iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
- Specified by:
glUniform2ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
public void glUniform2iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform2ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3f
public void glUniform3f(int p1, float p2, float p3, float p4) - Specified by:
glUniform3fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
- Specified by:
glUniform3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
public void glUniform3fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3i
public void glUniform3i(int p1, int p2, int p3, int p4) - Specified by:
glUniform3iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
- Specified by:
glUniform3ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
public void glUniform3iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform3ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3uiv
- Specified by:
glUniform3uivin interfacecom.badlogic.gdx.graphics.GL30
-
glUniform4f
public void glUniform4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
glUniform4fin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
- Specified by:
glUniform4fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
public void glUniform4fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform4fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4i
public void glUniform4i(int p1, int p2, int p3, int p4, int p5) - Specified by:
glUniform4iin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4iv
- Specified by:
glUniform4ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4iv
public void glUniform4iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform4ivin interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4uiv
- Specified by:
glUniform4uivin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformBlockBinding
public void glUniformBlockBinding(int p1, int p2, int p3) - Specified by:
glUniformBlockBindingin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix2fv
- Specified by:
glUniformMatrix2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix2fv
public void glUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix2fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix2x3fv
- Specified by:
glUniformMatrix2x3fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix2x4fv
- Specified by:
glUniformMatrix2x4fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix3fv
- Specified by:
glUniformMatrix3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix3fvin interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3x2fv
- Specified by:
glUniformMatrix3x2fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix3x4fv
- Specified by:
glUniformMatrix3x4fvin interfacecom.badlogic.gdx.graphics.GL30
-
glUniformMatrix4fv
- Specified by:
glUniformMatrix4fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix4fv
public void glUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix4fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix4x2fv
- Specified by:
glUniformMatrix4x2fvin interfacecom.badlogic.gdx.graphics.GL30
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glUniformMatrix4x3fv
- Specified by:
glUniformMatrix4x3fvin interfacecom.badlogic.gdx.graphics.GL30
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glUnmapBuffer
public boolean glUnmapBuffer(int p1) - Specified by:
glUnmapBufferin interfacecom.badlogic.gdx.graphics.GL30
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glUseProgram
public void glUseProgram(int p1) - Specified by:
glUseProgramin interfacecom.badlogic.gdx.graphics.GL20
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glUseProgramStages
public void glUseProgramStages(int p1, int p2, int p3) - Specified by:
glUseProgramStagesin interfacecom.badlogic.gdx.graphics.GL31
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glValidateProgram
public void glValidateProgram(int p1) - Specified by:
glValidateProgramin interfacecom.badlogic.gdx.graphics.GL20
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glValidateProgramPipeline
public void glValidateProgramPipeline(int p1) - Specified by:
glValidateProgramPipelinein interfacecom.badlogic.gdx.graphics.GL31
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glVertexAttrib1f
public void glVertexAttrib1f(int p1, float p2) - Specified by:
glVertexAttrib1fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib1fv
- Specified by:
glVertexAttrib1fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib2f
public void glVertexAttrib2f(int p1, float p2, float p3) - Specified by:
glVertexAttrib2fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib2fv
- Specified by:
glVertexAttrib2fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib3f
public void glVertexAttrib3f(int p1, float p2, float p3, float p4) - Specified by:
glVertexAttrib3fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib3fv
- Specified by:
glVertexAttrib3fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib4f
public void glVertexAttrib4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
glVertexAttrib4fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib4fv
- Specified by:
glVertexAttrib4fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttribBinding
public void glVertexAttribBinding(int p1, int p2) - Specified by:
glVertexAttribBindingin interfacecom.badlogic.gdx.graphics.GL31
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glVertexAttribDivisor
public void glVertexAttribDivisor(int p1, int p2) - Specified by:
glVertexAttribDivisorin interfacecom.badlogic.gdx.graphics.GL30
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glVertexAttribFormat
public void glVertexAttribFormat(int p1, int p2, int p3, boolean p4, int p5) - Specified by:
glVertexAttribFormatin interfacecom.badlogic.gdx.graphics.GL31
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glVertexAttribI4i
public void glVertexAttribI4i(int p1, int p2, int p3, int p4, int p5) - Specified by:
glVertexAttribI4iin interfacecom.badlogic.gdx.graphics.GL30
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glVertexAttribI4ui
public void glVertexAttribI4ui(int p1, int p2, int p3, int p4, int p5) - Specified by:
glVertexAttribI4uiin interfacecom.badlogic.gdx.graphics.GL30
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glVertexAttribIFormat
public void glVertexAttribIFormat(int p1, int p2, int p3, int p4) - Specified by:
glVertexAttribIFormatin interfacecom.badlogic.gdx.graphics.GL31
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glVertexAttribIPointer
public void glVertexAttribIPointer(int p1, int p2, int p3, int p4, int p5) - Specified by:
glVertexAttribIPointerin interfacecom.badlogic.gdx.graphics.GL30
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glVertexAttribPointer
public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6) - Specified by:
glVertexAttribPointerin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttribPointer
Description copied from interface:com.badlogic.gdx.graphics.GL20In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid. In 3.0 and later, use the other version of this function instead, pass a zero-based offset which references the buffer currently bound to GL_ARRAY_BUFFER.- Specified by:
glVertexAttribPointerin interfacecom.badlogic.gdx.graphics.GL20- Specified by:
glVertexAttribPointerin interfacecom.badlogic.gdx.graphics.GL30
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glVertexBindingDivisor
public void glVertexBindingDivisor(int p1, int p2) - Specified by:
glVertexBindingDivisorin interfacecom.badlogic.gdx.graphics.GL31
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glViewport
public void glViewport(int p1, int p2, int p3, int p4) - Specified by:
glViewportin interfacecom.badlogic.gdx.graphics.GL20
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