Package com.prineside.luaj.mapping.parts
Class LJ_GDX_graphics.GL20_I.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics.GL20_I.LIP
- All Implemented Interfaces:
 com.badlogic.gdx.graphics.GL20,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
 - LJ_GDX_graphics.GL20_I
 
public static class LJ_GDX_graphics.GL20_I.LIP
extends InterfaceProxy
implements com.badlogic.gdx.graphics.GL20
- 
Field Summary
Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO - 
Method Summary
Modifier and TypeMethodDescriptionvoidglActiveTexture(int p1) voidglAttachShader(int p1, int p2) voidglBindAttribLocation(int p1, int p2, String p3) voidglBindBuffer(int p1, int p2) voidglBindFramebuffer(int p1, int p2) voidglBindRenderbuffer(int p1, int p2) voidglBindTexture(int p1, int p2) voidglBlendColor(float p1, float p2, float p3, float p4) voidglBlendEquation(int p1) voidglBlendEquationSeparate(int p1, int p2) voidglBlendFunc(int p1, int p2) voidglBlendFuncSeparate(int p1, int p2, int p3, int p4) voidglBufferData(int p1, int p2, Buffer p3, int p4) voidglBufferSubData(int p1, int p2, int p3, Buffer p4) intglCheckFramebufferStatus(int p1) voidglClear(int p1) voidglClearColor(float p1, float p2, float p3, float p4) voidglClearDepthf(float p1) voidglClearStencil(int p1) voidglColorMask(boolean p1, boolean p2, boolean p3, boolean p4) voidglCompileShader(int p1) voidglCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) voidglCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) voidglCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) voidglCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) intintglCreateShader(int p1) voidglCullFace(int p1) voidglDeleteBuffer(int p1) voidglDeleteBuffers(int p1, IntBuffer p2) voidglDeleteFramebuffer(int p1) voidglDeleteFramebuffers(int p1, IntBuffer p2) voidglDeleteProgram(int p1) voidglDeleteRenderbuffer(int p1) voidglDeleteRenderbuffers(int p1, IntBuffer p2) voidglDeleteShader(int p1) voidglDeleteTexture(int p1) voidglDeleteTextures(int p1, IntBuffer p2) voidglDepthFunc(int p1) voidglDepthMask(boolean p1) voidglDepthRangef(float p1, float p2) voidglDetachShader(int p1, int p2) voidglDisable(int p1) voidglDisableVertexAttribArray(int p1) voidglDrawArrays(int p1, int p2, int p3) voidglDrawElements(int p1, int p2, int p3, int p4) voidglDrawElements(int p1, int p2, int p3, Buffer p4) Not fully supported with GWT backend: indices content is ignored, only buffer position is used.voidglEnable(int p1) voidglEnableVertexAttribArray(int p1) voidglFinish()voidglFlush()voidglFramebufferRenderbuffer(int p1, int p2, int p3, int p4) voidglFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5) voidglFrontFace(int p1) intvoidglGenBuffers(int p1, IntBuffer p2) voidglGenerateMipmap(int p1) intvoidglGenFramebuffers(int p1, IntBuffer p2) intvoidglGenRenderbuffers(int p1, IntBuffer p2) intvoidglGenTextures(int p1, IntBuffer p2) glGetActiveAttrib(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetActiveUniform(int p1, int p2, IntBuffer p3, IntBuffer p4) voidglGetAttachedShaders(int p1, int p2, Buffer p3, IntBuffer p4) intglGetAttribLocation(int p1, String p2) voidglGetBooleanv(int p1, Buffer p2) voidglGetBufferParameteriv(int p1, int p2, IntBuffer p3) intvoidglGetFloatv(int p1, FloatBuffer p2) voidglGetFramebufferAttachmentParameteriv(int p1, int p2, int p3, IntBuffer p4) voidglGetIntegerv(int p1, IntBuffer p2) glGetProgramInfoLog(int p1) voidglGetProgramiv(int p1, int p2, IntBuffer p3) voidglGetRenderbufferParameteriv(int p1, int p2, IntBuffer p3) glGetShaderInfoLog(int p1) voidglGetShaderiv(int p1, int p2, IntBuffer p3) voidglGetShaderPrecisionFormat(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetString(int p1) voidglGetTexParameterfv(int p1, int p2, FloatBuffer p3) voidglGetTexParameteriv(int p1, int p2, IntBuffer p3) voidglGetUniformfv(int p1, int p2, FloatBuffer p3) voidglGetUniformiv(int p1, int p2, IntBuffer p3) intglGetUniformLocation(int p1, String p2) voidglGetVertexAttribfv(int p1, int p2, FloatBuffer p3) voidglGetVertexAttribiv(int p1, int p2, IntBuffer p3) voidglGetVertexAttribPointerv(int p1, int p2, Buffer p3) voidglHint(int p1, int p2) booleanglIsBuffer(int p1) booleanglIsEnabled(int p1) booleanglIsFramebuffer(int p1) booleanglIsProgram(int p1) booleanglIsRenderbuffer(int p1) booleanglIsShader(int p1) booleanglIsTexture(int p1) voidglLineWidth(float p1) voidglLinkProgram(int p1) voidglPixelStorei(int p1, int p2) voidglPolygonOffset(float p1, float p2) voidglReadPixels(int p1, int p2, int p3, int p4, int p5, int p6, Buffer p7) voidvoidglRenderbufferStorage(int p1, int p2, int p3, int p4) voidglSampleCoverage(float p1, boolean p2) voidglScissor(int p1, int p2, int p3, int p4) voidglShaderBinary(int p1, IntBuffer p2, int p3, Buffer p4, int p5) voidglShaderSource(int p1, String p2) voidglStencilFunc(int p1, int p2, int p3) voidglStencilFuncSeparate(int p1, int p2, int p3, int p4) voidglStencilMask(int p1) voidglStencilMaskSeparate(int p1, int p2) voidglStencilOp(int p1, int p2, int p3) voidglStencilOpSeparate(int p1, int p2, int p3, int p4) voidglTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) voidglTexParameterf(int p1, int p2, float p3) voidglTexParameterfv(int p1, int p2, FloatBuffer p3) voidglTexParameteri(int p1, int p2, int p3) voidglTexParameteriv(int p1, int p2, IntBuffer p3) voidglTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) voidglUniform1f(int p1, float p2) voidglUniform1fv(int p1, int p2, float[] p3, int p4) voidglUniform1fv(int p1, int p2, FloatBuffer p3) voidglUniform1i(int p1, int p2) voidglUniform1iv(int p1, int p2, int[] p3, int p4) voidglUniform1iv(int p1, int p2, IntBuffer p3) voidglUniform2f(int p1, float p2, float p3) voidglUniform2fv(int p1, int p2, float[] p3, int p4) voidglUniform2fv(int p1, int p2, FloatBuffer p3) voidglUniform2i(int p1, int p2, int p3) voidglUniform2iv(int p1, int p2, int[] p3, int p4) voidglUniform2iv(int p1, int p2, IntBuffer p3) voidglUniform3f(int p1, float p2, float p3, float p4) voidglUniform3fv(int p1, int p2, float[] p3, int p4) voidglUniform3fv(int p1, int p2, FloatBuffer p3) voidglUniform3i(int p1, int p2, int p3, int p4) voidglUniform3iv(int p1, int p2, int[] p3, int p4) voidglUniform3iv(int p1, int p2, IntBuffer p3) voidglUniform4f(int p1, float p2, float p3, float p4, float p5) voidglUniform4fv(int p1, int p2, float[] p3, int p4) voidglUniform4fv(int p1, int p2, FloatBuffer p3) voidglUniform4i(int p1, int p2, int p3, int p4, int p5) voidglUniform4iv(int p1, int p2, int[] p3, int p4) voidglUniform4iv(int p1, int p2, IntBuffer p3) voidglUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5) voidglUniformMatrix2fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5) voidglUniformMatrix3fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5) voidglUniformMatrix4fv(int p1, int p2, boolean p3, FloatBuffer p4) voidglUseProgram(int p1) voidglValidateProgram(int p1) voidglVertexAttrib1f(int p1, float p2) voidglVertexAttrib1fv(int p1, FloatBuffer p2) voidglVertexAttrib2f(int p1, float p2, float p3) voidglVertexAttrib2fv(int p1, FloatBuffer p2) voidglVertexAttrib3f(int p1, float p2, float p3, float p4) voidglVertexAttrib3fv(int p1, FloatBuffer p2) voidglVertexAttrib4f(int p1, float p2, float p3, float p4, float p5) voidglVertexAttrib4fv(int p1, FloatBuffer p2) voidglVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6) voidglVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, Buffer p6) In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.voidglViewport(int p1, int p2, int p3, int p4) Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write 
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Method Details
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glActiveTexture
public void glActiveTexture(int p1) - Specified by:
 glActiveTexturein interfacecom.badlogic.gdx.graphics.GL20
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glAttachShader
public void glAttachShader(int p1, int p2) - Specified by:
 glAttachShaderin interfacecom.badlogic.gdx.graphics.GL20
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glBindAttribLocation
- Specified by:
 glBindAttribLocationin interfacecom.badlogic.gdx.graphics.GL20
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glBindBuffer
public void glBindBuffer(int p1, int p2) - Specified by:
 glBindBufferin interfacecom.badlogic.gdx.graphics.GL20
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glBindFramebuffer
public void glBindFramebuffer(int p1, int p2) - Specified by:
 glBindFramebufferin interfacecom.badlogic.gdx.graphics.GL20
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glBindRenderbuffer
public void glBindRenderbuffer(int p1, int p2) - Specified by:
 glBindRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glBindTexture
public void glBindTexture(int p1, int p2) - Specified by:
 glBindTexturein interfacecom.badlogic.gdx.graphics.GL20
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glBlendColor
public void glBlendColor(float p1, float p2, float p3, float p4) - Specified by:
 glBlendColorin interfacecom.badlogic.gdx.graphics.GL20
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glBlendEquation
public void glBlendEquation(int p1) - Specified by:
 glBlendEquationin interfacecom.badlogic.gdx.graphics.GL20
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glBlendEquationSeparate
public void glBlendEquationSeparate(int p1, int p2) - Specified by:
 glBlendEquationSeparatein interfacecom.badlogic.gdx.graphics.GL20
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glBlendFunc
public void glBlendFunc(int p1, int p2) - Specified by:
 glBlendFuncin interfacecom.badlogic.gdx.graphics.GL20
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glBlendFuncSeparate
public void glBlendFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
 glBlendFuncSeparatein interfacecom.badlogic.gdx.graphics.GL20
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glBufferData
- Specified by:
 glBufferDatain interfacecom.badlogic.gdx.graphics.GL20
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glBufferSubData
- Specified by:
 glBufferSubDatain interfacecom.badlogic.gdx.graphics.GL20
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glCheckFramebufferStatus
public int glCheckFramebufferStatus(int p1) - Specified by:
 glCheckFramebufferStatusin interfacecom.badlogic.gdx.graphics.GL20
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glClear
public void glClear(int p1) - Specified by:
 glClearin interfacecom.badlogic.gdx.graphics.GL20
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glClearColor
public void glClearColor(float p1, float p2, float p3, float p4) - Specified by:
 glClearColorin interfacecom.badlogic.gdx.graphics.GL20
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glClearDepthf
public void glClearDepthf(float p1) - Specified by:
 glClearDepthfin interfacecom.badlogic.gdx.graphics.GL20
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glClearStencil
public void glClearStencil(int p1) - Specified by:
 glClearStencilin interfacecom.badlogic.gdx.graphics.GL20
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glColorMask
public void glColorMask(boolean p1, boolean p2, boolean p3, boolean p4) - Specified by:
 glColorMaskin interfacecom.badlogic.gdx.graphics.GL20
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glCompileShader
public void glCompileShader(int p1) - Specified by:
 glCompileShaderin interfacecom.badlogic.gdx.graphics.GL20
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glCompressedTexImage2D
public void glCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) - Specified by:
 glCompressedTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
 glCompressedTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCopyTexImage2D
public void glCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
 glCopyTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCopyTexSubImage2D
public void glCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
 glCopyTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glCreateProgram
public int glCreateProgram()- Specified by:
 glCreateProgramin interfacecom.badlogic.gdx.graphics.GL20
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glCreateShader
public int glCreateShader(int p1) - Specified by:
 glCreateShaderin interfacecom.badlogic.gdx.graphics.GL20
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glCullFace
public void glCullFace(int p1) - Specified by:
 glCullFacein interfacecom.badlogic.gdx.graphics.GL20
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glDeleteBuffer
public void glDeleteBuffer(int p1) - Specified by:
 glDeleteBufferin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteBuffers
- Specified by:
 glDeleteBuffersin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteFramebuffer
public void glDeleteFramebuffer(int p1) - Specified by:
 glDeleteFramebufferin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteFramebuffers
- Specified by:
 glDeleteFramebuffersin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteProgram
public void glDeleteProgram(int p1) - Specified by:
 glDeleteProgramin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteRenderbuffer
public void glDeleteRenderbuffer(int p1) - Specified by:
 glDeleteRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteRenderbuffers
- Specified by:
 glDeleteRenderbuffersin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteShader
public void glDeleteShader(int p1) - Specified by:
 glDeleteShaderin interfacecom.badlogic.gdx.graphics.GL20
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glDeleteTexture
public void glDeleteTexture(int p1) - Specified by:
 glDeleteTexturein interfacecom.badlogic.gdx.graphics.GL20
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glDeleteTextures
- Specified by:
 glDeleteTexturesin interfacecom.badlogic.gdx.graphics.GL20
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glDepthFunc
public void glDepthFunc(int p1) - Specified by:
 glDepthFuncin interfacecom.badlogic.gdx.graphics.GL20
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glDepthMask
public void glDepthMask(boolean p1) - Specified by:
 glDepthMaskin interfacecom.badlogic.gdx.graphics.GL20
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glDepthRangef
public void glDepthRangef(float p1, float p2) - Specified by:
 glDepthRangefin interfacecom.badlogic.gdx.graphics.GL20
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glDetachShader
public void glDetachShader(int p1, int p2) - Specified by:
 glDetachShaderin interfacecom.badlogic.gdx.graphics.GL20
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glDisable
public void glDisable(int p1) - Specified by:
 glDisablein interfacecom.badlogic.gdx.graphics.GL20
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glDisableVertexAttribArray
public void glDisableVertexAttribArray(int p1) - Specified by:
 glDisableVertexAttribArrayin interfacecom.badlogic.gdx.graphics.GL20
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glDrawArrays
public void glDrawArrays(int p1, int p2, int p3) - Specified by:
 glDrawArraysin interfacecom.badlogic.gdx.graphics.GL20
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glDrawElements
public void glDrawElements(int p1, int p2, int p3, int p4) - Specified by:
 glDrawElementsin interfacecom.badlogic.gdx.graphics.GL20
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glDrawElements
Description copied from interface:com.badlogic.gdx.graphics.GL20Not fully supported with GWT backend: indices content is ignored, only buffer position is used.- Specified by:
 glDrawElementsin interfacecom.badlogic.gdx.graphics.GL20
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glEnable
public void glEnable(int p1) - Specified by:
 glEnablein interfacecom.badlogic.gdx.graphics.GL20
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glEnableVertexAttribArray
public void glEnableVertexAttribArray(int p1) - Specified by:
 glEnableVertexAttribArrayin interfacecom.badlogic.gdx.graphics.GL20
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glFinish
public void glFinish()- Specified by:
 glFinishin interfacecom.badlogic.gdx.graphics.GL20
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glFlush
public void glFlush()- Specified by:
 glFlushin interfacecom.badlogic.gdx.graphics.GL20
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glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(int p1, int p2, int p3, int p4) - Specified by:
 glFramebufferRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glFramebufferTexture2D
public void glFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5) - Specified by:
 glFramebufferTexture2Din interfacecom.badlogic.gdx.graphics.GL20
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glFrontFace
public void glFrontFace(int p1) - Specified by:
 glFrontFacein interfacecom.badlogic.gdx.graphics.GL20
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glGenBuffer
public int glGenBuffer()- Specified by:
 glGenBufferin interfacecom.badlogic.gdx.graphics.GL20
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glGenBuffers
- Specified by:
 glGenBuffersin interfacecom.badlogic.gdx.graphics.GL20
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glGenFramebuffer
public int glGenFramebuffer()- Specified by:
 glGenFramebufferin interfacecom.badlogic.gdx.graphics.GL20
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glGenFramebuffers
- Specified by:
 glGenFramebuffersin interfacecom.badlogic.gdx.graphics.GL20
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glGenRenderbuffer
public int glGenRenderbuffer()- Specified by:
 glGenRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glGenRenderbuffers
- Specified by:
 glGenRenderbuffersin interfacecom.badlogic.gdx.graphics.GL20
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glGenTexture
public int glGenTexture()- Specified by:
 glGenTexturein interfacecom.badlogic.gdx.graphics.GL20
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glGenTextures
- Specified by:
 glGenTexturesin interfacecom.badlogic.gdx.graphics.GL20
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glGenerateMipmap
public void glGenerateMipmap(int p1) - Specified by:
 glGenerateMipmapin interfacecom.badlogic.gdx.graphics.GL20
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glGetActiveAttrib
- Specified by:
 glGetActiveAttribin interfacecom.badlogic.gdx.graphics.GL20
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glGetActiveUniform
- Specified by:
 glGetActiveUniformin interfacecom.badlogic.gdx.graphics.GL20
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glGetAttachedShaders
- Specified by:
 glGetAttachedShadersin interfacecom.badlogic.gdx.graphics.GL20
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glGetAttribLocation
- Specified by:
 glGetAttribLocationin interfacecom.badlogic.gdx.graphics.GL20
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glGetBooleanv
- Specified by:
 glGetBooleanvin interfacecom.badlogic.gdx.graphics.GL20
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glGetBufferParameteriv
- Specified by:
 glGetBufferParameterivin interfacecom.badlogic.gdx.graphics.GL20
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glGetError
public int glGetError()- Specified by:
 glGetErrorin interfacecom.badlogic.gdx.graphics.GL20
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glGetFloatv
- Specified by:
 glGetFloatvin interfacecom.badlogic.gdx.graphics.GL20
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glGetFramebufferAttachmentParameteriv
- Specified by:
 glGetFramebufferAttachmentParameterivin interfacecom.badlogic.gdx.graphics.GL20
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glGetIntegerv
- Specified by:
 glGetIntegervin interfacecom.badlogic.gdx.graphics.GL20
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glGetProgramInfoLog
- Specified by:
 glGetProgramInfoLogin interfacecom.badlogic.gdx.graphics.GL20
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glGetProgramiv
- Specified by:
 glGetProgramivin interfacecom.badlogic.gdx.graphics.GL20
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glGetRenderbufferParameteriv
- Specified by:
 glGetRenderbufferParameterivin interfacecom.badlogic.gdx.graphics.GL20
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glGetShaderInfoLog
- Specified by:
 glGetShaderInfoLogin interfacecom.badlogic.gdx.graphics.GL20
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glGetShaderPrecisionFormat
- Specified by:
 glGetShaderPrecisionFormatin interfacecom.badlogic.gdx.graphics.GL20
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glGetShaderiv
- Specified by:
 glGetShaderivin interfacecom.badlogic.gdx.graphics.GL20
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glGetString
- Specified by:
 glGetStringin interfacecom.badlogic.gdx.graphics.GL20
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glGetTexParameterfv
- Specified by:
 glGetTexParameterfvin interfacecom.badlogic.gdx.graphics.GL20
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glGetTexParameteriv
- Specified by:
 glGetTexParameterivin interfacecom.badlogic.gdx.graphics.GL20
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glGetUniformLocation
- Specified by:
 glGetUniformLocationin interfacecom.badlogic.gdx.graphics.GL20
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glGetUniformfv
- Specified by:
 glGetUniformfvin interfacecom.badlogic.gdx.graphics.GL20
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glGetUniformiv
- Specified by:
 glGetUniformivin interfacecom.badlogic.gdx.graphics.GL20
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glGetVertexAttribPointerv
- Specified by:
 glGetVertexAttribPointervin interfacecom.badlogic.gdx.graphics.GL20
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glGetVertexAttribfv
- Specified by:
 glGetVertexAttribfvin interfacecom.badlogic.gdx.graphics.GL20
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glGetVertexAttribiv
- Specified by:
 glGetVertexAttribivin interfacecom.badlogic.gdx.graphics.GL20
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glHint
public void glHint(int p1, int p2) - Specified by:
 glHintin interfacecom.badlogic.gdx.graphics.GL20
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glIsBuffer
public boolean glIsBuffer(int p1) - Specified by:
 glIsBufferin interfacecom.badlogic.gdx.graphics.GL20
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glIsEnabled
public boolean glIsEnabled(int p1) - Specified by:
 glIsEnabledin interfacecom.badlogic.gdx.graphics.GL20
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glIsFramebuffer
public boolean glIsFramebuffer(int p1) - Specified by:
 glIsFramebufferin interfacecom.badlogic.gdx.graphics.GL20
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glIsProgram
public boolean glIsProgram(int p1) - Specified by:
 glIsProgramin interfacecom.badlogic.gdx.graphics.GL20
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glIsRenderbuffer
public boolean glIsRenderbuffer(int p1) - Specified by:
 glIsRenderbufferin interfacecom.badlogic.gdx.graphics.GL20
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glIsShader
public boolean glIsShader(int p1) - Specified by:
 glIsShaderin interfacecom.badlogic.gdx.graphics.GL20
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glIsTexture
public boolean glIsTexture(int p1) - Specified by:
 glIsTexturein interfacecom.badlogic.gdx.graphics.GL20
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glLineWidth
public void glLineWidth(float p1) - Specified by:
 glLineWidthin interfacecom.badlogic.gdx.graphics.GL20
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glLinkProgram
public void glLinkProgram(int p1) - Specified by:
 glLinkProgramin interfacecom.badlogic.gdx.graphics.GL20
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glPixelStorei
public void glPixelStorei(int p1, int p2) - Specified by:
 glPixelStoreiin interfacecom.badlogic.gdx.graphics.GL20
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glPolygonOffset
public void glPolygonOffset(float p1, float p2) - Specified by:
 glPolygonOffsetin interfacecom.badlogic.gdx.graphics.GL20
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glReadPixels
- Specified by:
 glReadPixelsin interfacecom.badlogic.gdx.graphics.GL20
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glReleaseShaderCompiler
public void glReleaseShaderCompiler()- Specified by:
 glReleaseShaderCompilerin interfacecom.badlogic.gdx.graphics.GL20
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glRenderbufferStorage
public void glRenderbufferStorage(int p1, int p2, int p3, int p4) - Specified by:
 glRenderbufferStoragein interfacecom.badlogic.gdx.graphics.GL20
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glSampleCoverage
public void glSampleCoverage(float p1, boolean p2) - Specified by:
 glSampleCoveragein interfacecom.badlogic.gdx.graphics.GL20
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glScissor
public void glScissor(int p1, int p2, int p3, int p4) - Specified by:
 glScissorin interfacecom.badlogic.gdx.graphics.GL20
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glShaderBinary
- Specified by:
 glShaderBinaryin interfacecom.badlogic.gdx.graphics.GL20
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glShaderSource
- Specified by:
 glShaderSourcein interfacecom.badlogic.gdx.graphics.GL20
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glStencilFunc
public void glStencilFunc(int p1, int p2, int p3) - Specified by:
 glStencilFuncin interfacecom.badlogic.gdx.graphics.GL20
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glStencilFuncSeparate
public void glStencilFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
 glStencilFuncSeparatein interfacecom.badlogic.gdx.graphics.GL20
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glStencilMask
public void glStencilMask(int p1) - Specified by:
 glStencilMaskin interfacecom.badlogic.gdx.graphics.GL20
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glStencilMaskSeparate
public void glStencilMaskSeparate(int p1, int p2) - Specified by:
 glStencilMaskSeparatein interfacecom.badlogic.gdx.graphics.GL20
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glStencilOp
public void glStencilOp(int p1, int p2, int p3) - Specified by:
 glStencilOpin interfacecom.badlogic.gdx.graphics.GL20
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glStencilOpSeparate
public void glStencilOpSeparate(int p1, int p2, int p3, int p4) - Specified by:
 glStencilOpSeparatein interfacecom.badlogic.gdx.graphics.GL20
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glTexImage2D
- Specified by:
 glTexImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glTexParameterf
public void glTexParameterf(int p1, int p2, float p3) - Specified by:
 glTexParameterfin interfacecom.badlogic.gdx.graphics.GL20
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glTexParameterfv
- Specified by:
 glTexParameterfvin interfacecom.badlogic.gdx.graphics.GL20
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glTexParameteri
public void glTexParameteri(int p1, int p2, int p3) - Specified by:
 glTexParameteriin interfacecom.badlogic.gdx.graphics.GL20
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glTexParameteriv
- Specified by:
 glTexParameterivin interfacecom.badlogic.gdx.graphics.GL20
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glTexSubImage2D
public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
 glTexSubImage2Din interfacecom.badlogic.gdx.graphics.GL20
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glUniform1f
public void glUniform1f(int p1, float p2) - Specified by:
 glUniform1fin interfacecom.badlogic.gdx.graphics.GL20
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glUniform1fv
- Specified by:
 glUniform1fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform1fv
public void glUniform1fv(int p1, int p2, float[] p3, int p4) - Specified by:
 glUniform1fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform1i
public void glUniform1i(int p1, int p2) - Specified by:
 glUniform1iin interfacecom.badlogic.gdx.graphics.GL20
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glUniform1iv
- Specified by:
 glUniform1ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniform1iv
public void glUniform1iv(int p1, int p2, int[] p3, int p4) - Specified by:
 glUniform1ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniform2f
public void glUniform2f(int p1, float p2, float p3) - Specified by:
 glUniform2fin interfacecom.badlogic.gdx.graphics.GL20
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glUniform2fv
- Specified by:
 glUniform2fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform2fv
public void glUniform2fv(int p1, int p2, float[] p3, int p4) - Specified by:
 glUniform2fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform2i
public void glUniform2i(int p1, int p2, int p3) - Specified by:
 glUniform2iin interfacecom.badlogic.gdx.graphics.GL20
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glUniform2iv
- Specified by:
 glUniform2ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniform2iv
public void glUniform2iv(int p1, int p2, int[] p3, int p4) - Specified by:
 glUniform2ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniform3f
public void glUniform3f(int p1, float p2, float p3, float p4) - Specified by:
 glUniform3fin interfacecom.badlogic.gdx.graphics.GL20
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glUniform3fv
- Specified by:
 glUniform3fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform3fv
public void glUniform3fv(int p1, int p2, float[] p3, int p4) - Specified by:
 glUniform3fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform3i
public void glUniform3i(int p1, int p2, int p3, int p4) - Specified by:
 glUniform3iin interfacecom.badlogic.gdx.graphics.GL20
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glUniform3iv
- Specified by:
 glUniform3ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniform3iv
public void glUniform3iv(int p1, int p2, int[] p3, int p4) - Specified by:
 glUniform3ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniform4f
public void glUniform4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
 glUniform4fin interfacecom.badlogic.gdx.graphics.GL20
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glUniform4fv
- Specified by:
 glUniform4fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform4fv
public void glUniform4fv(int p1, int p2, float[] p3, int p4) - Specified by:
 glUniform4fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniform4i
public void glUniform4i(int p1, int p2, int p3, int p4, int p5) - Specified by:
 glUniform4iin interfacecom.badlogic.gdx.graphics.GL20
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glUniform4iv
- Specified by:
 glUniform4ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniform4iv
public void glUniform4iv(int p1, int p2, int[] p3, int p4) - Specified by:
 glUniform4ivin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix2fv
- Specified by:
 glUniformMatrix2fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix2fv
public void glUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
 glUniformMatrix2fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix3fv
- Specified by:
 glUniformMatrix3fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix3fv
public void glUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
 glUniformMatrix3fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix4fv
- Specified by:
 glUniformMatrix4fvin interfacecom.badlogic.gdx.graphics.GL20
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glUniformMatrix4fv
public void glUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
 glUniformMatrix4fvin interfacecom.badlogic.gdx.graphics.GL20
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glUseProgram
public void glUseProgram(int p1) - Specified by:
 glUseProgramin interfacecom.badlogic.gdx.graphics.GL20
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glValidateProgram
public void glValidateProgram(int p1) - Specified by:
 glValidateProgramin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib1f
public void glVertexAttrib1f(int p1, float p2) - Specified by:
 glVertexAttrib1fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib1fv
- Specified by:
 glVertexAttrib1fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib2f
public void glVertexAttrib2f(int p1, float p2, float p3) - Specified by:
 glVertexAttrib2fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib2fv
- Specified by:
 glVertexAttrib2fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib3f
public void glVertexAttrib3f(int p1, float p2, float p3, float p4) - Specified by:
 glVertexAttrib3fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib3fv
- Specified by:
 glVertexAttrib3fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib4f
public void glVertexAttrib4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
 glVertexAttrib4fin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttrib4fv
- Specified by:
 glVertexAttrib4fvin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttribPointer
public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6) - Specified by:
 glVertexAttribPointerin interfacecom.badlogic.gdx.graphics.GL20
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glVertexAttribPointer
Description copied from interface:com.badlogic.gdx.graphics.GL20In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid. In 3.0 and later, use the other version of this function instead, pass a zero-based offset which references the buffer currently bound to GL_ARRAY_BUFFER.- Specified by:
 glVertexAttribPointerin interfacecom.badlogic.gdx.graphics.GL20
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glViewport
public void glViewport(int p1, int p2, int p3, int p4) - Specified by:
 glViewportin interfacecom.badlogic.gdx.graphics.GL20
 
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