Class LJ_GDX_graphics.GL20_I.LIP

java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics.GL20_I.LIP
All Implemented Interfaces:
com.badlogic.gdx.graphics.GL20, com.esotericsoftware.kryo.KryoSerializable
Enclosing class:
LJ_GDX_graphics.GL20_I

public static class LJ_GDX_graphics.GL20_I.LIP extends InterfaceProxy implements com.badlogic.gdx.graphics.GL20
  • Method Details

    • glActiveTexture

      public void glActiveTexture(int p1)
      Specified by:
      glActiveTexture in interface com.badlogic.gdx.graphics.GL20
    • glAttachShader

      public void glAttachShader(int p1, int p2)
      Specified by:
      glAttachShader in interface com.badlogic.gdx.graphics.GL20
    • glBindAttribLocation

      public void glBindAttribLocation(int p1, int p2, String p3)
      Specified by:
      glBindAttribLocation in interface com.badlogic.gdx.graphics.GL20
    • glBindBuffer

      public void glBindBuffer(int p1, int p2)
      Specified by:
      glBindBuffer in interface com.badlogic.gdx.graphics.GL20
    • glBindFramebuffer

      public void glBindFramebuffer(int p1, int p2)
      Specified by:
      glBindFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glBindRenderbuffer

      public void glBindRenderbuffer(int p1, int p2)
      Specified by:
      glBindRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glBindTexture

      public void glBindTexture(int p1, int p2)
      Specified by:
      glBindTexture in interface com.badlogic.gdx.graphics.GL20
    • glBlendColor

      public void glBlendColor(float p1, float p2, float p3, float p4)
      Specified by:
      glBlendColor in interface com.badlogic.gdx.graphics.GL20
    • glBlendEquation

      public void glBlendEquation(int p1)
      Specified by:
      glBlendEquation in interface com.badlogic.gdx.graphics.GL20
    • glBlendEquationSeparate

      public void glBlendEquationSeparate(int p1, int p2)
      Specified by:
      glBlendEquationSeparate in interface com.badlogic.gdx.graphics.GL20
    • glBlendFunc

      public void glBlendFunc(int p1, int p2)
      Specified by:
      glBlendFunc in interface com.badlogic.gdx.graphics.GL20
    • glBlendFuncSeparate

      public void glBlendFuncSeparate(int p1, int p2, int p3, int p4)
      Specified by:
      glBlendFuncSeparate in interface com.badlogic.gdx.graphics.GL20
    • glBufferData

      public void glBufferData(int p1, int p2, Buffer p3, int p4)
      Specified by:
      glBufferData in interface com.badlogic.gdx.graphics.GL20
    • glBufferSubData

      public void glBufferSubData(int p1, int p2, int p3, Buffer p4)
      Specified by:
      glBufferSubData in interface com.badlogic.gdx.graphics.GL20
    • glCheckFramebufferStatus

      public int glCheckFramebufferStatus(int p1)
      Specified by:
      glCheckFramebufferStatus in interface com.badlogic.gdx.graphics.GL20
    • glClear

      public void glClear(int p1)
      Specified by:
      glClear in interface com.badlogic.gdx.graphics.GL20
    • glClearColor

      public void glClearColor(float p1, float p2, float p3, float p4)
      Specified by:
      glClearColor in interface com.badlogic.gdx.graphics.GL20
    • glClearDepthf

      public void glClearDepthf(float p1)
      Specified by:
      glClearDepthf in interface com.badlogic.gdx.graphics.GL20
    • glClearStencil

      public void glClearStencil(int p1)
      Specified by:
      glClearStencil in interface com.badlogic.gdx.graphics.GL20
    • glColorMask

      public void glColorMask(boolean p1, boolean p2, boolean p3, boolean p4)
      Specified by:
      glColorMask in interface com.badlogic.gdx.graphics.GL20
    • glCompileShader

      public void glCompileShader(int p1)
      Specified by:
      glCompileShader in interface com.badlogic.gdx.graphics.GL20
    • glCompressedTexImage2D

      public void glCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8)
      Specified by:
      glCompressedTexImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCompressedTexSubImage2D

      public void glCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
      Specified by:
      glCompressedTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCopyTexImage2D

      public void glCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
      Specified by:
      glCopyTexImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCopyTexSubImage2D

      public void glCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
      Specified by:
      glCopyTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCreateProgram

      public int glCreateProgram()
      Specified by:
      glCreateProgram in interface com.badlogic.gdx.graphics.GL20
    • glCreateShader

      public int glCreateShader(int p1)
      Specified by:
      glCreateShader in interface com.badlogic.gdx.graphics.GL20
    • glCullFace

      public void glCullFace(int p1)
      Specified by:
      glCullFace in interface com.badlogic.gdx.graphics.GL20
    • glDeleteBuffer

      public void glDeleteBuffer(int p1)
      Specified by:
      glDeleteBuffer in interface com.badlogic.gdx.graphics.GL20
    • glDeleteBuffers

      public void glDeleteBuffers(int p1, IntBuffer p2)
      Specified by:
      glDeleteBuffers in interface com.badlogic.gdx.graphics.GL20
    • glDeleteFramebuffer

      public void glDeleteFramebuffer(int p1)
      Specified by:
      glDeleteFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glDeleteFramebuffers

      public void glDeleteFramebuffers(int p1, IntBuffer p2)
      Specified by:
      glDeleteFramebuffers in interface com.badlogic.gdx.graphics.GL20
    • glDeleteProgram

      public void glDeleteProgram(int p1)
      Specified by:
      glDeleteProgram in interface com.badlogic.gdx.graphics.GL20
    • glDeleteRenderbuffer

      public void glDeleteRenderbuffer(int p1)
      Specified by:
      glDeleteRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glDeleteRenderbuffers

      public void glDeleteRenderbuffers(int p1, IntBuffer p2)
      Specified by:
      glDeleteRenderbuffers in interface com.badlogic.gdx.graphics.GL20
    • glDeleteShader

      public void glDeleteShader(int p1)
      Specified by:
      glDeleteShader in interface com.badlogic.gdx.graphics.GL20
    • glDeleteTexture

      public void glDeleteTexture(int p1)
      Specified by:
      glDeleteTexture in interface com.badlogic.gdx.graphics.GL20
    • glDeleteTextures

      public void glDeleteTextures(int p1, IntBuffer p2)
      Specified by:
      glDeleteTextures in interface com.badlogic.gdx.graphics.GL20
    • glDepthFunc

      public void glDepthFunc(int p1)
      Specified by:
      glDepthFunc in interface com.badlogic.gdx.graphics.GL20
    • glDepthMask

      public void glDepthMask(boolean p1)
      Specified by:
      glDepthMask in interface com.badlogic.gdx.graphics.GL20
    • glDepthRangef

      public void glDepthRangef(float p1, float p2)
      Specified by:
      glDepthRangef in interface com.badlogic.gdx.graphics.GL20
    • glDetachShader

      public void glDetachShader(int p1, int p2)
      Specified by:
      glDetachShader in interface com.badlogic.gdx.graphics.GL20
    • glDisable

      public void glDisable(int p1)
      Specified by:
      glDisable in interface com.badlogic.gdx.graphics.GL20
    • glDisableVertexAttribArray

      public void glDisableVertexAttribArray(int p1)
      Specified by:
      glDisableVertexAttribArray in interface com.badlogic.gdx.graphics.GL20
    • glDrawArrays

      public void glDrawArrays(int p1, int p2, int p3)
      Specified by:
      glDrawArrays in interface com.badlogic.gdx.graphics.GL20
    • glDrawElements

      public void glDrawElements(int p1, int p2, int p3, int p4)
      Specified by:
      glDrawElements in interface com.badlogic.gdx.graphics.GL20
    • glDrawElements

      public void glDrawElements(int p1, int p2, int p3, Buffer p4)
      Description copied from interface: com.badlogic.gdx.graphics.GL20
      Not fully supported with GWT backend: indices content is ignored, only buffer position is used.
      Specified by:
      glDrawElements in interface com.badlogic.gdx.graphics.GL20
    • glEnable

      public void glEnable(int p1)
      Specified by:
      glEnable in interface com.badlogic.gdx.graphics.GL20
    • glEnableVertexAttribArray

      public void glEnableVertexAttribArray(int p1)
      Specified by:
      glEnableVertexAttribArray in interface com.badlogic.gdx.graphics.GL20
    • glFinish

      public void glFinish()
      Specified by:
      glFinish in interface com.badlogic.gdx.graphics.GL20
    • glFlush

      public void glFlush()
      Specified by:
      glFlush in interface com.badlogic.gdx.graphics.GL20
    • glFramebufferRenderbuffer

      public void glFramebufferRenderbuffer(int p1, int p2, int p3, int p4)
      Specified by:
      glFramebufferRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glFramebufferTexture2D

      public void glFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glFramebufferTexture2D in interface com.badlogic.gdx.graphics.GL20
    • glFrontFace

      public void glFrontFace(int p1)
      Specified by:
      glFrontFace in interface com.badlogic.gdx.graphics.GL20
    • glGenBuffer

      public int glGenBuffer()
      Specified by:
      glGenBuffer in interface com.badlogic.gdx.graphics.GL20
    • glGenBuffers

      public void glGenBuffers(int p1, IntBuffer p2)
      Specified by:
      glGenBuffers in interface com.badlogic.gdx.graphics.GL20
    • glGenFramebuffer

      public int glGenFramebuffer()
      Specified by:
      glGenFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glGenFramebuffers

      public void glGenFramebuffers(int p1, IntBuffer p2)
      Specified by:
      glGenFramebuffers in interface com.badlogic.gdx.graphics.GL20
    • glGenRenderbuffer

      public int glGenRenderbuffer()
      Specified by:
      glGenRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glGenRenderbuffers

      public void glGenRenderbuffers(int p1, IntBuffer p2)
      Specified by:
      glGenRenderbuffers in interface com.badlogic.gdx.graphics.GL20
    • glGenTexture

      public int glGenTexture()
      Specified by:
      glGenTexture in interface com.badlogic.gdx.graphics.GL20
    • glGenTextures

      public void glGenTextures(int p1, IntBuffer p2)
      Specified by:
      glGenTextures in interface com.badlogic.gdx.graphics.GL20
    • glGenerateMipmap

      public void glGenerateMipmap(int p1)
      Specified by:
      glGenerateMipmap in interface com.badlogic.gdx.graphics.GL20
    • glGetActiveAttrib

      public String glGetActiveAttrib(int p1, int p2, IntBuffer p3, IntBuffer p4)
      Specified by:
      glGetActiveAttrib in interface com.badlogic.gdx.graphics.GL20
    • glGetActiveUniform

      public String glGetActiveUniform(int p1, int p2, IntBuffer p3, IntBuffer p4)
      Specified by:
      glGetActiveUniform in interface com.badlogic.gdx.graphics.GL20
    • glGetAttachedShaders

      public void glGetAttachedShaders(int p1, int p2, Buffer p3, IntBuffer p4)
      Specified by:
      glGetAttachedShaders in interface com.badlogic.gdx.graphics.GL20
    • glGetAttribLocation

      public int glGetAttribLocation(int p1, String p2)
      Specified by:
      glGetAttribLocation in interface com.badlogic.gdx.graphics.GL20
    • glGetBooleanv

      public void glGetBooleanv(int p1, Buffer p2)
      Specified by:
      glGetBooleanv in interface com.badlogic.gdx.graphics.GL20
    • glGetBufferParameteriv

      public void glGetBufferParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetBufferParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetError

      public int glGetError()
      Specified by:
      glGetError in interface com.badlogic.gdx.graphics.GL20
    • glGetFloatv

      public void glGetFloatv(int p1, FloatBuffer p2)
      Specified by:
      glGetFloatv in interface com.badlogic.gdx.graphics.GL20
    • glGetFramebufferAttachmentParameteriv

      public void glGetFramebufferAttachmentParameteriv(int p1, int p2, int p3, IntBuffer p4)
      Specified by:
      glGetFramebufferAttachmentParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetIntegerv

      public void glGetIntegerv(int p1, IntBuffer p2)
      Specified by:
      glGetIntegerv in interface com.badlogic.gdx.graphics.GL20
    • glGetProgramInfoLog

      public String glGetProgramInfoLog(int p1)
      Specified by:
      glGetProgramInfoLog in interface com.badlogic.gdx.graphics.GL20
    • glGetProgramiv

      public void glGetProgramiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetProgramiv in interface com.badlogic.gdx.graphics.GL20
    • glGetRenderbufferParameteriv

      public void glGetRenderbufferParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetRenderbufferParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetShaderInfoLog

      public String glGetShaderInfoLog(int p1)
      Specified by:
      glGetShaderInfoLog in interface com.badlogic.gdx.graphics.GL20
    • glGetShaderPrecisionFormat

      public void glGetShaderPrecisionFormat(int p1, int p2, IntBuffer p3, IntBuffer p4)
      Specified by:
      glGetShaderPrecisionFormat in interface com.badlogic.gdx.graphics.GL20
    • glGetShaderiv

      public void glGetShaderiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetShaderiv in interface com.badlogic.gdx.graphics.GL20
    • glGetString

      public String glGetString(int p1)
      Specified by:
      glGetString in interface com.badlogic.gdx.graphics.GL20
    • glGetTexParameterfv

      public void glGetTexParameterfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glGetTexParameterfv in interface com.badlogic.gdx.graphics.GL20
    • glGetTexParameteriv

      public void glGetTexParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetTexParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetUniformLocation

      public int glGetUniformLocation(int p1, String p2)
      Specified by:
      glGetUniformLocation in interface com.badlogic.gdx.graphics.GL20
    • glGetUniformfv

      public void glGetUniformfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glGetUniformfv in interface com.badlogic.gdx.graphics.GL20
    • glGetUniformiv

      public void glGetUniformiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetUniformiv in interface com.badlogic.gdx.graphics.GL20
    • glGetVertexAttribPointerv

      public void glGetVertexAttribPointerv(int p1, int p2, Buffer p3)
      Specified by:
      glGetVertexAttribPointerv in interface com.badlogic.gdx.graphics.GL20
    • glGetVertexAttribfv

      public void glGetVertexAttribfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glGetVertexAttribfv in interface com.badlogic.gdx.graphics.GL20
    • glGetVertexAttribiv

      public void glGetVertexAttribiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetVertexAttribiv in interface com.badlogic.gdx.graphics.GL20
    • glHint

      public void glHint(int p1, int p2)
      Specified by:
      glHint in interface com.badlogic.gdx.graphics.GL20
    • glIsBuffer

      public boolean glIsBuffer(int p1)
      Specified by:
      glIsBuffer in interface com.badlogic.gdx.graphics.GL20
    • glIsEnabled

      public boolean glIsEnabled(int p1)
      Specified by:
      glIsEnabled in interface com.badlogic.gdx.graphics.GL20
    • glIsFramebuffer

      public boolean glIsFramebuffer(int p1)
      Specified by:
      glIsFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glIsProgram

      public boolean glIsProgram(int p1)
      Specified by:
      glIsProgram in interface com.badlogic.gdx.graphics.GL20
    • glIsRenderbuffer

      public boolean glIsRenderbuffer(int p1)
      Specified by:
      glIsRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glIsShader

      public boolean glIsShader(int p1)
      Specified by:
      glIsShader in interface com.badlogic.gdx.graphics.GL20
    • glIsTexture

      public boolean glIsTexture(int p1)
      Specified by:
      glIsTexture in interface com.badlogic.gdx.graphics.GL20
    • glLineWidth

      public void glLineWidth(float p1)
      Specified by:
      glLineWidth in interface com.badlogic.gdx.graphics.GL20
    • glLinkProgram

      public void glLinkProgram(int p1)
      Specified by:
      glLinkProgram in interface com.badlogic.gdx.graphics.GL20
    • glPixelStorei

      public void glPixelStorei(int p1, int p2)
      Specified by:
      glPixelStorei in interface com.badlogic.gdx.graphics.GL20
    • glPolygonOffset

      public void glPolygonOffset(float p1, float p2)
      Specified by:
      glPolygonOffset in interface com.badlogic.gdx.graphics.GL20
    • glReadPixels

      public void glReadPixels(int p1, int p2, int p3, int p4, int p5, int p6, Buffer p7)
      Specified by:
      glReadPixels in interface com.badlogic.gdx.graphics.GL20
    • glReleaseShaderCompiler

      public void glReleaseShaderCompiler()
      Specified by:
      glReleaseShaderCompiler in interface com.badlogic.gdx.graphics.GL20
    • glRenderbufferStorage

      public void glRenderbufferStorage(int p1, int p2, int p3, int p4)
      Specified by:
      glRenderbufferStorage in interface com.badlogic.gdx.graphics.GL20
    • glSampleCoverage

      public void glSampleCoverage(float p1, boolean p2)
      Specified by:
      glSampleCoverage in interface com.badlogic.gdx.graphics.GL20
    • glScissor

      public void glScissor(int p1, int p2, int p3, int p4)
      Specified by:
      glScissor in interface com.badlogic.gdx.graphics.GL20
    • glShaderBinary

      public void glShaderBinary(int p1, IntBuffer p2, int p3, Buffer p4, int p5)
      Specified by:
      glShaderBinary in interface com.badlogic.gdx.graphics.GL20
    • glShaderSource

      public void glShaderSource(int p1, String p2)
      Specified by:
      glShaderSource in interface com.badlogic.gdx.graphics.GL20
    • glStencilFunc

      public void glStencilFunc(int p1, int p2, int p3)
      Specified by:
      glStencilFunc in interface com.badlogic.gdx.graphics.GL20
    • glStencilFuncSeparate

      public void glStencilFuncSeparate(int p1, int p2, int p3, int p4)
      Specified by:
      glStencilFuncSeparate in interface com.badlogic.gdx.graphics.GL20
    • glStencilMask

      public void glStencilMask(int p1)
      Specified by:
      glStencilMask in interface com.badlogic.gdx.graphics.GL20
    • glStencilMaskSeparate

      public void glStencilMaskSeparate(int p1, int p2)
      Specified by:
      glStencilMaskSeparate in interface com.badlogic.gdx.graphics.GL20
    • glStencilOp

      public void glStencilOp(int p1, int p2, int p3)
      Specified by:
      glStencilOp in interface com.badlogic.gdx.graphics.GL20
    • glStencilOpSeparate

      public void glStencilOpSeparate(int p1, int p2, int p3, int p4)
      Specified by:
      glStencilOpSeparate in interface com.badlogic.gdx.graphics.GL20
    • glTexImage2D

      public void glTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
      Specified by:
      glTexImage2D in interface com.badlogic.gdx.graphics.GL20
    • glTexParameterf

      public void glTexParameterf(int p1, int p2, float p3)
      Specified by:
      glTexParameterf in interface com.badlogic.gdx.graphics.GL20
    • glTexParameterfv

      public void glTexParameterfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glTexParameterfv in interface com.badlogic.gdx.graphics.GL20
    • glTexParameteri

      public void glTexParameteri(int p1, int p2, int p3)
      Specified by:
      glTexParameteri in interface com.badlogic.gdx.graphics.GL20
    • glTexParameteriv

      public void glTexParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glTexParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glTexSubImage2D

      public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
      Specified by:
      glTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
    • glUniform1f

      public void glUniform1f(int p1, float p2)
      Specified by:
      glUniform1f in interface com.badlogic.gdx.graphics.GL20
    • glUniform1fv

      public void glUniform1fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform1fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform1fv

      public void glUniform1fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform1fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform1i

      public void glUniform1i(int p1, int p2)
      Specified by:
      glUniform1i in interface com.badlogic.gdx.graphics.GL20
    • glUniform1iv

      public void glUniform1iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform1iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform1iv

      public void glUniform1iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform1iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform2f

      public void glUniform2f(int p1, float p2, float p3)
      Specified by:
      glUniform2f in interface com.badlogic.gdx.graphics.GL20
    • glUniform2fv

      public void glUniform2fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform2fv

      public void glUniform2fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform2i

      public void glUniform2i(int p1, int p2, int p3)
      Specified by:
      glUniform2i in interface com.badlogic.gdx.graphics.GL20
    • glUniform2iv

      public void glUniform2iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform2iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform2iv

      public void glUniform2iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform2iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3f

      public void glUniform3f(int p1, float p2, float p3, float p4)
      Specified by:
      glUniform3f in interface com.badlogic.gdx.graphics.GL20
    • glUniform3fv

      public void glUniform3fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3fv

      public void glUniform3fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3i

      public void glUniform3i(int p1, int p2, int p3, int p4)
      Specified by:
      glUniform3i in interface com.badlogic.gdx.graphics.GL20
    • glUniform3iv

      public void glUniform3iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform3iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3iv

      public void glUniform3iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform3iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4f

      public void glUniform4f(int p1, float p2, float p3, float p4, float p5)
      Specified by:
      glUniform4f in interface com.badlogic.gdx.graphics.GL20
    • glUniform4fv

      public void glUniform4fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform4fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4fv

      public void glUniform4fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform4fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4i

      public void glUniform4i(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glUniform4i in interface com.badlogic.gdx.graphics.GL20
    • glUniform4iv

      public void glUniform4iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform4iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4iv

      public void glUniform4iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform4iv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix2fv

      public void glUniformMatrix2fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix2fv

      public void glUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5)
      Specified by:
      glUniformMatrix2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix3fv

      public void glUniformMatrix3fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix3fv

      public void glUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5)
      Specified by:
      glUniformMatrix3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix4fv

      public void glUniformMatrix4fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix4fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix4fv

      public void glUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5)
      Specified by:
      glUniformMatrix4fv in interface com.badlogic.gdx.graphics.GL20
    • glUseProgram

      public void glUseProgram(int p1)
      Specified by:
      glUseProgram in interface com.badlogic.gdx.graphics.GL20
    • glValidateProgram

      public void glValidateProgram(int p1)
      Specified by:
      glValidateProgram in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib1f

      public void glVertexAttrib1f(int p1, float p2)
      Specified by:
      glVertexAttrib1f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib1fv

      public void glVertexAttrib1fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib1fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib2f

      public void glVertexAttrib2f(int p1, float p2, float p3)
      Specified by:
      glVertexAttrib2f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib2fv

      public void glVertexAttrib2fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib2fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib3f

      public void glVertexAttrib3f(int p1, float p2, float p3, float p4)
      Specified by:
      glVertexAttrib3f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib3fv

      public void glVertexAttrib3fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib3fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib4f

      public void glVertexAttrib4f(int p1, float p2, float p3, float p4, float p5)
      Specified by:
      glVertexAttrib4f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib4fv

      public void glVertexAttrib4fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib4fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttribPointer

      public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6)
      Specified by:
      glVertexAttribPointer in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttribPointer

      public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, Buffer p6)
      Description copied from interface: com.badlogic.gdx.graphics.GL20
      In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid. In 3.0 and later, use the other version of this function instead, pass a zero-based offset which references the buffer currently bound to GL_ARRAY_BUFFER.
      Specified by:
      glVertexAttribPointer in interface com.badlogic.gdx.graphics.GL20
    • glViewport

      public void glViewport(int p1, int p2, int p3, int p4)
      Specified by:
      glViewport in interface com.badlogic.gdx.graphics.GL20