Package com.prineside.luaj.mapping
Class LuaJavaInvoker
java.lang.Object
com.prineside.luaj.mapping.LuaJavaInvoker
- Direct Known Subclasses:
LJ_GDX_ai.Adapter_AU
,LJ_GDX_ai.Alignment_DE
,LJ_GDX_ai.AlwaysFail_AA
,LJ_GDX_ai.AlwaysSucceed_AB
,LJ_GDX_ai.AngularAccelerationLimiter_EF
,LJ_GDX_ai.AngularLimiter_EG
,LJ_GDX_ai.AngularSpeedLimiter_EH
,LJ_GDX_ai.ArithmeticUtils_FB
,LJ_GDX_ai.Arrive_DF
,LJ_GDX_ai.BehaviorAndWeight_DH
,LJ_GDX_ai.BehaviorTree_H
,LJ_GDX_ai.BehaviorTreeLibrary_AM
,LJ_GDX_ai.BehaviorTreeLibraryManager_AN
,LJ_GDX_ai.BehaviorTreeLoader_AO
,LJ_GDX_ai.BehaviorTreeParameter_AP
,LJ_GDX_ai.BehaviorTreeParser_AQ
,LJ_GDX_ai.BehaviorTreeReader_AS
,LJ_GDX_ai.BlendedSteering_DG
,LJ_GDX_ai.BoundedSlotAssignmentStrategy_BB
,LJ_GDX_ai.BranchTask_J
,LJ_GDX_ai.CentralRayWithWhiskersConfiguration_EX
,LJ_GDX_ai.CircularBuffer_FC
,LJ_GDX_ai.Cohesion_DI
,LJ_GDX_ai.Collision_FD
,LJ_GDX_ai.CollisionAvoidance_DJ
,LJ_GDX_ai.Connection_BY
,LJ_GDX_ai.ConstantDoubleDistribution_FM
,LJ_GDX_ai.ConstantFloatDistribution_FN
,LJ_GDX_ai.ConstantIntegerDistribution_FO
,LJ_GDX_ai.ConstantLongDistribution_FP
,LJ_GDX_ai.Decorator_K
,LJ_GDX_ai.DefaultBehaviorTreeReader_AR
,LJ_GDX_ai.DefaultConnection_BZ
,LJ_GDX_ai.DefaultGraphPath_CA
,LJ_GDX_ai.DefaultStateMachine_BN
,LJ_GDX_ai.DefaultTimepiece_A
,LJ_GDX_ai.DefensiveCircleFormationPattern_BL
,LJ_GDX_ai.Distribution_FQ
,LJ_GDX_ai.DistributionAdapters_AT
,LJ_GDX_ai.DistributionFormatException_AV
,LJ_GDX_ai.DoubleAdapter_AW
,LJ_GDX_ai.DoubleDistribution_FR
,LJ_GDX_ai.DynamicGuardSelector_S
,LJ_GDX_ai.Evade_DK
,LJ_GDX_ai.Face_DL
,LJ_GDX_ai.Factory_FG
,LJ_GDX_ai.Factory_FL
,LJ_GDX_ai.Failure_AJ
,LJ_GDX_ai.FieldOfViewProximity_EN
,LJ_GDX_ai.Flee_DM
,LJ_GDX_ai.FloatAdapter_AX
,LJ_GDX_ai.FloatDistribution_FS
,LJ_GDX_ai.FlowField_DO
,LJ_GDX_ai.FollowFlowField_DN
,LJ_GDX_ai.FollowPath_DP
,LJ_GDX_ai.Formation_BC
,LJ_GDX_ai.FormationMember_BD
,LJ_GDX_ai.FormationMotionModerator_BE
,LJ_GDX_ai.FormationPattern_BF
,LJ_GDX_ai.FreeSlotAssignmentStrategy_BG
,LJ_GDX_ai.FullLimiter_EI
,LJ_GDX_ai.GaussianDoubleDistribution_FT
,LJ_GDX_ai.GaussianFloatDistribution_FU
,LJ_GDX_ai.GdxAI_B
,LJ_GDX_ai.GdxLogger_C
,LJ_GDX_ai.Graph_CB
,LJ_GDX_ai.GraphPath_CC
,LJ_GDX_ai.GravityComponentHandler_DT
,LJ_GDX_ai.GroupBehavior_CW
,LJ_GDX_ai.Heuristic_CD
,LJ_GDX_ai.Hide_DQ
,LJ_GDX_ai.HierarchicalGraph_CE
,LJ_GDX_ai.HierarchicalPathFinder_CF
,LJ_GDX_ai.Include_AC
,LJ_GDX_ai.IndexedAStarPathFinder_CN
,LJ_GDX_ai.IndexedGraph_CP
,LJ_GDX_ai.IndexedHierarchicalGraph_CQ
,LJ_GDX_ai.InfiniteProximity_EO
,LJ_GDX_ai.IntegerAdapter_AY
,LJ_GDX_ai.IntegerDistribution_FV
,LJ_GDX_ai.Interpose_DR
,LJ_GDX_ai.Invert_AD
,LJ_GDX_ai.Jump_DS
,LJ_GDX_ai.JumpCallback_DU
,LJ_GDX_ai.JumpDescriptor_DV
,LJ_GDX_ai.LeafTask_L
,LJ_GDX_ai.Limiter_CX
,LJ_GDX_ai.LinearAccelerationLimiter_EJ
,LJ_GDX_ai.LinearLimiter_EK
,LJ_GDX_ai.LinearSpeedLimiter_EL
,LJ_GDX_ai.LinePath_EU
,LJ_GDX_ai.LinePathParam_EV
,LJ_GDX_ai.Listener_I
,LJ_GDX_ai.LoadBalancingScheduler_CR
,LJ_GDX_ai.Location_FE
,LJ_GDX_ai.Logger_D
,LJ_GDX_ai.LongAdapter_AZ
,LJ_GDX_ai.LongDistribution_FW
,LJ_GDX_ai.LookWhereYouAreGoing_DW
,LJ_GDX_ai.LoopDecorator_M
,LJ_GDX_ai.MatchVelocity_DX
,LJ_GDX_ai.MessageDispatcher_BR
,LJ_GDX_ai.MessageManager_BT
,LJ_GDX_ai.Metrics_CO
,LJ_GDX_ai.NonBlockingSemaphore_FF
,LJ_GDX_ai.NonBlockingSemaphoreRepository_FH
,LJ_GDX_ai.NullLimiter_EM
,LJ_GDX_ai.NullLogger_E
,LJ_GDX_ai.OffensiveCircleFormationPattern_BM
,LJ_GDX_ai.Orchestrator_U
,LJ_GDX_ai.Parallel_T
,LJ_GDX_ai.ParallelSideRayConfiguration_EY
,LJ_GDX_ai.Path_ER
,LJ_GDX_ai.PathFinder_CG
,LJ_GDX_ai.PathFinderQueue_CH
,LJ_GDX_ai.PathFinderRequest_CI
,LJ_GDX_ai.PathFinderRequestControl_CJ
,LJ_GDX_ai.PathParam_ES
,LJ_GDX_ai.PathSmoother_CK
,LJ_GDX_ai.PathSmootherRequest_CL
,LJ_GDX_ai.PendingMessageCallback_BS
,LJ_GDX_ai.Policy_V
,LJ_GDX_ai.PooledBehaviorTreeLibrary_BA
,LJ_GDX_ai.PriorityQueue_BU
,LJ_GDX_ai.PriorityScheduler_CS
,LJ_GDX_ai.PrioritySteering_DY
,LJ_GDX_ai.Proximity_CY
,LJ_GDX_ai.ProximityBase_EP
,LJ_GDX_ai.ProximityCallback_CZ
,LJ_GDX_ai.Pursue_DZ
,LJ_GDX_ai.RadiusProximity_EQ
,LJ_GDX_ai.Random_AE
,LJ_GDX_ai.RandomSelector_W
,LJ_GDX_ai.RandomSequence_X
,LJ_GDX_ai.Ray_FI
,LJ_GDX_ai.RaycastCollisionDetector_FJ
,LJ_GDX_ai.RaycastObstacleAvoidance_EA
,LJ_GDX_ai.RayConfiguration_ET
,LJ_GDX_ai.RayConfigurationBase_EZ
,LJ_GDX_ai.ReachOrientation_EB
,LJ_GDX_ai.Repeat_AF
,LJ_GDX_ai.Schedulable_CT
,LJ_GDX_ai.Scheduler_CU
,LJ_GDX_ai.SchedulerBase_CV
,LJ_GDX_ai.Seek_EC
,LJ_GDX_ai.Segment_EW
,LJ_GDX_ai.Selector_Y
,LJ_GDX_ai.SemaphoreGuard_AG
,LJ_GDX_ai.Separation_ED
,LJ_GDX_ai.Sequence_Z
,LJ_GDX_ai.SimpleNonBlockingSemaphore_FK
,LJ_GDX_ai.SingleRayConfiguration_FA
,LJ_GDX_ai.SingleRunningChildBranch_N
,LJ_GDX_ai.SlotAssignment_BH
,LJ_GDX_ai.SlotAssignmentStrategy_BI
,LJ_GDX_ai.SlotCostProvider_BK
,LJ_GDX_ai.SmoothableGraphPath_CM
,LJ_GDX_ai.SoftRoleSlotAssignmentStrategy_BJ
,LJ_GDX_ai.StackStateMachine_BO
,LJ_GDX_ai.State_BP
,LJ_GDX_ai.StateMachine_BQ
,LJ_GDX_ai.Status_P
,LJ_GDX_ai.StdoutLogger_F
,LJ_GDX_ai.Steerable_DA
,LJ_GDX_ai.SteerableAdapter_DB
,LJ_GDX_ai.SteeringAcceleration_DC
,LJ_GDX_ai.SteeringBehavior_DD
,LJ_GDX_ai.Success_AK
,LJ_GDX_ai.Task_O
,LJ_GDX_ai.TaskCloneException_Q
,LJ_GDX_ai.TaskCloner_R
,LJ_GDX_ai.Telegram_BV
,LJ_GDX_ai.TelegramProvider_BW
,LJ_GDX_ai.Telegraph_BX
,LJ_GDX_ai.Timepiece_G
,LJ_GDX_ai.TriangularDoubleDistribution_FX
,LJ_GDX_ai.TriangularFloatDistribution_FY
,LJ_GDX_ai.TriangularIntegerDistribution_FZ
,LJ_GDX_ai.TriangularLongDistribution_GA
,LJ_GDX_ai.UniformDoubleDistribution_GB
,LJ_GDX_ai.UniformFloatDistribution_GC
,LJ_GDX_ai.UniformIntegerDistribution_GD
,LJ_GDX_ai.UniformLongDistribution_GE
,LJ_GDX_ai.UntilFail_AH
,LJ_GDX_ai.UntilSuccess_AI
,LJ_GDX_ai.Wait_AL
,LJ_GDX_ai.Wander_EE
,LJ_GDX_graphics_g2d.Animation_A
,LJ_GDX_graphics_g2d.AtlasRegion_AV
,LJ_GDX_graphics_g2d.AtlasSprite_AW
,LJ_GDX_graphics_g2d.Batch_C
,LJ_GDX_graphics_g2d.BitmapFont_D
,LJ_GDX_graphics_g2d.BitmapFontCache_G
,LJ_GDX_graphics_g2d.BitmapFontData_E
,LJ_GDX_graphics_g2d.CpuSpriteBatch_H
,LJ_GDX_graphics_g2d.DistanceFieldFont_I
,LJ_GDX_graphics_g2d.Gdx2DPixmap_J
,LJ_GDX_graphics_g2d.Glyph_F
,LJ_GDX_graphics_g2d.GlyphLayout_K
,LJ_GDX_graphics_g2d.GlyphRun_L
,LJ_GDX_graphics_g2d.GradientColorValue_R
,LJ_GDX_graphics_g2d.GuillotineStrategy_AD
,LJ_GDX_graphics_g2d.ImageFormat_AI
,LJ_GDX_graphics_g2d.IndependentScaledNumericValue_S
,LJ_GDX_graphics_g2d.NinePatch_M
,LJ_GDX_graphics_g2d.NumericValue_T
,LJ_GDX_graphics_g2d.PackStrategy_AE
,LJ_GDX_graphics_g2d.Page_AF
,LJ_GDX_graphics_g2d.Page_AY
,LJ_GDX_graphics_g2d.Particle_U
,LJ_GDX_graphics_g2d.ParticleEffect_N
,LJ_GDX_graphics_g2d.ParticleEffectPool_O
,LJ_GDX_graphics_g2d.ParticleEmitter_Q
,LJ_GDX_graphics_g2d.ParticleValue_V
,LJ_GDX_graphics_g2d.PixmapPacker_AC
,LJ_GDX_graphics_g2d.PixmapPackerIO_AH
,LJ_GDX_graphics_g2d.PlayMode_B
,LJ_GDX_graphics_g2d.PolygonBatch_AK
,LJ_GDX_graphics_g2d.PolygonRegion_AL
,LJ_GDX_graphics_g2d.PolygonRegionLoader_AM
,LJ_GDX_graphics_g2d.PolygonRegionParameters_AN
,LJ_GDX_graphics_g2d.PolygonSprite_AO
,LJ_GDX_graphics_g2d.PolygonSpriteBatch_AP
,LJ_GDX_graphics_g2d.PooledEffect_P
,LJ_GDX_graphics_g2d.RangedNumericValue_W
,LJ_GDX_graphics_g2d.Region_AZ
,LJ_GDX_graphics_g2d.RepeatablePolygonSprite_AQ
,LJ_GDX_graphics_g2d.SaveParameters_AJ
,LJ_GDX_graphics_g2d.ScaledNumericValue_X
,LJ_GDX_graphics_g2d.SkylineStrategy_AG
,LJ_GDX_graphics_g2d.SpawnEllipseSide_Y
,LJ_GDX_graphics_g2d.SpawnShape_Z
,LJ_GDX_graphics_g2d.SpawnShapeValue_AA
,LJ_GDX_graphics_g2d.Sprite_AR
,LJ_GDX_graphics_g2d.SpriteBatch_AS
,LJ_GDX_graphics_g2d.SpriteCache_AT
,LJ_GDX_graphics_g2d.SpriteMode_AB
,LJ_GDX_graphics_g2d.TextureAtlas_AU
,LJ_GDX_graphics_g2d.TextureAtlasData_AX
,LJ_GDX_graphics_g2d.TextureRegion_BA
,LJ_GDX_graphics_g3d_utils.AnimationController_A
,LJ_GDX_graphics_g3d_utils.AnimationListener_B
,LJ_GDX_graphics_g3d_utils.ArrowShapeBuilder_Y
,LJ_GDX_graphics_g3d_utils.AssetTextureProvider_W
,LJ_GDX_graphics_g3d_utils.BaseAnimationController_C
,LJ_GDX_graphics_g3d_utils.BaseShaderProvider_E
,LJ_GDX_graphics_g3d_utils.BaseShapeBuilder_Z
,LJ_GDX_graphics_g3d_utils.BoxShapeBuilder_AA
,LJ_GDX_graphics_g3d_utils.CameraInputController_F
,LJ_GDX_graphics_g3d_utils.CapsuleShapeBuilder_AB
,LJ_GDX_graphics_g3d_utils.ConeShapeBuilder_AC
,LJ_GDX_graphics_g3d_utils.CylinderShapeBuilder_AD
,LJ_GDX_graphics_g3d_utils.DefaultRenderableSorter_G
,LJ_GDX_graphics_g3d_utils.DefaultShaderProvider_H
,LJ_GDX_graphics_g3d_utils.DefaultTextureBinder_I
,LJ_GDX_graphics_g3d_utils.DepthShaderProvider_J
,LJ_GDX_graphics_g3d_utils.EllipseShapeBuilder_AE
,LJ_GDX_graphics_g3d_utils.FileTextureProvider_X
,LJ_GDX_graphics_g3d_utils.FirstPersonCameraController_K
,LJ_GDX_graphics_g3d_utils.FrustumShapeBuilder_AF
,LJ_GDX_graphics_g3d_utils.MeshBuilder_L
,LJ_GDX_graphics_g3d_utils.MeshPartBuilder_M
,LJ_GDX_graphics_g3d_utils.ModelBuilder_O
,LJ_GDX_graphics_g3d_utils.PatchShapeBuilder_AG
,LJ_GDX_graphics_g3d_utils.RenderableShapeBuilder_AH
,LJ_GDX_graphics_g3d_utils.RenderableSorter_Q
,LJ_GDX_graphics_g3d_utils.RenderContext_P
,LJ_GDX_graphics_g3d_utils.ShaderProvider_R
,LJ_GDX_graphics_g3d_utils.ShapeCache_S
,LJ_GDX_graphics_g3d_utils.SphereShapeBuilder_AI
,LJ_GDX_graphics_g3d_utils.TextureBinder_T
,LJ_GDX_graphics_g3d_utils.TextureDescriptor_U
,LJ_GDX_graphics_g3d_utils.TextureProvider_V
,LJ_GDX_graphics_g3d_utils.Transform_D
,LJ_GDX_graphics_g3d_utils.VertexInfo_N
,LJ_GDX_graphics_g3d.ACubemap_FN
,LJ_GDX_graphics_g3d.AlignMode_CD
,LJ_GDX_graphics_g3d.AmbientCubemap_AH
,LJ_GDX_graphics_g3d.Angular_DE
,LJ_GDX_graphics_g3d.Animated_DW
,LJ_GDX_graphics_g3d.Animation_AS
,LJ_GDX_graphics_g3d.AspectTextureRegion_DX
,LJ_GDX_graphics_g3d.AssetData_CN
,LJ_GDX_graphics_g3d.Attribute_A
,LJ_GDX_graphics_g3d.Attributes_B
,LJ_GDX_graphics_g3d.BaseLight_AI
,LJ_GDX_graphics_g3d.BaseShader_FD
,LJ_GDX_graphics_g3d.BillboardControllerRenderData_ED
,LJ_GDX_graphics_g3d.BillboardParticleBatch_CQ
,LJ_GDX_graphics_g3d.BillboardRenderer_EE
,LJ_GDX_graphics_g3d.BlendingAttribute_P
,LJ_GDX_graphics_g3d.Bones_FO
,LJ_GDX_graphics_g3d.BrownianAcceleration_DF
,LJ_GDX_graphics_g3d.BufferedParticleBatch_CS
,LJ_GDX_graphics_g3d.CameraGroupStrategy_Z
,LJ_GDX_graphics_g3d.CentripetalAcceleration_DG
,LJ_GDX_graphics_g3d.Channel_BK
,LJ_GDX_graphics_g3d.ChannelDescriptor_BL
,LJ_GDX_graphics_g3d.ChannelInitializer_BM
,LJ_GDX_graphics_g3d.ColorAttribute_Q
,LJ_GDX_graphics_g3d.ColorInfluencer_CZ
,LJ_GDX_graphics_g3d.ColorInitializer_BR
,LJ_GDX_graphics_g3d.Config_CE
,LJ_GDX_graphics_g3d.Config_CR
,LJ_GDX_graphics_g3d.Config_FK
,LJ_GDX_graphics_g3d.Config_FQ
,LJ_GDX_graphics_g3d.Configurable_CO
,LJ_GDX_graphics_g3d.CubemapAttribute_R
,LJ_GDX_graphics_g3d.CylinderSpawnShapeValue_EM
,LJ_GDX_graphics_g3d.Decal_AA
,LJ_GDX_graphics_g3d.DecalBatch_AB
,LJ_GDX_graphics_g3d.DecalMaterial_AC
,LJ_GDX_graphics_g3d.DefaultShader_FJ
,LJ_GDX_graphics_g3d.DepthShader_FP
,LJ_GDX_graphics_g3d.DepthTestAttribute_S
,LJ_GDX_graphics_g3d.DirectionalLight_AJ
,LJ_GDX_graphics_g3d.DirectionalLightsAttribute_T
,LJ_GDX_graphics_g3d.DirectionalShadowLight_AK
,LJ_GDX_graphics_g3d.Distance_CJ
,LJ_GDX_graphics_g3d.DynamicsInfluencer_DC
,LJ_GDX_graphics_g3d.DynamicsModifier_DD
,LJ_GDX_graphics_g3d.EllipseSpawnShapeValue_EN
,LJ_GDX_graphics_g3d.EmissionMode_CY
,LJ_GDX_graphics_g3d.Emitter_CW
,LJ_GDX_graphics_g3d.Environment_C
,LJ_GDX_graphics_g3d.FaceDirection_DH
,LJ_GDX_graphics_g3d.FloatAttribute_U
,LJ_GDX_graphics_g3d.FloatChannel_BN
,LJ_GDX_graphics_g3d.G3dModelLoader_AP
,LJ_GDX_graphics_g3d.GlobalSetter_FE
,LJ_GDX_graphics_g3d.GradientColorValue_EO
,LJ_GDX_graphics_g3d.GroupPlug_AD
,LJ_GDX_graphics_g3d.GroupStrategy_AE
,LJ_GDX_graphics_g3d.Influencer_DN
,LJ_GDX_graphics_g3d.Inputs_CF
,LJ_GDX_graphics_g3d.Inputs_FL
,LJ_GDX_graphics_g3d.IntAttribute_V
,LJ_GDX_graphics_g3d.IntChannel_BO
,LJ_GDX_graphics_g3d.LineSpawnShapeValue_EP
,LJ_GDX_graphics_g3d.LocalSetter_FF
,LJ_GDX_graphics_g3d.Material_D
,LJ_GDX_graphics_g3d.MaterialType_BB
,LJ_GDX_graphics_g3d.MeshPart_AT
,LJ_GDX_graphics_g3d.MeshPool_H
,LJ_GDX_graphics_g3d.MeshSpawnShapeValue_EQ
,LJ_GDX_graphics_g3d.Model_E
,LJ_GDX_graphics_g3d.ModelAnimation_AY
,LJ_GDX_graphics_g3d.ModelBatch_F
,LJ_GDX_graphics_g3d.ModelCache_G
,LJ_GDX_graphics_g3d.ModelData_AZ
,LJ_GDX_graphics_g3d.ModelInfluencer_DO
,LJ_GDX_graphics_g3d.ModelInstance_L
,LJ_GDX_graphics_g3d.ModelInstanceControllerRenderData_EF
,LJ_GDX_graphics_g3d.ModelInstanceParticleBatch_CT
,LJ_GDX_graphics_g3d.ModelInstanceRenderer_EG
,LJ_GDX_graphics_g3d.ModelMaterial_BA
,LJ_GDX_graphics_g3d.ModelMesh_BC
,LJ_GDX_graphics_g3d.ModelMeshPart_BD
,LJ_GDX_graphics_g3d.ModelNode_BE
,LJ_GDX_graphics_g3d.ModelNodeAnimation_BF
,LJ_GDX_graphics_g3d.ModelNodeKeyframe_BG
,LJ_GDX_graphics_g3d.ModelNodePart_BH
,LJ_GDX_graphics_g3d.ModelTexture_BI
,LJ_GDX_graphics_g3d.Node_AU
,LJ_GDX_graphics_g3d.NodeAnimation_AV
,LJ_GDX_graphics_g3d.NodeKeyframe_AW
,LJ_GDX_graphics_g3d.NodePart_AX
,LJ_GDX_graphics_g3d.None_CK
,LJ_GDX_graphics_g3d.NumericValue_ES
,LJ_GDX_graphics_g3d.ObjectChannel_BP
,LJ_GDX_graphics_g3d.ObjLoader_AQ
,LJ_GDX_graphics_g3d.ObjLoaderParameters_AR
,LJ_GDX_graphics_g3d.ParallelArray_BJ
,LJ_GDX_graphics_g3d.ParticleBatch_CU
,LJ_GDX_graphics_g3d.ParticleChannels_BQ
,LJ_GDX_graphics_g3d.ParticleController_BW
,LJ_GDX_graphics_g3d.ParticleControllerComponent_BX
,LJ_GDX_graphics_g3d.ParticleControllerControllerRenderer_EH
,LJ_GDX_graphics_g3d.ParticleControllerFinalizerInfluencer_DR
,LJ_GDX_graphics_g3d.ParticleControllerInfluencer_DS
,LJ_GDX_graphics_g3d.ParticleControllerRenderData_EI
,LJ_GDX_graphics_g3d.ParticleControllerRenderer_EJ
,LJ_GDX_graphics_g3d.ParticleEffect_BY
,LJ_GDX_graphics_g3d.ParticleEffectLoader_BZ
,LJ_GDX_graphics_g3d.ParticleEffectLoadParameter_CA
,LJ_GDX_graphics_g3d.ParticleEffectSaveParameter_CB
,LJ_GDX_graphics_g3d.ParticleShader_CC
,LJ_GDX_graphics_g3d.ParticleSorter_CI
,LJ_GDX_graphics_g3d.ParticleSystem_CL
,LJ_GDX_graphics_g3d.ParticleType_CG
,LJ_GDX_graphics_g3d.ParticleValue_ET
,LJ_GDX_graphics_g3d.PluggableGroupStrategy_AF
,LJ_GDX_graphics_g3d.PointLight_AL
,LJ_GDX_graphics_g3d.PointLightsAttribute_W
,LJ_GDX_graphics_g3d.PointSpawnShapeValue_EU
,LJ_GDX_graphics_g3d.PointSpriteControllerRenderData_EK
,LJ_GDX_graphics_g3d.PointSpriteParticleBatch_CV
,LJ_GDX_graphics_g3d.PointSpriteRenderer_EL
,LJ_GDX_graphics_g3d.PolarAcceleration_DI
,LJ_GDX_graphics_g3d.PrimitiveSpawnShapeValue_EV
,LJ_GDX_graphics_g3d.Random_DA
,LJ_GDX_graphics_g3d.Random_DP
,LJ_GDX_graphics_g3d.Random_DT
,LJ_GDX_graphics_g3d.Random_DY
,LJ_GDX_graphics_g3d.RangedNumericValue_EX
,LJ_GDX_graphics_g3d.RectangleSpawnShapeValue_EY
,LJ_GDX_graphics_g3d.RegionInfluencer_DV
,LJ_GDX_graphics_g3d.RegularEmitter_CX
,LJ_GDX_graphics_g3d.Renderable_M
,LJ_GDX_graphics_g3d.RenderableProvider_N
,LJ_GDX_graphics_g3d.ResourceData_CM
,LJ_GDX_graphics_g3d.Rotation2dInitializer_BS
,LJ_GDX_graphics_g3d.Rotation3dInitializer_BT
,LJ_GDX_graphics_g3d.Rotational2D_DJ
,LJ_GDX_graphics_g3d.Rotational3D_DK
,LJ_GDX_graphics_g3d.SaveData_CP
,LJ_GDX_graphics_g3d.ScaledNumericValue_EZ
,LJ_GDX_graphics_g3d.ScaleInfluencer_EA
,LJ_GDX_graphics_g3d.ScaleInitializer_BU
,LJ_GDX_graphics_g3d.Setter_FG
,LJ_GDX_graphics_g3d.Setters_CH
,LJ_GDX_graphics_g3d.Setters_FM
,LJ_GDX_graphics_g3d.Shader_O
,LJ_GDX_graphics_g3d.ShadowMap_AM
,LJ_GDX_graphics_g3d.SimpleInfluencer_EB
,LJ_GDX_graphics_g3d.SimpleMeshPool_I
,LJ_GDX_graphics_g3d.SimpleOrthoGroupStrategy_AG
,LJ_GDX_graphics_g3d.Single_DB
,LJ_GDX_graphics_g3d.Single_DQ
,LJ_GDX_graphics_g3d.Single_DU
,LJ_GDX_graphics_g3d.Single_DZ
,LJ_GDX_graphics_g3d.Sorter_J
,LJ_GDX_graphics_g3d.SpawnInfluencer_EC
,LJ_GDX_graphics_g3d.SpawnShapeValue_FA
,LJ_GDX_graphics_g3d.SpawnSide_EW
,LJ_GDX_graphics_g3d.SphericalHarmonics_AN
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,LJ_TDI.Map_BO
,LJ_TDI.MapPrestigeConfig_BT
,LJ_TDI.MinedItemsTurnIntoDust_GX
,LJ_TDI.MineLegendaryItems_GV
,LJ_TDI.Miner_BU
,LJ_TDI.MinersSpawnEnemies_GZ
,LJ_TDI.Mode_IO
,LJ_TDI.Modifier_BW
,LJ_TDI.ModifierProcessor_BZ
,LJ_TDI.Module_IJ
,LJ_TDI.MoreBonusVariantsNextTime_HC
,LJ_TDI.MoveDirection_CI
,LJ_TDI.MoveSide_CJ
,LJ_TDI.MultiplyLootedItems_HE
,LJ_TDI.MultiplyMdps_HG
,LJ_TDI.NormalGame_CA
,LJ_TDI.Note_IK
,LJ_TDI.NukeOnBonusStage_HI
,LJ_TDI.OkPurchaseManager_CB
,LJ_TDI.OkSdkHandler_CC
,LJ_TDI.OnBonusStageRequirementMet_HK
,LJ_TDI.OnEnemyReachTarget_GU
,LJ_TDI.OnEnemySpawn_HB
,LJ_TDI.OnEnemySpawn_HV
,LJ_TDI.OnTowerLevelUp_GR
,LJ_TDI.OnWaveComplete_HW
,LJ_TDI.Path_CD
,LJ_TDI.PathNode_CO
,LJ_TDI.PathNotFoundForEnemyTypeException_BS
,LJ_TDI.PathSegment_CK
,LJ_TDI.Pattern_IL
,LJ_TDI.Pos_AV
,LJ_TDI.Pos_DW
,LJ_TDI.PredefinedWaveTemplate_EL
,LJ_TDI.ProbableBonus_ER
,LJ_TDI.ProbableBonusesProvider_ES
,LJ_TDI.ProductId_W
,LJ_TDI.Projectile_CP
,LJ_TDI.ProjectileTrail_CR
,LJ_TDI.Reason_BR
,LJ_TDI.ReceiveCoins_HL
,LJ_TDI.ReceiveGreenPapers_HN
,LJ_TDI.Registrable_CS
,LJ_TDI.Registry_CT
,LJ_TDI.Requirement_CY
,LJ_TDI.Research_CZ
,LJ_TDI.ResearchCategory_DD
,LJ_TDI.ResearchLevel_DB
,LJ_TDI.ResearchLink_DC
,LJ_TDI.Resource_DE
,LJ_TDI.ResourcePack_DF
,LJ_TDI.ResourcePackBitmapFont_DH
,LJ_TDI.Sample_IM
,LJ_TDI.ScheduledUpdater_DI
,LJ_TDI.Screen_DL
,LJ_TDI.SellAllTowers_HP
,LJ_TDI.SerializableListener_DM
,LJ_TDI.Serializer_BG
,LJ_TDI.Serializer_CG
,LJ_TDI.Serializer_CX
,LJ_TDI.Setup_AO
,LJ_TDI.ShakeAnimation_T
,LJ_TDI.Shape_DN
,LJ_TDI.SharpCornerSideFunction_CM
,LJ_TDI.SideFunction_CN
,LJ_TDI.SpaceTileBonus_DP
,LJ_TDI.SpawnEnemyGroup_AG
,LJ_TDI.SpawnZombiesFromBase_HR
,LJ_TDI.StaticSound_DQ
,LJ_TDI.SummonLootBoss_HT
,LJ_TDI.SystemsConfig_AN
,LJ_TDI.Threads_DR
,LJ_TDI.ThreadSafeSharedHelpers_AP
,LJ_TDI.Tile_DT
,LJ_TDI.Tower_DX
,LJ_TDI.TowersAttackSpeed_HX
,LJ_TDI.TowersDamage_HZ
,LJ_TDI.TriggerRandomAbility_IB
,LJ_TDI.Unit_EC
,LJ_TDI.UnitType_CV
,LJ_TDI.Updatable_DJ
,LJ_TDI.UpdatableConfiguration_DK
,LJ_TDI.UsableItem_BD
,LJ_TDI.UserMap_EF
,LJ_TDI.Wave_EG
,LJ_TDI.WaveProcessor_EH
,LJ_TDI.WaveProcessorFactory_EI
,LJ_TDI.WaveQuest_H
,LJ_TDI.WaveTemplate_EM
,LJ_TDI.WaveTemplates_EJ
,LJ_TDI.WavInputStream_IN
,LuaJavaInvoker.ArrayInvoker
,LuaJavaInvoker.ClassOnly
Обертка для классов с геттерами / сеттерами, методами и списком дочерних классов.
Lua получает обертку и кэширует ее в JavaClass
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
static class
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncom.badlogic.gdx.utils.IntIntMap
com.badlogic.gdx.utils.IntIntMap
invoke
(int methodSignature, JavaMember member, Object instance, Varargs args) boolean
boolean
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Field Details
-
clazz
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-
Constructor Details
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LuaJavaInvoker
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Method Details
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invoke
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getMethodIndex
public com.badlogic.gdx.utils.IntIntMap getMethodIndex()- Returns:
- method signature id -> method opcode in invoker
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getConstructorIndex
public com.badlogic.gdx.utils.IntIntMap getConstructorIndex() -
getMethods
- Returns:
- LuaString (method name) -> JavaMethod or JavaMethod.Overload
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getConstructor
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isInterface
public boolean isInterface() -
isFunctionalInterface
public boolean isFunctionalInterface() -
getFunctionalInterfaceMethodName
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