Package com.prineside.tdi2.systems
Class InputSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.InputSystem
- All Implemented Interfaces:
 com.badlogic.gdx.utils.Disposable,com.esotericsoftware.kryo.KryoSerializable
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Nested Class Summary
Nested Classes - 
Field Summary
FieldsModifier and TypeFieldDescriptionFields inherited from class com.prineside.tdi2.Registrable
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Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionbooleanvoidvoiddispose()Releases all resources of this object.voiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime, float realDeltaTime) voidvoidcom.badlogic.gdx.InputProcessorvoidПроизвести окончательную настройку системы.booleanНужно ли учитывать время выполнения update() в DebugvoidsetCustomMapInputProcessor(com.badlogic.gdx.InputProcessor inputProcessor) voidsetHotKeysEnabled(boolean enabled) voidsetup()Произвести начальную настройку системы.Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postStateRestore, updateMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, read, setRegistered, setUnregistered, write 
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Field Details
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cameraController
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listeners
 
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Constructor Details
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InputSystem
public InputSystem() 
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Method Details
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affectsGameState
public boolean affectsGameState()- Specified by:
 affectsGameStatein classGameSystem
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profileUpdate
public boolean profileUpdate()Description copied from class:GameSystemНужно ли учитывать время выполнения update() в Debug- Overrides:
 profileUpdatein classGameSystem
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getSystemName
- Specified by:
 getSystemNamein classGameSystem
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setup
public void setup()Description copied from class:GameSystemПроизвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
 setupin classGameSystem
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postSetup
public void postSetup()Description copied from class:GameSystemПроизвести окончательную настройку системы. Во время вызова, все системы загружены и установлены (setup()), все слушатели добавлены- Overrides:
 postSetupin classGameSystem
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disableInput
public void disableInput() - 
enableOnlyStage
public void enableOnlyStage() - 
enableAllInput
public void enableAllInput() - 
setCustomMapInputProcessor
public void setCustomMapInputProcessor(com.badlogic.gdx.InputProcessor inputProcessor)  - 
getInputProcessor
public com.badlogic.gdx.InputProcessor getInputProcessor() - 
getCameraController
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
 disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
 disposein classGameSystem
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setHotKeysEnabled
public void setHotKeysEnabled(boolean enabled)  - 
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime, float realDeltaTime)  
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