Package com.prineside.tdi2.systems
Class BuffSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.BuffSystem
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.esotericsoftware.kryo.KryoSerializable
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Field Summary
Modifier and TypeFieldDescriptionFields inherited from class com.prineside.tdi2.Registrable
S
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
void
dispose()
Releases all resources of this object.getProcessor
(BuffType buffType) void
read
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) void
setup()
Произвести начальную настройку системы.void
update
(float deltaTime) void
write
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postSetup, postStateRestore, profileUpdate
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered, setUnregistered
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Field Details
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P_FREEZING
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P_POISON
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P_BURN
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P_BLIZZARD
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P_ARMOR
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P_SNOWBALL
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P_REGENERATION
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P_THROW_BACK
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P_STUN
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P_BONUS_COINS
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P_BONUS_XP
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P_DEATH_EXPLOSION
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P_CHAIN_REACTION
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P_VULNERABILITY
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P_INVULNERABILITY
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P_SLIPPING
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P_NO_DAMAGE
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P_NO_BONUS_SYSTEM_POINTS
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Constructor Details
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BuffSystem
public BuffSystem()
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) - Specified by:
write
in interfacecom.esotericsoftware.kryo.KryoSerializable
- Overrides:
write
in classRegistrable
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read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) - Specified by:
read
in interfacecom.esotericsoftware.kryo.KryoSerializable
- Overrides:
read
in classRegistrable
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affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameState
in classGameSystem
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setup
public void setup()Description copied from class:GameSystem
Произвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
setup
in classGameSystem
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getProcessor
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update
public void update(float deltaTime) - Overrides:
update
in classGameSystem
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getSystemName
- Specified by:
getSystemName
in classGameSystem
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.Disposable
Releases all resources of this object.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classGameSystem
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