Package com.prineside.tdi2.systems
Class AbilitySystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.AbilitySystem
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,com.esotericsoftware.kryo.KryoSerializable
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Nested Class Summary
Nested Classes -
Field Summary
FieldsFields inherited from class com.prineside.tdi2.Registrable
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaddAbilityCharges(int idx, int cnt) booleanvoidПри повторном нажатии на кнопку навыка (отменить применение)voiddispose()Releases all resources of this object.voiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) voiddrawBatchAdditive(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) intintgetAvailableAbilities(int idx) intgetAvailableAbilities(AbilityType abilityType) intintgetEnergyCost(AbilityType abilityType) floatintfloatvoidПроизвести окончательную настройку системы.voidread(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) voidregisterAndConfigure(Ability ability, int x, int y, double mdps) voidsetup()Произвести начальную настройку системы.startAbility(Ability ability) startAbility(AbilityType abilityType, int x, int y, double mdps) voidstartUsingAbility(AbilityType abilityType) При нажатии на кнопку навыкаvoidupdate(float deltaTime) voidwrite(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postStateRestore, profileUpdateMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered, setUnregistered
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Field Details
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activeAbilities
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abilitiesConfiguration
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abilitiesUsed
public int[] abilitiesUsed -
listeners
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Constructor Details
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AbilitySystem
public AbilitySystem()
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) - Specified by:
writein interfacecom.esotericsoftware.kryo.KryoSerializable- Overrides:
writein classRegistrable
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read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) - Specified by:
readin interfacecom.esotericsoftware.kryo.KryoSerializable- Overrides:
readin classRegistrable
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affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameStatein classGameSystem
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setup
public void setup()Description copied from class:GameSystemПроизвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
setupin classGameSystem
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postSetup
public void postSetup()Description copied from class:GameSystemПроизвести окончательную настройку системы. Во время вызова, все системы загружены и установлены (setup()), все слушатели добавлены- Overrides:
postSetupin classGameSystem
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getAbilitySlotCount
public int getAbilitySlotCount() -
getUiCurrentlyUsingAbility
- Returns:
- null, если не выделена
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startUsingAbility
При нажатии на кнопку навыка -
cancelUsingAbility
public void cancelUsingAbility()При повторном нажатии на кнопку навыка (отменить применение) -
getEnergy
public int getEnergy() -
getNextEnergyGenerationTime
public float getNextEnergyGenerationTime() -
getAvailableAbilities
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getAvailableAbilities
public int getAvailableAbilities(int idx) -
addAbilityCharges
public void addAbilityCharges(int idx, int cnt) -
startAbility
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startAbility
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registerAndConfigure
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getEnergyCost
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update
public void update(float deltaTime) - Overrides:
updatein classGameSystem
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getSystemName
- Specified by:
getSystemNamein classGameSystem
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getMaxEnergy
public int getMaxEnergy() -
getEnergyRegenerationTime
public float getEnergyRegenerationTime() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) -
drawBatchAdditive
public void drawBatchAdditive(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) -
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classGameSystem
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