Class RenderingManager

java.lang.Object
com.prineside.tdi2.Manager.ManagerAdapter
com.prineside.tdi2.managers.RenderingManager
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Manager

public class RenderingManager extends Manager.ManagerAdapter
  • Field Details

    • shapeRenderer

      public final com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer
    • batch

      public final com.badlogic.gdx.graphics.g2d.SpriteBatch batch
    • modelBatch

      public final com.badlogic.gdx.graphics.g3d.ModelBatch modelBatch
  • Constructor Details

    • RenderingManager

      public RenderingManager()
  • Method Details

    • preRender

      public void preRender(float deltaTime)
      Description copied from interface: Manager
      Вызывается перед любыми обновлениями и отрисовками экранов и систем
      Specified by:
      preRender in interface Manager
      Overrides:
      preRender in class Manager.ManagerAdapter
    • resetTransformState

      public void resetTransformState()
    • dispose

      public void dispose()
      Description copied from interface: com.badlogic.gdx.utils.Disposable
      Releases all resources of this object.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class Manager.ManagerAdapter
    • setBatchAdditiveBlending

      public static void setBatchAdditiveBlending(com.badlogic.gdx.graphics.g2d.Batch batch, boolean additive)
    • isAdditiveBatch

      public static boolean isAdditiveBatch(com.badlogic.gdx.graphics.g2d.Batch batch)
    • prepareBatch

      public static <T extends com.badlogic.gdx.graphics.g2d.Batch> T prepareBatch(T batch, boolean additive)
      Prepare batch - set blending mode, call begin() if not drawing yet, set white color
    • stopAnyBatchDrawing

      public void stopAnyBatchDrawing()
    • createDefaultShader

      public static com.badlogic.gdx.graphics.glutils.ShaderProgram createDefaultShader()