Class LJ_GDX_graphics.GL30_J.LIP

java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics.GL30_J.LIP
All Implemented Interfaces:
com.badlogic.gdx.graphics.GL20, com.badlogic.gdx.graphics.GL30, com.esotericsoftware.kryo.KryoSerializable
Enclosing class:
LJ_GDX_graphics.GL30_J

public static class LJ_GDX_graphics.GL30_J.LIP extends InterfaceProxy implements com.badlogic.gdx.graphics.GL30
  • Field Summary

    Fields inherited from class com.prineside.luaj.mapping.InterfaceProxy

    luaObj

    Fields inherited from interface com.badlogic.gdx.graphics.GL20

    GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO

    Fields inherited from interface com.badlogic.gdx.graphics.GL30

    GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     
    void
    glAttachShader(int p1, int p2)
     
    void
    glBeginQuery(int p1, int p2)
     
    void
     
    void
    glBindAttribLocation(int p1, int p2, String p3)
     
    void
    glBindBuffer(int p1, int p2)
     
    void
    glBindBufferBase(int p1, int p2, int p3)
     
    void
    glBindBufferRange(int p1, int p2, int p3, int p4, int p5)
     
    void
    glBindFramebuffer(int p1, int p2)
     
    void
    glBindRenderbuffer(int p1, int p2)
     
    void
    glBindSampler(int p1, int p2)
     
    void
    glBindTexture(int p1, int p2)
     
    void
    glBindTransformFeedback(int p1, int p2)
     
    void
     
    void
    glBlendColor(float p1, float p2, float p3, float p4)
     
    void
     
    void
    glBlendEquationSeparate(int p1, int p2)
     
    void
    glBlendFunc(int p1, int p2)
     
    void
    glBlendFuncSeparate(int p1, int p2, int p3, int p4)
     
    void
    glBlitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10)
     
    void
    glBufferData(int p1, int p2, Buffer p3, int p4)
     
    void
    glBufferSubData(int p1, int p2, int p3, Buffer p4)
     
    int
     
    void
    glClear(int p1)
     
    void
    glClearBufferfi(int p1, int p2, float p3, int p4)
     
    void
    glClearBufferfv(int p1, int p2, FloatBuffer p3)
     
    void
    glClearBufferiv(int p1, int p2, IntBuffer p3)
     
    void
    glClearBufferuiv(int p1, int p2, IntBuffer p3)
     
    void
    glClearColor(float p1, float p2, float p3, float p4)
     
    void
    glClearDepthf(float p1)
     
    void
     
    void
    glColorMask(boolean p1, boolean p2, boolean p3, boolean p4)
     
    void
     
    void
    glCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8)
     
    void
    glCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
     
    void
    glCopyBufferSubData(int p1, int p2, int p3, int p4, int p5)
     
    void
    glCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
     
    void
    glCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
     
    void
    glCopyTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9)
     
    int
     
    int
     
    void
    glCullFace(int p1)
     
    void
     
    void
     
    void
     
    void
     
    void
     
    void
    glDeleteQueries(int p1, int[] p2, int p3)
     
    void
     
    void
     
    void
     
    void
    glDeleteSamplers(int p1, int[] p2, int p3)
     
    void
     
    void
     
    void
     
    void
     
    void
    glDeleteTransformFeedbacks(int p1, int[] p2, int p3)
     
    void
     
    void
    glDeleteVertexArrays(int p1, int[] p2, int p3)
     
    void
     
    void
    glDepthFunc(int p1)
     
    void
    glDepthMask(boolean p1)
     
    void
    glDepthRangef(float p1, float p2)
     
    void
    glDetachShader(int p1, int p2)
     
    void
    glDisable(int p1)
     
    void
     
    void
    glDrawArrays(int p1, int p2, int p3)
     
    void
    glDrawArraysInstanced(int p1, int p2, int p3, int p4)
     
    void
    glDrawBuffers(int p1, IntBuffer p2)
     
    void
    glDrawElements(int p1, int p2, int p3, int p4)
     
    void
    glDrawElements(int p1, int p2, int p3, Buffer p4)
    Not fully supported with GWT backend: indices content is ignored, only buffer position is used.
    void
    glDrawElementsInstanced(int p1, int p2, int p3, int p4, int p5)
     
    void
    glDrawRangeElements(int p1, int p2, int p3, int p4, int p5, int p6)
     
    void
    glDrawRangeElements(int p1, int p2, int p3, int p4, int p5, Buffer p6)
     
    void
    glEnable(int p1)
     
    void
     
    void
    glEndQuery(int p1)
     
    void
     
    void
     
    void
     
    void
    glFlushMappedBufferRange(int p1, int p2, int p3)
     
    void
    glFramebufferRenderbuffer(int p1, int p2, int p3, int p4)
     
    void
    glFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5)
     
    void
    glFramebufferTextureLayer(int p1, int p2, int p3, int p4, int p5)
     
    void
    glFrontFace(int p1)
     
    int
     
    void
    glGenBuffers(int p1, IntBuffer p2)
     
    void
     
    int
     
    void
     
    void
    glGenQueries(int p1, int[] p2, int p3)
     
    void
    glGenQueries(int p1, IntBuffer p2)
     
    int
     
    void
     
    void
    glGenSamplers(int p1, int[] p2, int p3)
     
    void
    glGenSamplers(int p1, IntBuffer p2)
     
    int
     
    void
    glGenTextures(int p1, IntBuffer p2)
     
    void
    glGenTransformFeedbacks(int p1, int[] p2, int p3)
     
    void
     
    void
    glGenVertexArrays(int p1, int[] p2, int p3)
     
    void
     
    glGetActiveAttrib(int p1, int p2, IntBuffer p3, IntBuffer p4)
     
    glGetActiveUniform(int p1, int p2, IntBuffer p3, IntBuffer p4)
     
    void
    glGetActiveUniformBlockiv(int p1, int p2, int p3, IntBuffer p4)
     
    glGetActiveUniformBlockName(int p1, int p2)
     
    void
    glGetActiveUniformBlockName(int p1, int p2, Buffer p3, Buffer p4)
     
    void
    glGetActiveUniformsiv(int p1, int p2, IntBuffer p3, int p4, IntBuffer p5)
     
    void
    glGetAttachedShaders(int p1, int p2, Buffer p3, IntBuffer p4)
     
    int
     
    void
    glGetBooleanv(int p1, Buffer p2)
     
    void
    glGetBufferParameteri64v(int p1, int p2, LongBuffer p3)
     
    void
    glGetBufferParameteriv(int p1, int p2, IntBuffer p3)
     
    glGetBufferPointerv(int p1, int p2)
     
    int
     
    void
    glGetFloatv(int p1, FloatBuffer p2)
     
    int
     
    void
    glGetFramebufferAttachmentParameteriv(int p1, int p2, int p3, IntBuffer p4)
     
    void
     
    void
    glGetIntegerv(int p1, IntBuffer p2)
     
     
    void
    glGetProgramiv(int p1, int p2, IntBuffer p3)
     
    void
    glGetQueryiv(int p1, int p2, IntBuffer p3)
     
    void
    glGetQueryObjectuiv(int p1, int p2, IntBuffer p3)
     
    void
     
    void
    glGetSamplerParameterfv(int p1, int p2, FloatBuffer p3)
     
    void
    glGetSamplerParameteriv(int p1, int p2, IntBuffer p3)
     
     
    void
    glGetShaderiv(int p1, int p2, IntBuffer p3)
     
    void
    glGetShaderPrecisionFormat(int p1, int p2, IntBuffer p3, IntBuffer p4)
     
    glGetString(int p1)
     
    glGetStringi(int p1, int p2)
     
    void
    glGetTexParameterfv(int p1, int p2, FloatBuffer p3)
     
    void
    glGetTexParameteriv(int p1, int p2, IntBuffer p3)
     
    int
     
    void
    glGetUniformfv(int p1, int p2, FloatBuffer p3)
     
    void
    glGetUniformIndices(int p1, String[] p2, IntBuffer p3)
     
    void
    glGetUniformiv(int p1, int p2, IntBuffer p3)
     
    int
     
    void
    glGetUniformuiv(int p1, int p2, IntBuffer p3)
     
    void
    glGetVertexAttribfv(int p1, int p2, FloatBuffer p3)
     
    void
    glGetVertexAttribIiv(int p1, int p2, IntBuffer p3)
     
    void
    glGetVertexAttribIuiv(int p1, int p2, IntBuffer p3)
     
    void
    glGetVertexAttribiv(int p1, int p2, IntBuffer p3)
     
    void
    glGetVertexAttribPointerv(int p1, int p2, Buffer p3)
     
    void
    glHint(int p1, int p2)
     
    void
    glInvalidateFramebuffer(int p1, int p2, IntBuffer p3)
     
    void
    glInvalidateSubFramebuffer(int p1, int p2, IntBuffer p3, int p4, int p5, int p6, int p7)
     
    boolean
    glIsBuffer(int p1)
     
    boolean
    glIsEnabled(int p1)
     
    boolean
     
    boolean
    glIsProgram(int p1)
     
    boolean
    glIsQuery(int p1)
     
    boolean
     
    boolean
    glIsSampler(int p1)
     
    boolean
    glIsShader(int p1)
     
    boolean
    glIsTexture(int p1)
     
    boolean
     
    boolean
     
    void
    glLineWidth(float p1)
     
    void
    glLinkProgram(int p1)
     
    glMapBufferRange(int p1, int p2, int p3, int p4)
     
    void
     
    void
    glPixelStorei(int p1, int p2)
     
    void
    glPolygonOffset(float p1, float p2)
     
    void
    glProgramParameteri(int p1, int p2, int p3)
     
    void
    glReadBuffer(int p1)
     
    void
    glReadPixels(int p1, int p2, int p3, int p4, int p5, int p6, Buffer p7)
     
    void
     
    void
    glRenderbufferStorage(int p1, int p2, int p3, int p4)
     
    void
    glRenderbufferStorageMultisample(int p1, int p2, int p3, int p4, int p5)
     
    void
     
    void
    glSampleCoverage(float p1, boolean p2)
     
    void
    glSamplerParameterf(int p1, int p2, float p3)
     
    void
    glSamplerParameterfv(int p1, int p2, FloatBuffer p3)
     
    void
    glSamplerParameteri(int p1, int p2, int p3)
     
    void
    glSamplerParameteriv(int p1, int p2, IntBuffer p3)
     
    void
    glScissor(int p1, int p2, int p3, int p4)
     
    void
    glShaderBinary(int p1, IntBuffer p2, int p3, Buffer p4, int p5)
     
    void
    glShaderSource(int p1, String p2)
     
    void
    glStencilFunc(int p1, int p2, int p3)
     
    void
    glStencilFuncSeparate(int p1, int p2, int p3, int p4)
     
    void
    glStencilMask(int p1)
     
    void
    glStencilMaskSeparate(int p1, int p2)
     
    void
    glStencilOp(int p1, int p2, int p3)
     
    void
    glStencilOpSeparate(int p1, int p2, int p3, int p4)
     
    void
    glTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9)
     
    void
    glTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
     
    void
    glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10)
     
    void
    glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, Buffer p10)
     
    void
    glTexParameterf(int p1, int p2, float p3)
     
    void
    glTexParameterfv(int p1, int p2, FloatBuffer p3)
     
    void
    glTexParameteri(int p1, int p2, int p3)
     
    void
    glTexParameteriv(int p1, int p2, IntBuffer p3)
     
    void
    glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9)
     
    void
    glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
     
    void
    glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11)
     
    void
    glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, Buffer p11)
     
    void
    glTransformFeedbackVaryings(int p1, String[] p2, int p3)
     
    void
    glUniform1f(int p1, float p2)
     
    void
    glUniform1fv(int p1, int p2, float[] p3, int p4)
     
    void
    glUniform1fv(int p1, int p2, FloatBuffer p3)
     
    void
    glUniform1i(int p1, int p2)
     
    void
    glUniform1iv(int p1, int p2, int[] p3, int p4)
     
    void
    glUniform1iv(int p1, int p2, IntBuffer p3)
     
    void
    glUniform1uiv(int p1, int p2, IntBuffer p3)
     
    void
    glUniform2f(int p1, float p2, float p3)
     
    void
    glUniform2fv(int p1, int p2, float[] p3, int p4)
     
    void
    glUniform2fv(int p1, int p2, FloatBuffer p3)
     
    void
    glUniform2i(int p1, int p2, int p3)
     
    void
    glUniform2iv(int p1, int p2, int[] p3, int p4)
     
    void
    glUniform2iv(int p1, int p2, IntBuffer p3)
     
    void
    glUniform3f(int p1, float p2, float p3, float p4)
     
    void
    glUniform3fv(int p1, int p2, float[] p3, int p4)
     
    void
    glUniform3fv(int p1, int p2, FloatBuffer p3)
     
    void
    glUniform3i(int p1, int p2, int p3, int p4)
     
    void
    glUniform3iv(int p1, int p2, int[] p3, int p4)
     
    void
    glUniform3iv(int p1, int p2, IntBuffer p3)
     
    void
    glUniform3uiv(int p1, int p2, IntBuffer p3)
     
    void
    glUniform4f(int p1, float p2, float p3, float p4, float p5)
     
    void
    glUniform4fv(int p1, int p2, float[] p3, int p4)
     
    void
    glUniform4fv(int p1, int p2, FloatBuffer p3)
     
    void
    glUniform4i(int p1, int p2, int p3, int p4, int p5)
     
    void
    glUniform4iv(int p1, int p2, int[] p3, int p4)
     
    void
    glUniform4iv(int p1, int p2, IntBuffer p3)
     
    void
    glUniform4uiv(int p1, int p2, IntBuffer p3)
     
    void
    glUniformBlockBinding(int p1, int p2, int p3)
     
    void
    glUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5)
     
    void
    glUniformMatrix2fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix2x3fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix2x4fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5)
     
    void
    glUniformMatrix3fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix3x2fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix3x4fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5)
     
    void
    glUniformMatrix4fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix4x2fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    void
    glUniformMatrix4x3fv(int p1, int p2, boolean p3, FloatBuffer p4)
     
    boolean
    glUnmapBuffer(int p1)
     
    void
    glUseProgram(int p1)
     
    void
     
    void
    glVertexAttrib1f(int p1, float p2)
     
    void
     
    void
    glVertexAttrib2f(int p1, float p2, float p3)
     
    void
     
    void
    glVertexAttrib3f(int p1, float p2, float p3, float p4)
     
    void
     
    void
    glVertexAttrib4f(int p1, float p2, float p3, float p4, float p5)
     
    void
     
    void
    glVertexAttribDivisor(int p1, int p2)
     
    void
    glVertexAttribI4i(int p1, int p2, int p3, int p4, int p5)
     
    void
    glVertexAttribI4ui(int p1, int p2, int p3, int p4, int p5)
     
    void
    glVertexAttribIPointer(int p1, int p2, int p3, int p4, int p5)
     
    void
    glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6)
     
    void
    glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, Buffer p6)
    In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.
    void
    glViewport(int p1, int p2, int p3, int p4)
     

    Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy

    getLuaObj, read, write

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • glActiveTexture

      public void glActiveTexture(int p1)
      Specified by:
      glActiveTexture in interface com.badlogic.gdx.graphics.GL20
    • glAttachShader

      public void glAttachShader(int p1, int p2)
      Specified by:
      glAttachShader in interface com.badlogic.gdx.graphics.GL20
    • glBeginQuery

      public void glBeginQuery(int p1, int p2)
      Specified by:
      glBeginQuery in interface com.badlogic.gdx.graphics.GL30
    • glBeginTransformFeedback

      public void glBeginTransformFeedback(int p1)
      Specified by:
      glBeginTransformFeedback in interface com.badlogic.gdx.graphics.GL30
    • glBindAttribLocation

      public void glBindAttribLocation(int p1, int p2, String p3)
      Specified by:
      glBindAttribLocation in interface com.badlogic.gdx.graphics.GL20
    • glBindBuffer

      public void glBindBuffer(int p1, int p2)
      Specified by:
      glBindBuffer in interface com.badlogic.gdx.graphics.GL20
    • glBindBufferBase

      public void glBindBufferBase(int p1, int p2, int p3)
      Specified by:
      glBindBufferBase in interface com.badlogic.gdx.graphics.GL30
    • glBindBufferRange

      public void glBindBufferRange(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glBindBufferRange in interface com.badlogic.gdx.graphics.GL30
    • glBindFramebuffer

      public void glBindFramebuffer(int p1, int p2)
      Specified by:
      glBindFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glBindRenderbuffer

      public void glBindRenderbuffer(int p1, int p2)
      Specified by:
      glBindRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glBindSampler

      public void glBindSampler(int p1, int p2)
      Specified by:
      glBindSampler in interface com.badlogic.gdx.graphics.GL30
    • glBindTexture

      public void glBindTexture(int p1, int p2)
      Specified by:
      glBindTexture in interface com.badlogic.gdx.graphics.GL20
    • glBindTransformFeedback

      public void glBindTransformFeedback(int p1, int p2)
      Specified by:
      glBindTransformFeedback in interface com.badlogic.gdx.graphics.GL30
    • glBindVertexArray

      public void glBindVertexArray(int p1)
      Specified by:
      glBindVertexArray in interface com.badlogic.gdx.graphics.GL30
    • glBlendColor

      public void glBlendColor(float p1, float p2, float p3, float p4)
      Specified by:
      glBlendColor in interface com.badlogic.gdx.graphics.GL20
    • glBlendEquation

      public void glBlendEquation(int p1)
      Specified by:
      glBlendEquation in interface com.badlogic.gdx.graphics.GL20
    • glBlendEquationSeparate

      public void glBlendEquationSeparate(int p1, int p2)
      Specified by:
      glBlendEquationSeparate in interface com.badlogic.gdx.graphics.GL20
    • glBlendFunc

      public void glBlendFunc(int p1, int p2)
      Specified by:
      glBlendFunc in interface com.badlogic.gdx.graphics.GL20
    • glBlendFuncSeparate

      public void glBlendFuncSeparate(int p1, int p2, int p3, int p4)
      Specified by:
      glBlendFuncSeparate in interface com.badlogic.gdx.graphics.GL20
    • glBlitFramebuffer

      public void glBlitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10)
      Specified by:
      glBlitFramebuffer in interface com.badlogic.gdx.graphics.GL30
    • glBufferData

      public void glBufferData(int p1, int p2, Buffer p3, int p4)
      Specified by:
      glBufferData in interface com.badlogic.gdx.graphics.GL20
    • glBufferSubData

      public void glBufferSubData(int p1, int p2, int p3, Buffer p4)
      Specified by:
      glBufferSubData in interface com.badlogic.gdx.graphics.GL20
    • glCheckFramebufferStatus

      public int glCheckFramebufferStatus(int p1)
      Specified by:
      glCheckFramebufferStatus in interface com.badlogic.gdx.graphics.GL20
    • glClear

      public void glClear(int p1)
      Specified by:
      glClear in interface com.badlogic.gdx.graphics.GL20
    • glClearBufferfi

      public void glClearBufferfi(int p1, int p2, float p3, int p4)
      Specified by:
      glClearBufferfi in interface com.badlogic.gdx.graphics.GL30
    • glClearBufferfv

      public void glClearBufferfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glClearBufferfv in interface com.badlogic.gdx.graphics.GL30
    • glClearBufferiv

      public void glClearBufferiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glClearBufferiv in interface com.badlogic.gdx.graphics.GL30
    • glClearBufferuiv

      public void glClearBufferuiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glClearBufferuiv in interface com.badlogic.gdx.graphics.GL30
    • glClearColor

      public void glClearColor(float p1, float p2, float p3, float p4)
      Specified by:
      glClearColor in interface com.badlogic.gdx.graphics.GL20
    • glClearDepthf

      public void glClearDepthf(float p1)
      Specified by:
      glClearDepthf in interface com.badlogic.gdx.graphics.GL20
    • glClearStencil

      public void glClearStencil(int p1)
      Specified by:
      glClearStencil in interface com.badlogic.gdx.graphics.GL20
    • glColorMask

      public void glColorMask(boolean p1, boolean p2, boolean p3, boolean p4)
      Specified by:
      glColorMask in interface com.badlogic.gdx.graphics.GL20
    • glCompileShader

      public void glCompileShader(int p1)
      Specified by:
      glCompileShader in interface com.badlogic.gdx.graphics.GL20
    • glCompressedTexImage2D

      public void glCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8)
      Specified by:
      glCompressedTexImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCompressedTexSubImage2D

      public void glCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
      Specified by:
      glCompressedTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCopyBufferSubData

      public void glCopyBufferSubData(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glCopyBufferSubData in interface com.badlogic.gdx.graphics.GL30
    • glCopyTexImage2D

      public void glCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
      Specified by:
      glCopyTexImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCopyTexSubImage2D

      public void glCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
      Specified by:
      glCopyTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
    • glCopyTexSubImage3D

      public void glCopyTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9)
      Specified by:
      glCopyTexSubImage3D in interface com.badlogic.gdx.graphics.GL30
    • glCreateProgram

      public int glCreateProgram()
      Specified by:
      glCreateProgram in interface com.badlogic.gdx.graphics.GL20
    • glCreateShader

      public int glCreateShader(int p1)
      Specified by:
      glCreateShader in interface com.badlogic.gdx.graphics.GL20
    • glCullFace

      public void glCullFace(int p1)
      Specified by:
      glCullFace in interface com.badlogic.gdx.graphics.GL20
    • glDeleteBuffer

      public void glDeleteBuffer(int p1)
      Specified by:
      glDeleteBuffer in interface com.badlogic.gdx.graphics.GL20
    • glDeleteBuffers

      public void glDeleteBuffers(int p1, IntBuffer p2)
      Specified by:
      glDeleteBuffers in interface com.badlogic.gdx.graphics.GL20
    • glDeleteFramebuffer

      public void glDeleteFramebuffer(int p1)
      Specified by:
      glDeleteFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glDeleteFramebuffers

      public void glDeleteFramebuffers(int p1, IntBuffer p2)
      Specified by:
      glDeleteFramebuffers in interface com.badlogic.gdx.graphics.GL20
    • glDeleteProgram

      public void glDeleteProgram(int p1)
      Specified by:
      glDeleteProgram in interface com.badlogic.gdx.graphics.GL20
    • glDeleteQueries

      public void glDeleteQueries(int p1, IntBuffer p2)
      Specified by:
      glDeleteQueries in interface com.badlogic.gdx.graphics.GL30
    • glDeleteQueries

      public void glDeleteQueries(int p1, int[] p2, int p3)
      Specified by:
      glDeleteQueries in interface com.badlogic.gdx.graphics.GL30
    • glDeleteRenderbuffer

      public void glDeleteRenderbuffer(int p1)
      Specified by:
      glDeleteRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glDeleteRenderbuffers

      public void glDeleteRenderbuffers(int p1, IntBuffer p2)
      Specified by:
      glDeleteRenderbuffers in interface com.badlogic.gdx.graphics.GL20
    • glDeleteSamplers

      public void glDeleteSamplers(int p1, IntBuffer p2)
      Specified by:
      glDeleteSamplers in interface com.badlogic.gdx.graphics.GL30
    • glDeleteSamplers

      public void glDeleteSamplers(int p1, int[] p2, int p3)
      Specified by:
      glDeleteSamplers in interface com.badlogic.gdx.graphics.GL30
    • glDeleteShader

      public void glDeleteShader(int p1)
      Specified by:
      glDeleteShader in interface com.badlogic.gdx.graphics.GL20
    • glDeleteTexture

      public void glDeleteTexture(int p1)
      Specified by:
      glDeleteTexture in interface com.badlogic.gdx.graphics.GL20
    • glDeleteTextures

      public void glDeleteTextures(int p1, IntBuffer p2)
      Specified by:
      glDeleteTextures in interface com.badlogic.gdx.graphics.GL20
    • glDeleteTransformFeedbacks

      public void glDeleteTransformFeedbacks(int p1, IntBuffer p2)
      Specified by:
      glDeleteTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
    • glDeleteTransformFeedbacks

      public void glDeleteTransformFeedbacks(int p1, int[] p2, int p3)
      Specified by:
      glDeleteTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
    • glDeleteVertexArrays

      public void glDeleteVertexArrays(int p1, IntBuffer p2)
      Specified by:
      glDeleteVertexArrays in interface com.badlogic.gdx.graphics.GL30
    • glDeleteVertexArrays

      public void glDeleteVertexArrays(int p1, int[] p2, int p3)
      Specified by:
      glDeleteVertexArrays in interface com.badlogic.gdx.graphics.GL30
    • glDepthFunc

      public void glDepthFunc(int p1)
      Specified by:
      glDepthFunc in interface com.badlogic.gdx.graphics.GL20
    • glDepthMask

      public void glDepthMask(boolean p1)
      Specified by:
      glDepthMask in interface com.badlogic.gdx.graphics.GL20
    • glDepthRangef

      public void glDepthRangef(float p1, float p2)
      Specified by:
      glDepthRangef in interface com.badlogic.gdx.graphics.GL20
    • glDetachShader

      public void glDetachShader(int p1, int p2)
      Specified by:
      glDetachShader in interface com.badlogic.gdx.graphics.GL20
    • glDisable

      public void glDisable(int p1)
      Specified by:
      glDisable in interface com.badlogic.gdx.graphics.GL20
    • glDisableVertexAttribArray

      public void glDisableVertexAttribArray(int p1)
      Specified by:
      glDisableVertexAttribArray in interface com.badlogic.gdx.graphics.GL20
    • glDrawArrays

      public void glDrawArrays(int p1, int p2, int p3)
      Specified by:
      glDrawArrays in interface com.badlogic.gdx.graphics.GL20
    • glDrawArraysInstanced

      public void glDrawArraysInstanced(int p1, int p2, int p3, int p4)
      Specified by:
      glDrawArraysInstanced in interface com.badlogic.gdx.graphics.GL30
    • glDrawBuffers

      public void glDrawBuffers(int p1, IntBuffer p2)
      Specified by:
      glDrawBuffers in interface com.badlogic.gdx.graphics.GL30
    • glDrawElements

      public void glDrawElements(int p1, int p2, int p3, int p4)
      Specified by:
      glDrawElements in interface com.badlogic.gdx.graphics.GL20
    • glDrawElements

      public void glDrawElements(int p1, int p2, int p3, Buffer p4)
      Description copied from interface: com.badlogic.gdx.graphics.GL20
      Not fully supported with GWT backend: indices content is ignored, only buffer position is used.
      Specified by:
      glDrawElements in interface com.badlogic.gdx.graphics.GL20
    • glDrawElementsInstanced

      public void glDrawElementsInstanced(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glDrawElementsInstanced in interface com.badlogic.gdx.graphics.GL30
    • glDrawRangeElements

      public void glDrawRangeElements(int p1, int p2, int p3, int p4, int p5, int p6)
      Specified by:
      glDrawRangeElements in interface com.badlogic.gdx.graphics.GL30
    • glDrawRangeElements

      public void glDrawRangeElements(int p1, int p2, int p3, int p4, int p5, Buffer p6)
      Specified by:
      glDrawRangeElements in interface com.badlogic.gdx.graphics.GL30
    • glEnable

      public void glEnable(int p1)
      Specified by:
      glEnable in interface com.badlogic.gdx.graphics.GL20
    • glEnableVertexAttribArray

      public void glEnableVertexAttribArray(int p1)
      Specified by:
      glEnableVertexAttribArray in interface com.badlogic.gdx.graphics.GL20
    • glEndQuery

      public void glEndQuery(int p1)
      Specified by:
      glEndQuery in interface com.badlogic.gdx.graphics.GL30
    • glEndTransformFeedback

      public void glEndTransformFeedback()
      Specified by:
      glEndTransformFeedback in interface com.badlogic.gdx.graphics.GL30
    • glFinish

      public void glFinish()
      Specified by:
      glFinish in interface com.badlogic.gdx.graphics.GL20
    • glFlush

      public void glFlush()
      Specified by:
      glFlush in interface com.badlogic.gdx.graphics.GL20
    • glFlushMappedBufferRange

      public void glFlushMappedBufferRange(int p1, int p2, int p3)
      Specified by:
      glFlushMappedBufferRange in interface com.badlogic.gdx.graphics.GL30
    • glFramebufferRenderbuffer

      public void glFramebufferRenderbuffer(int p1, int p2, int p3, int p4)
      Specified by:
      glFramebufferRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glFramebufferTexture2D

      public void glFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glFramebufferTexture2D in interface com.badlogic.gdx.graphics.GL20
    • glFramebufferTextureLayer

      public void glFramebufferTextureLayer(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glFramebufferTextureLayer in interface com.badlogic.gdx.graphics.GL30
    • glFrontFace

      public void glFrontFace(int p1)
      Specified by:
      glFrontFace in interface com.badlogic.gdx.graphics.GL20
    • glGenBuffer

      public int glGenBuffer()
      Specified by:
      glGenBuffer in interface com.badlogic.gdx.graphics.GL20
    • glGenBuffers

      public void glGenBuffers(int p1, IntBuffer p2)
      Specified by:
      glGenBuffers in interface com.badlogic.gdx.graphics.GL20
    • glGenFramebuffer

      public int glGenFramebuffer()
      Specified by:
      glGenFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glGenFramebuffers

      public void glGenFramebuffers(int p1, IntBuffer p2)
      Specified by:
      glGenFramebuffers in interface com.badlogic.gdx.graphics.GL20
    • glGenQueries

      public void glGenQueries(int p1, IntBuffer p2)
      Specified by:
      glGenQueries in interface com.badlogic.gdx.graphics.GL30
    • glGenQueries

      public void glGenQueries(int p1, int[] p2, int p3)
      Specified by:
      glGenQueries in interface com.badlogic.gdx.graphics.GL30
    • glGenRenderbuffer

      public int glGenRenderbuffer()
      Specified by:
      glGenRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glGenRenderbuffers

      public void glGenRenderbuffers(int p1, IntBuffer p2)
      Specified by:
      glGenRenderbuffers in interface com.badlogic.gdx.graphics.GL20
    • glGenSamplers

      public void glGenSamplers(int p1, IntBuffer p2)
      Specified by:
      glGenSamplers in interface com.badlogic.gdx.graphics.GL30
    • glGenSamplers

      public void glGenSamplers(int p1, int[] p2, int p3)
      Specified by:
      glGenSamplers in interface com.badlogic.gdx.graphics.GL30
    • glGenTexture

      public int glGenTexture()
      Specified by:
      glGenTexture in interface com.badlogic.gdx.graphics.GL20
    • glGenTextures

      public void glGenTextures(int p1, IntBuffer p2)
      Specified by:
      glGenTextures in interface com.badlogic.gdx.graphics.GL20
    • glGenTransformFeedbacks

      public void glGenTransformFeedbacks(int p1, IntBuffer p2)
      Specified by:
      glGenTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
    • glGenTransformFeedbacks

      public void glGenTransformFeedbacks(int p1, int[] p2, int p3)
      Specified by:
      glGenTransformFeedbacks in interface com.badlogic.gdx.graphics.GL30
    • glGenVertexArrays

      public void glGenVertexArrays(int p1, IntBuffer p2)
      Specified by:
      glGenVertexArrays in interface com.badlogic.gdx.graphics.GL30
    • glGenVertexArrays

      public void glGenVertexArrays(int p1, int[] p2, int p3)
      Specified by:
      glGenVertexArrays in interface com.badlogic.gdx.graphics.GL30
    • glGenerateMipmap

      public void glGenerateMipmap(int p1)
      Specified by:
      glGenerateMipmap in interface com.badlogic.gdx.graphics.GL20
    • glGetActiveAttrib

      public String glGetActiveAttrib(int p1, int p2, IntBuffer p3, IntBuffer p4)
      Specified by:
      glGetActiveAttrib in interface com.badlogic.gdx.graphics.GL20
    • glGetActiveUniform

      public String glGetActiveUniform(int p1, int p2, IntBuffer p3, IntBuffer p4)
      Specified by:
      glGetActiveUniform in interface com.badlogic.gdx.graphics.GL20
    • glGetActiveUniformBlockName

      public String glGetActiveUniformBlockName(int p1, int p2)
      Specified by:
      glGetActiveUniformBlockName in interface com.badlogic.gdx.graphics.GL30
    • glGetActiveUniformBlockName

      public void glGetActiveUniformBlockName(int p1, int p2, Buffer p3, Buffer p4)
      Specified by:
      glGetActiveUniformBlockName in interface com.badlogic.gdx.graphics.GL30
    • glGetActiveUniformBlockiv

      public void glGetActiveUniformBlockiv(int p1, int p2, int p3, IntBuffer p4)
      Specified by:
      glGetActiveUniformBlockiv in interface com.badlogic.gdx.graphics.GL30
    • glGetActiveUniformsiv

      public void glGetActiveUniformsiv(int p1, int p2, IntBuffer p3, int p4, IntBuffer p5)
      Specified by:
      glGetActiveUniformsiv in interface com.badlogic.gdx.graphics.GL30
    • glGetAttachedShaders

      public void glGetAttachedShaders(int p1, int p2, Buffer p3, IntBuffer p4)
      Specified by:
      glGetAttachedShaders in interface com.badlogic.gdx.graphics.GL20
    • glGetAttribLocation

      public int glGetAttribLocation(int p1, String p2)
      Specified by:
      glGetAttribLocation in interface com.badlogic.gdx.graphics.GL20
    • glGetBooleanv

      public void glGetBooleanv(int p1, Buffer p2)
      Specified by:
      glGetBooleanv in interface com.badlogic.gdx.graphics.GL20
    • glGetBufferParameteri64v

      public void glGetBufferParameteri64v(int p1, int p2, LongBuffer p3)
      Specified by:
      glGetBufferParameteri64v in interface com.badlogic.gdx.graphics.GL30
    • glGetBufferParameteriv

      public void glGetBufferParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetBufferParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetBufferPointerv

      public Buffer glGetBufferPointerv(int p1, int p2)
      Specified by:
      glGetBufferPointerv in interface com.badlogic.gdx.graphics.GL30
    • glGetError

      public int glGetError()
      Specified by:
      glGetError in interface com.badlogic.gdx.graphics.GL20
    • glGetFloatv

      public void glGetFloatv(int p1, FloatBuffer p2)
      Specified by:
      glGetFloatv in interface com.badlogic.gdx.graphics.GL20
    • glGetFragDataLocation

      public int glGetFragDataLocation(int p1, String p2)
      Specified by:
      glGetFragDataLocation in interface com.badlogic.gdx.graphics.GL30
    • glGetFramebufferAttachmentParameteriv

      public void glGetFramebufferAttachmentParameteriv(int p1, int p2, int p3, IntBuffer p4)
      Specified by:
      glGetFramebufferAttachmentParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetInteger64v

      public void glGetInteger64v(int p1, LongBuffer p2)
      Specified by:
      glGetInteger64v in interface com.badlogic.gdx.graphics.GL30
    • glGetIntegerv

      public void glGetIntegerv(int p1, IntBuffer p2)
      Specified by:
      glGetIntegerv in interface com.badlogic.gdx.graphics.GL20
    • glGetProgramInfoLog

      public String glGetProgramInfoLog(int p1)
      Specified by:
      glGetProgramInfoLog in interface com.badlogic.gdx.graphics.GL20
    • glGetProgramiv

      public void glGetProgramiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetProgramiv in interface com.badlogic.gdx.graphics.GL20
    • glGetQueryObjectuiv

      public void glGetQueryObjectuiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetQueryObjectuiv in interface com.badlogic.gdx.graphics.GL30
    • glGetQueryiv

      public void glGetQueryiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetQueryiv in interface com.badlogic.gdx.graphics.GL30
    • glGetRenderbufferParameteriv

      public void glGetRenderbufferParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetRenderbufferParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetSamplerParameterfv

      public void glGetSamplerParameterfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glGetSamplerParameterfv in interface com.badlogic.gdx.graphics.GL30
    • glGetSamplerParameteriv

      public void glGetSamplerParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetSamplerParameteriv in interface com.badlogic.gdx.graphics.GL30
    • glGetShaderInfoLog

      public String glGetShaderInfoLog(int p1)
      Specified by:
      glGetShaderInfoLog in interface com.badlogic.gdx.graphics.GL20
    • glGetShaderPrecisionFormat

      public void glGetShaderPrecisionFormat(int p1, int p2, IntBuffer p3, IntBuffer p4)
      Specified by:
      glGetShaderPrecisionFormat in interface com.badlogic.gdx.graphics.GL20
    • glGetShaderiv

      public void glGetShaderiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetShaderiv in interface com.badlogic.gdx.graphics.GL20
    • glGetString

      public String glGetString(int p1)
      Specified by:
      glGetString in interface com.badlogic.gdx.graphics.GL20
    • glGetStringi

      public String glGetStringi(int p1, int p2)
      Specified by:
      glGetStringi in interface com.badlogic.gdx.graphics.GL30
    • glGetTexParameterfv

      public void glGetTexParameterfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glGetTexParameterfv in interface com.badlogic.gdx.graphics.GL20
    • glGetTexParameteriv

      public void glGetTexParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetTexParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glGetUniformBlockIndex

      public int glGetUniformBlockIndex(int p1, String p2)
      Specified by:
      glGetUniformBlockIndex in interface com.badlogic.gdx.graphics.GL30
    • glGetUniformIndices

      public void glGetUniformIndices(int p1, String[] p2, IntBuffer p3)
      Specified by:
      glGetUniformIndices in interface com.badlogic.gdx.graphics.GL30
    • glGetUniformLocation

      public int glGetUniformLocation(int p1, String p2)
      Specified by:
      glGetUniformLocation in interface com.badlogic.gdx.graphics.GL20
    • glGetUniformfv

      public void glGetUniformfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glGetUniformfv in interface com.badlogic.gdx.graphics.GL20
    • glGetUniformiv

      public void glGetUniformiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetUniformiv in interface com.badlogic.gdx.graphics.GL20
    • glGetUniformuiv

      public void glGetUniformuiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetUniformuiv in interface com.badlogic.gdx.graphics.GL30
    • glGetVertexAttribIiv

      public void glGetVertexAttribIiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetVertexAttribIiv in interface com.badlogic.gdx.graphics.GL30
    • glGetVertexAttribIuiv

      public void glGetVertexAttribIuiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetVertexAttribIuiv in interface com.badlogic.gdx.graphics.GL30
    • glGetVertexAttribPointerv

      public void glGetVertexAttribPointerv(int p1, int p2, Buffer p3)
      Specified by:
      glGetVertexAttribPointerv in interface com.badlogic.gdx.graphics.GL20
    • glGetVertexAttribfv

      public void glGetVertexAttribfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glGetVertexAttribfv in interface com.badlogic.gdx.graphics.GL20
    • glGetVertexAttribiv

      public void glGetVertexAttribiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glGetVertexAttribiv in interface com.badlogic.gdx.graphics.GL20
    • glHint

      public void glHint(int p1, int p2)
      Specified by:
      glHint in interface com.badlogic.gdx.graphics.GL20
    • glInvalidateFramebuffer

      public void glInvalidateFramebuffer(int p1, int p2, IntBuffer p3)
      Specified by:
      glInvalidateFramebuffer in interface com.badlogic.gdx.graphics.GL30
    • glInvalidateSubFramebuffer

      public void glInvalidateSubFramebuffer(int p1, int p2, IntBuffer p3, int p4, int p5, int p6, int p7)
      Specified by:
      glInvalidateSubFramebuffer in interface com.badlogic.gdx.graphics.GL30
    • glIsBuffer

      public boolean glIsBuffer(int p1)
      Specified by:
      glIsBuffer in interface com.badlogic.gdx.graphics.GL20
    • glIsEnabled

      public boolean glIsEnabled(int p1)
      Specified by:
      glIsEnabled in interface com.badlogic.gdx.graphics.GL20
    • glIsFramebuffer

      public boolean glIsFramebuffer(int p1)
      Specified by:
      glIsFramebuffer in interface com.badlogic.gdx.graphics.GL20
    • glIsProgram

      public boolean glIsProgram(int p1)
      Specified by:
      glIsProgram in interface com.badlogic.gdx.graphics.GL20
    • glIsQuery

      public boolean glIsQuery(int p1)
      Specified by:
      glIsQuery in interface com.badlogic.gdx.graphics.GL30
    • glIsRenderbuffer

      public boolean glIsRenderbuffer(int p1)
      Specified by:
      glIsRenderbuffer in interface com.badlogic.gdx.graphics.GL20
    • glIsSampler

      public boolean glIsSampler(int p1)
      Specified by:
      glIsSampler in interface com.badlogic.gdx.graphics.GL30
    • glIsShader

      public boolean glIsShader(int p1)
      Specified by:
      glIsShader in interface com.badlogic.gdx.graphics.GL20
    • glIsTexture

      public boolean glIsTexture(int p1)
      Specified by:
      glIsTexture in interface com.badlogic.gdx.graphics.GL20
    • glIsTransformFeedback

      public boolean glIsTransformFeedback(int p1)
      Specified by:
      glIsTransformFeedback in interface com.badlogic.gdx.graphics.GL30
    • glIsVertexArray

      public boolean glIsVertexArray(int p1)
      Specified by:
      glIsVertexArray in interface com.badlogic.gdx.graphics.GL30
    • glLineWidth

      public void glLineWidth(float p1)
      Specified by:
      glLineWidth in interface com.badlogic.gdx.graphics.GL20
    • glLinkProgram

      public void glLinkProgram(int p1)
      Specified by:
      glLinkProgram in interface com.badlogic.gdx.graphics.GL20
    • glMapBufferRange

      public Buffer glMapBufferRange(int p1, int p2, int p3, int p4)
      Specified by:
      glMapBufferRange in interface com.badlogic.gdx.graphics.GL30
    • glPauseTransformFeedback

      public void glPauseTransformFeedback()
      Specified by:
      glPauseTransformFeedback in interface com.badlogic.gdx.graphics.GL30
    • glPixelStorei

      public void glPixelStorei(int p1, int p2)
      Specified by:
      glPixelStorei in interface com.badlogic.gdx.graphics.GL20
    • glPolygonOffset

      public void glPolygonOffset(float p1, float p2)
      Specified by:
      glPolygonOffset in interface com.badlogic.gdx.graphics.GL20
    • glProgramParameteri

      public void glProgramParameteri(int p1, int p2, int p3)
      Specified by:
      glProgramParameteri in interface com.badlogic.gdx.graphics.GL30
    • glReadBuffer

      public void glReadBuffer(int p1)
      Specified by:
      glReadBuffer in interface com.badlogic.gdx.graphics.GL30
    • glReadPixels

      public void glReadPixels(int p1, int p2, int p3, int p4, int p5, int p6, Buffer p7)
      Specified by:
      glReadPixels in interface com.badlogic.gdx.graphics.GL20
    • glReleaseShaderCompiler

      public void glReleaseShaderCompiler()
      Specified by:
      glReleaseShaderCompiler in interface com.badlogic.gdx.graphics.GL20
    • glRenderbufferStorage

      public void glRenderbufferStorage(int p1, int p2, int p3, int p4)
      Specified by:
      glRenderbufferStorage in interface com.badlogic.gdx.graphics.GL20
    • glRenderbufferStorageMultisample

      public void glRenderbufferStorageMultisample(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glRenderbufferStorageMultisample in interface com.badlogic.gdx.graphics.GL30
    • glResumeTransformFeedback

      public void glResumeTransformFeedback()
      Specified by:
      glResumeTransformFeedback in interface com.badlogic.gdx.graphics.GL30
    • glSampleCoverage

      public void glSampleCoverage(float p1, boolean p2)
      Specified by:
      glSampleCoverage in interface com.badlogic.gdx.graphics.GL20
    • glSamplerParameterf

      public void glSamplerParameterf(int p1, int p2, float p3)
      Specified by:
      glSamplerParameterf in interface com.badlogic.gdx.graphics.GL30
    • glSamplerParameterfv

      public void glSamplerParameterfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glSamplerParameterfv in interface com.badlogic.gdx.graphics.GL30
    • glSamplerParameteri

      public void glSamplerParameteri(int p1, int p2, int p3)
      Specified by:
      glSamplerParameteri in interface com.badlogic.gdx.graphics.GL30
    • glSamplerParameteriv

      public void glSamplerParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glSamplerParameteriv in interface com.badlogic.gdx.graphics.GL30
    • glScissor

      public void glScissor(int p1, int p2, int p3, int p4)
      Specified by:
      glScissor in interface com.badlogic.gdx.graphics.GL20
    • glShaderBinary

      public void glShaderBinary(int p1, IntBuffer p2, int p3, Buffer p4, int p5)
      Specified by:
      glShaderBinary in interface com.badlogic.gdx.graphics.GL20
    • glShaderSource

      public void glShaderSource(int p1, String p2)
      Specified by:
      glShaderSource in interface com.badlogic.gdx.graphics.GL20
    • glStencilFunc

      public void glStencilFunc(int p1, int p2, int p3)
      Specified by:
      glStencilFunc in interface com.badlogic.gdx.graphics.GL20
    • glStencilFuncSeparate

      public void glStencilFuncSeparate(int p1, int p2, int p3, int p4)
      Specified by:
      glStencilFuncSeparate in interface com.badlogic.gdx.graphics.GL20
    • glStencilMask

      public void glStencilMask(int p1)
      Specified by:
      glStencilMask in interface com.badlogic.gdx.graphics.GL20
    • glStencilMaskSeparate

      public void glStencilMaskSeparate(int p1, int p2)
      Specified by:
      glStencilMaskSeparate in interface com.badlogic.gdx.graphics.GL20
    • glStencilOp

      public void glStencilOp(int p1, int p2, int p3)
      Specified by:
      glStencilOp in interface com.badlogic.gdx.graphics.GL20
    • glStencilOpSeparate

      public void glStencilOpSeparate(int p1, int p2, int p3, int p4)
      Specified by:
      glStencilOpSeparate in interface com.badlogic.gdx.graphics.GL20
    • glTexImage2D

      public void glTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9)
      Specified by:
      glTexImage2D in interface com.badlogic.gdx.graphics.GL30
    • glTexImage2D

      public void glTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
      Specified by:
      glTexImage2D in interface com.badlogic.gdx.graphics.GL20
    • glTexImage3D

      public void glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10)
      Specified by:
      glTexImage3D in interface com.badlogic.gdx.graphics.GL30
    • glTexImage3D

      public void glTexImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, Buffer p10)
      Specified by:
      glTexImage3D in interface com.badlogic.gdx.graphics.GL30
    • glTexParameterf

      public void glTexParameterf(int p1, int p2, float p3)
      Specified by:
      glTexParameterf in interface com.badlogic.gdx.graphics.GL20
    • glTexParameterfv

      public void glTexParameterfv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glTexParameterfv in interface com.badlogic.gdx.graphics.GL20
    • glTexParameteri

      public void glTexParameteri(int p1, int p2, int p3)
      Specified by:
      glTexParameteri in interface com.badlogic.gdx.graphics.GL20
    • glTexParameteriv

      public void glTexParameteriv(int p1, int p2, IntBuffer p3)
      Specified by:
      glTexParameteriv in interface com.badlogic.gdx.graphics.GL20
    • glTexSubImage2D

      public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9)
      Specified by:
      glTexSubImage2D in interface com.badlogic.gdx.graphics.GL30
    • glTexSubImage2D

      public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9)
      Specified by:
      glTexSubImage2D in interface com.badlogic.gdx.graphics.GL20
    • glTexSubImage3D

      public void glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11)
      Specified by:
      glTexSubImage3D in interface com.badlogic.gdx.graphics.GL30
    • glTexSubImage3D

      public void glTexSubImage3D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, Buffer p11)
      Specified by:
      glTexSubImage3D in interface com.badlogic.gdx.graphics.GL30
    • glTransformFeedbackVaryings

      public void glTransformFeedbackVaryings(int p1, String[] p2, int p3)
      Specified by:
      glTransformFeedbackVaryings in interface com.badlogic.gdx.graphics.GL30
    • glUniform1f

      public void glUniform1f(int p1, float p2)
      Specified by:
      glUniform1f in interface com.badlogic.gdx.graphics.GL20
    • glUniform1fv

      public void glUniform1fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform1fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform1fv

      public void glUniform1fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform1fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform1i

      public void glUniform1i(int p1, int p2)
      Specified by:
      glUniform1i in interface com.badlogic.gdx.graphics.GL20
    • glUniform1iv

      public void glUniform1iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform1iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform1iv

      public void glUniform1iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform1iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform1uiv

      public void glUniform1uiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform1uiv in interface com.badlogic.gdx.graphics.GL30
    • glUniform2f

      public void glUniform2f(int p1, float p2, float p3)
      Specified by:
      glUniform2f in interface com.badlogic.gdx.graphics.GL20
    • glUniform2fv

      public void glUniform2fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform2fv

      public void glUniform2fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform2i

      public void glUniform2i(int p1, int p2, int p3)
      Specified by:
      glUniform2i in interface com.badlogic.gdx.graphics.GL20
    • glUniform2iv

      public void glUniform2iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform2iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform2iv

      public void glUniform2iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform2iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3f

      public void glUniform3f(int p1, float p2, float p3, float p4)
      Specified by:
      glUniform3f in interface com.badlogic.gdx.graphics.GL20
    • glUniform3fv

      public void glUniform3fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3fv

      public void glUniform3fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3i

      public void glUniform3i(int p1, int p2, int p3, int p4)
      Specified by:
      glUniform3i in interface com.badlogic.gdx.graphics.GL20
    • glUniform3iv

      public void glUniform3iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform3iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3iv

      public void glUniform3iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform3iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform3uiv

      public void glUniform3uiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform3uiv in interface com.badlogic.gdx.graphics.GL30
    • glUniform4f

      public void glUniform4f(int p1, float p2, float p3, float p4, float p5)
      Specified by:
      glUniform4f in interface com.badlogic.gdx.graphics.GL20
    • glUniform4fv

      public void glUniform4fv(int p1, int p2, FloatBuffer p3)
      Specified by:
      glUniform4fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4fv

      public void glUniform4fv(int p1, int p2, float[] p3, int p4)
      Specified by:
      glUniform4fv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4i

      public void glUniform4i(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glUniform4i in interface com.badlogic.gdx.graphics.GL20
    • glUniform4iv

      public void glUniform4iv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform4iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4iv

      public void glUniform4iv(int p1, int p2, int[] p3, int p4)
      Specified by:
      glUniform4iv in interface com.badlogic.gdx.graphics.GL20
    • glUniform4uiv

      public void glUniform4uiv(int p1, int p2, IntBuffer p3)
      Specified by:
      glUniform4uiv in interface com.badlogic.gdx.graphics.GL30
    • glUniformBlockBinding

      public void glUniformBlockBinding(int p1, int p2, int p3)
      Specified by:
      glUniformBlockBinding in interface com.badlogic.gdx.graphics.GL30
    • glUniformMatrix2fv

      public void glUniformMatrix2fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix2fv

      public void glUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5)
      Specified by:
      glUniformMatrix2fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix2x3fv

      public void glUniformMatrix2x3fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix2x3fv in interface com.badlogic.gdx.graphics.GL30
    • glUniformMatrix2x4fv

      public void glUniformMatrix2x4fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix2x4fv in interface com.badlogic.gdx.graphics.GL30
    • glUniformMatrix3fv

      public void glUniformMatrix3fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix3fv

      public void glUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5)
      Specified by:
      glUniformMatrix3fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix3x2fv

      public void glUniformMatrix3x2fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix3x2fv in interface com.badlogic.gdx.graphics.GL30
    • glUniformMatrix3x4fv

      public void glUniformMatrix3x4fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix3x4fv in interface com.badlogic.gdx.graphics.GL30
    • glUniformMatrix4fv

      public void glUniformMatrix4fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix4fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix4fv

      public void glUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5)
      Specified by:
      glUniformMatrix4fv in interface com.badlogic.gdx.graphics.GL20
    • glUniformMatrix4x2fv

      public void glUniformMatrix4x2fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix4x2fv in interface com.badlogic.gdx.graphics.GL30
    • glUniformMatrix4x3fv

      public void glUniformMatrix4x3fv(int p1, int p2, boolean p3, FloatBuffer p4)
      Specified by:
      glUniformMatrix4x3fv in interface com.badlogic.gdx.graphics.GL30
    • glUnmapBuffer

      public boolean glUnmapBuffer(int p1)
      Specified by:
      glUnmapBuffer in interface com.badlogic.gdx.graphics.GL30
    • glUseProgram

      public void glUseProgram(int p1)
      Specified by:
      glUseProgram in interface com.badlogic.gdx.graphics.GL20
    • glValidateProgram

      public void glValidateProgram(int p1)
      Specified by:
      glValidateProgram in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib1f

      public void glVertexAttrib1f(int p1, float p2)
      Specified by:
      glVertexAttrib1f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib1fv

      public void glVertexAttrib1fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib1fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib2f

      public void glVertexAttrib2f(int p1, float p2, float p3)
      Specified by:
      glVertexAttrib2f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib2fv

      public void glVertexAttrib2fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib2fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib3f

      public void glVertexAttrib3f(int p1, float p2, float p3, float p4)
      Specified by:
      glVertexAttrib3f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib3fv

      public void glVertexAttrib3fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib3fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib4f

      public void glVertexAttrib4f(int p1, float p2, float p3, float p4, float p5)
      Specified by:
      glVertexAttrib4f in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttrib4fv

      public void glVertexAttrib4fv(int p1, FloatBuffer p2)
      Specified by:
      glVertexAttrib4fv in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttribDivisor

      public void glVertexAttribDivisor(int p1, int p2)
      Specified by:
      glVertexAttribDivisor in interface com.badlogic.gdx.graphics.GL30
    • glVertexAttribI4i

      public void glVertexAttribI4i(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glVertexAttribI4i in interface com.badlogic.gdx.graphics.GL30
    • glVertexAttribI4ui

      public void glVertexAttribI4ui(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glVertexAttribI4ui in interface com.badlogic.gdx.graphics.GL30
    • glVertexAttribIPointer

      public void glVertexAttribIPointer(int p1, int p2, int p3, int p4, int p5)
      Specified by:
      glVertexAttribIPointer in interface com.badlogic.gdx.graphics.GL30
    • glVertexAttribPointer

      public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6)
      Specified by:
      glVertexAttribPointer in interface com.badlogic.gdx.graphics.GL20
    • glVertexAttribPointer

      public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, Buffer p6)
      Description copied from interface: com.badlogic.gdx.graphics.GL20
      In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid. In 3.0 and later, use the other version of this function instead, pass a zero-based offset which references the buffer currently bound to GL_ARRAY_BUFFER.
      Specified by:
      glVertexAttribPointer in interface com.badlogic.gdx.graphics.GL20
      Specified by:
      glVertexAttribPointer in interface com.badlogic.gdx.graphics.GL30
    • glViewport

      public void glViewport(int p1, int p2, int p3, int p4)
      Specified by:
      glViewport in interface com.badlogic.gdx.graphics.GL20