Package com.prineside.luaj.mapping.parts
Class LJ_GDX_graphics.GL20_I.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_graphics.GL20_I.LIP
- All Implemented Interfaces:
com.badlogic.gdx.graphics.GL20
,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
- LJ_GDX_graphics.GL20_I
public static class LJ_GDX_graphics.GL20_I.LIP
extends InterfaceProxy
implements com.badlogic.gdx.graphics.GL20
-
Field Summary
Fields inherited from class com.prineside.luaj.mapping.InterfaceProxy
luaObj
Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionvoid
glActiveTexture
(int p1) void
glAttachShader
(int p1, int p2) void
glBindAttribLocation
(int p1, int p2, String p3) void
glBindBuffer
(int p1, int p2) void
glBindFramebuffer
(int p1, int p2) void
glBindRenderbuffer
(int p1, int p2) void
glBindTexture
(int p1, int p2) void
glBlendColor
(float p1, float p2, float p3, float p4) void
glBlendEquation
(int p1) void
glBlendEquationSeparate
(int p1, int p2) void
glBlendFunc
(int p1, int p2) void
glBlendFuncSeparate
(int p1, int p2, int p3, int p4) void
glBufferData
(int p1, int p2, Buffer p3, int p4) void
glBufferSubData
(int p1, int p2, int p3, Buffer p4) int
glCheckFramebufferStatus
(int p1) void
glClear
(int p1) void
glClearColor
(float p1, float p2, float p3, float p4) void
glClearDepthf
(float p1) void
glClearStencil
(int p1) void
glColorMask
(boolean p1, boolean p2, boolean p3, boolean p4) void
glCompileShader
(int p1) void
glCompressedTexImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) void
glCompressedTexSubImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) void
glCopyTexImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) void
glCopyTexSubImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) int
int
glCreateShader
(int p1) void
glCullFace
(int p1) void
glDeleteBuffer
(int p1) void
glDeleteBuffers
(int p1, IntBuffer p2) void
glDeleteFramebuffer
(int p1) void
glDeleteFramebuffers
(int p1, IntBuffer p2) void
glDeleteProgram
(int p1) void
glDeleteRenderbuffer
(int p1) void
glDeleteRenderbuffers
(int p1, IntBuffer p2) void
glDeleteShader
(int p1) void
glDeleteTexture
(int p1) void
glDeleteTextures
(int p1, IntBuffer p2) void
glDepthFunc
(int p1) void
glDepthMask
(boolean p1) void
glDepthRangef
(float p1, float p2) void
glDetachShader
(int p1, int p2) void
glDisable
(int p1) void
glDisableVertexAttribArray
(int p1) void
glDrawArrays
(int p1, int p2, int p3) void
glDrawElements
(int p1, int p2, int p3, int p4) void
glDrawElements
(int p1, int p2, int p3, Buffer p4) Not fully supported with GWT backend: indices content is ignored, only buffer position is used.void
glEnable
(int p1) void
glEnableVertexAttribArray
(int p1) void
glFinish()
void
glFlush()
void
glFramebufferRenderbuffer
(int p1, int p2, int p3, int p4) void
glFramebufferTexture2D
(int p1, int p2, int p3, int p4, int p5) void
glFrontFace
(int p1) int
void
glGenBuffers
(int p1, IntBuffer p2) void
glGenerateMipmap
(int p1) int
void
glGenFramebuffers
(int p1, IntBuffer p2) int
void
glGenRenderbuffers
(int p1, IntBuffer p2) int
void
glGenTextures
(int p1, IntBuffer p2) glGetActiveAttrib
(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetActiveUniform
(int p1, int p2, IntBuffer p3, IntBuffer p4) void
glGetAttachedShaders
(int p1, int p2, Buffer p3, IntBuffer p4) int
glGetAttribLocation
(int p1, String p2) void
glGetBooleanv
(int p1, Buffer p2) void
glGetBufferParameteriv
(int p1, int p2, IntBuffer p3) int
void
glGetFloatv
(int p1, FloatBuffer p2) void
glGetFramebufferAttachmentParameteriv
(int p1, int p2, int p3, IntBuffer p4) void
glGetIntegerv
(int p1, IntBuffer p2) glGetProgramInfoLog
(int p1) void
glGetProgramiv
(int p1, int p2, IntBuffer p3) void
glGetRenderbufferParameteriv
(int p1, int p2, IntBuffer p3) glGetShaderInfoLog
(int p1) void
glGetShaderiv
(int p1, int p2, IntBuffer p3) void
glGetShaderPrecisionFormat
(int p1, int p2, IntBuffer p3, IntBuffer p4) glGetString
(int p1) void
glGetTexParameterfv
(int p1, int p2, FloatBuffer p3) void
glGetTexParameteriv
(int p1, int p2, IntBuffer p3) void
glGetUniformfv
(int p1, int p2, FloatBuffer p3) void
glGetUniformiv
(int p1, int p2, IntBuffer p3) int
glGetUniformLocation
(int p1, String p2) void
glGetVertexAttribfv
(int p1, int p2, FloatBuffer p3) void
glGetVertexAttribiv
(int p1, int p2, IntBuffer p3) void
glGetVertexAttribPointerv
(int p1, int p2, Buffer p3) void
glHint
(int p1, int p2) boolean
glIsBuffer
(int p1) boolean
glIsEnabled
(int p1) boolean
glIsFramebuffer
(int p1) boolean
glIsProgram
(int p1) boolean
glIsRenderbuffer
(int p1) boolean
glIsShader
(int p1) boolean
glIsTexture
(int p1) void
glLineWidth
(float p1) void
glLinkProgram
(int p1) void
glPixelStorei
(int p1, int p2) void
glPolygonOffset
(float p1, float p2) void
glReadPixels
(int p1, int p2, int p3, int p4, int p5, int p6, Buffer p7) void
void
glRenderbufferStorage
(int p1, int p2, int p3, int p4) void
glSampleCoverage
(float p1, boolean p2) void
glScissor
(int p1, int p2, int p3, int p4) void
glShaderBinary
(int p1, IntBuffer p2, int p3, Buffer p4, int p5) void
glShaderSource
(int p1, String p2) void
glStencilFunc
(int p1, int p2, int p3) void
glStencilFuncSeparate
(int p1, int p2, int p3, int p4) void
glStencilMask
(int p1) void
glStencilMaskSeparate
(int p1, int p2) void
glStencilOp
(int p1, int p2, int p3) void
glStencilOpSeparate
(int p1, int p2, int p3, int p4) void
glTexImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) void
glTexParameterf
(int p1, int p2, float p3) void
glTexParameterfv
(int p1, int p2, FloatBuffer p3) void
glTexParameteri
(int p1, int p2, int p3) void
glTexParameteriv
(int p1, int p2, IntBuffer p3) void
glTexSubImage2D
(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) void
glUniform1f
(int p1, float p2) void
glUniform1fv
(int p1, int p2, float[] p3, int p4) void
glUniform1fv
(int p1, int p2, FloatBuffer p3) void
glUniform1i
(int p1, int p2) void
glUniform1iv
(int p1, int p2, int[] p3, int p4) void
glUniform1iv
(int p1, int p2, IntBuffer p3) void
glUniform2f
(int p1, float p2, float p3) void
glUniform2fv
(int p1, int p2, float[] p3, int p4) void
glUniform2fv
(int p1, int p2, FloatBuffer p3) void
glUniform2i
(int p1, int p2, int p3) void
glUniform2iv
(int p1, int p2, int[] p3, int p4) void
glUniform2iv
(int p1, int p2, IntBuffer p3) void
glUniform3f
(int p1, float p2, float p3, float p4) void
glUniform3fv
(int p1, int p2, float[] p3, int p4) void
glUniform3fv
(int p1, int p2, FloatBuffer p3) void
glUniform3i
(int p1, int p2, int p3, int p4) void
glUniform3iv
(int p1, int p2, int[] p3, int p4) void
glUniform3iv
(int p1, int p2, IntBuffer p3) void
glUniform4f
(int p1, float p2, float p3, float p4, float p5) void
glUniform4fv
(int p1, int p2, float[] p3, int p4) void
glUniform4fv
(int p1, int p2, FloatBuffer p3) void
glUniform4i
(int p1, int p2, int p3, int p4, int p5) void
glUniform4iv
(int p1, int p2, int[] p3, int p4) void
glUniform4iv
(int p1, int p2, IntBuffer p3) void
glUniformMatrix2fv
(int p1, int p2, boolean p3, float[] p4, int p5) void
glUniformMatrix2fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix3fv
(int p1, int p2, boolean p3, float[] p4, int p5) void
glUniformMatrix3fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUniformMatrix4fv
(int p1, int p2, boolean p3, float[] p4, int p5) void
glUniformMatrix4fv
(int p1, int p2, boolean p3, FloatBuffer p4) void
glUseProgram
(int p1) void
glValidateProgram
(int p1) void
glVertexAttrib1f
(int p1, float p2) void
glVertexAttrib1fv
(int p1, FloatBuffer p2) void
glVertexAttrib2f
(int p1, float p2, float p3) void
glVertexAttrib2fv
(int p1, FloatBuffer p2) void
glVertexAttrib3f
(int p1, float p2, float p3, float p4) void
glVertexAttrib3fv
(int p1, FloatBuffer p2) void
glVertexAttrib4f
(int p1, float p2, float p3, float p4, float p5) void
glVertexAttrib4fv
(int p1, FloatBuffer p2) void
glVertexAttribPointer
(int p1, int p2, int p3, boolean p4, int p5, int p6) void
glVertexAttribPointer
(int p1, int p2, int p3, boolean p4, int p5, Buffer p6) In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.void
glViewport
(int p1, int p2, int p3, int p4) Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write
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Method Details
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glActiveTexture
public void glActiveTexture(int p1) - Specified by:
glActiveTexture
in interfacecom.badlogic.gdx.graphics.GL20
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glAttachShader
public void glAttachShader(int p1, int p2) - Specified by:
glAttachShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindAttribLocation
- Specified by:
glBindAttribLocation
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindBuffer
public void glBindBuffer(int p1, int p2) - Specified by:
glBindBuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glBindFramebuffer
public void glBindFramebuffer(int p1, int p2) - Specified by:
glBindFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
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glBindRenderbuffer
public void glBindRenderbuffer(int p1, int p2) - Specified by:
glBindRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
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glBindTexture
public void glBindTexture(int p1, int p2) - Specified by:
glBindTexture
in interfacecom.badlogic.gdx.graphics.GL20
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glBlendColor
public void glBlendColor(float p1, float p2, float p3, float p4) - Specified by:
glBlendColor
in interfacecom.badlogic.gdx.graphics.GL20
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glBlendEquation
public void glBlendEquation(int p1) - Specified by:
glBlendEquation
in interfacecom.badlogic.gdx.graphics.GL20
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glBlendEquationSeparate
public void glBlendEquationSeparate(int p1, int p2) - Specified by:
glBlendEquationSeparate
in interfacecom.badlogic.gdx.graphics.GL20
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glBlendFunc
public void glBlendFunc(int p1, int p2) - Specified by:
glBlendFunc
in interfacecom.badlogic.gdx.graphics.GL20
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glBlendFuncSeparate
public void glBlendFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
glBlendFuncSeparate
in interfacecom.badlogic.gdx.graphics.GL20
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glBufferData
- Specified by:
glBufferData
in interfacecom.badlogic.gdx.graphics.GL20
-
glBufferSubData
- Specified by:
glBufferSubData
in interfacecom.badlogic.gdx.graphics.GL20
-
glCheckFramebufferStatus
public int glCheckFramebufferStatus(int p1) - Specified by:
glCheckFramebufferStatus
in interfacecom.badlogic.gdx.graphics.GL20
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glClear
public void glClear(int p1) - Specified by:
glClear
in interfacecom.badlogic.gdx.graphics.GL20
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glClearColor
public void glClearColor(float p1, float p2, float p3, float p4) - Specified by:
glClearColor
in interfacecom.badlogic.gdx.graphics.GL20
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glClearDepthf
public void glClearDepthf(float p1) - Specified by:
glClearDepthf
in interfacecom.badlogic.gdx.graphics.GL20
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glClearStencil
public void glClearStencil(int p1) - Specified by:
glClearStencil
in interfacecom.badlogic.gdx.graphics.GL20
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glColorMask
public void glColorMask(boolean p1, boolean p2, boolean p3, boolean p4) - Specified by:
glColorMask
in interfacecom.badlogic.gdx.graphics.GL20
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glCompileShader
public void glCompileShader(int p1) - Specified by:
glCompileShader
in interfacecom.badlogic.gdx.graphics.GL20
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glCompressedTexImage2D
public void glCompressedTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, Buffer p8) - Specified by:
glCompressedTexImage2D
in interfacecom.badlogic.gdx.graphics.GL20
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glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
glCompressedTexSubImage2D
in interfacecom.badlogic.gdx.graphics.GL20
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glCopyTexImage2D
public void glCopyTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
glCopyTexImage2D
in interfacecom.badlogic.gdx.graphics.GL20
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glCopyTexSubImage2D
public void glCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) - Specified by:
glCopyTexSubImage2D
in interfacecom.badlogic.gdx.graphics.GL20
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glCreateProgram
public int glCreateProgram()- Specified by:
glCreateProgram
in interfacecom.badlogic.gdx.graphics.GL20
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glCreateShader
public int glCreateShader(int p1) - Specified by:
glCreateShader
in interfacecom.badlogic.gdx.graphics.GL20
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glCullFace
public void glCullFace(int p1) - Specified by:
glCullFace
in interfacecom.badlogic.gdx.graphics.GL20
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glDeleteBuffer
public void glDeleteBuffer(int p1) - Specified by:
glDeleteBuffer
in interfacecom.badlogic.gdx.graphics.GL20
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glDeleteBuffers
- Specified by:
glDeleteBuffers
in interfacecom.badlogic.gdx.graphics.GL20
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glDeleteFramebuffer
public void glDeleteFramebuffer(int p1) - Specified by:
glDeleteFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
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glDeleteFramebuffers
- Specified by:
glDeleteFramebuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteProgram
public void glDeleteProgram(int p1) - Specified by:
glDeleteProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteRenderbuffer
public void glDeleteRenderbuffer(int p1) - Specified by:
glDeleteRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteRenderbuffers
- Specified by:
glDeleteRenderbuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteShader
public void glDeleteShader(int p1) - Specified by:
glDeleteShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteTexture
public void glDeleteTexture(int p1) - Specified by:
glDeleteTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glDeleteTextures
- Specified by:
glDeleteTextures
in interfacecom.badlogic.gdx.graphics.GL20
-
glDepthFunc
public void glDepthFunc(int p1) - Specified by:
glDepthFunc
in interfacecom.badlogic.gdx.graphics.GL20
-
glDepthMask
public void glDepthMask(boolean p1) - Specified by:
glDepthMask
in interfacecom.badlogic.gdx.graphics.GL20
-
glDepthRangef
public void glDepthRangef(float p1, float p2) - Specified by:
glDepthRangef
in interfacecom.badlogic.gdx.graphics.GL20
-
glDetachShader
public void glDetachShader(int p1, int p2) - Specified by:
glDetachShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glDisable
public void glDisable(int p1) - Specified by:
glDisable
in interfacecom.badlogic.gdx.graphics.GL20
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int p1) - Specified by:
glDisableVertexAttribArray
in interfacecom.badlogic.gdx.graphics.GL20
-
glDrawArrays
public void glDrawArrays(int p1, int p2, int p3) - Specified by:
glDrawArrays
in interfacecom.badlogic.gdx.graphics.GL20
-
glDrawElements
public void glDrawElements(int p1, int p2, int p3, int p4) - Specified by:
glDrawElements
in interfacecom.badlogic.gdx.graphics.GL20
-
glDrawElements
Description copied from interface:com.badlogic.gdx.graphics.GL20
Not fully supported with GWT backend: indices content is ignored, only buffer position is used.- Specified by:
glDrawElements
in interfacecom.badlogic.gdx.graphics.GL20
-
glEnable
public void glEnable(int p1) - Specified by:
glEnable
in interfacecom.badlogic.gdx.graphics.GL20
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int p1) - Specified by:
glEnableVertexAttribArray
in interfacecom.badlogic.gdx.graphics.GL20
-
glFinish
public void glFinish()- Specified by:
glFinish
in interfacecom.badlogic.gdx.graphics.GL20
-
glFlush
public void glFlush()- Specified by:
glFlush
in interfacecom.badlogic.gdx.graphics.GL20
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(int p1, int p2, int p3, int p4) - Specified by:
glFramebufferRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glFramebufferTexture2D
public void glFramebufferTexture2D(int p1, int p2, int p3, int p4, int p5) - Specified by:
glFramebufferTexture2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glFrontFace
public void glFrontFace(int p1) - Specified by:
glFrontFace
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenBuffer
public int glGenBuffer()- Specified by:
glGenBuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenBuffers
- Specified by:
glGenBuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenFramebuffer
public int glGenFramebuffer()- Specified by:
glGenFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenFramebuffers
- Specified by:
glGenFramebuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenRenderbuffer
public int glGenRenderbuffer()- Specified by:
glGenRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenRenderbuffers
- Specified by:
glGenRenderbuffers
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenTexture
public int glGenTexture()- Specified by:
glGenTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenTextures
- Specified by:
glGenTextures
in interfacecom.badlogic.gdx.graphics.GL20
-
glGenerateMipmap
public void glGenerateMipmap(int p1) - Specified by:
glGenerateMipmap
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetActiveAttrib
- Specified by:
glGetActiveAttrib
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetActiveUniform
- Specified by:
glGetActiveUniform
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetAttachedShaders
- Specified by:
glGetAttachedShaders
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetAttribLocation
- Specified by:
glGetAttribLocation
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetBooleanv
- Specified by:
glGetBooleanv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetBufferParameteriv
- Specified by:
glGetBufferParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetError
public int glGetError()- Specified by:
glGetError
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetFloatv
- Specified by:
glGetFloatv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetFramebufferAttachmentParameteriv
- Specified by:
glGetFramebufferAttachmentParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetIntegerv
- Specified by:
glGetIntegerv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetProgramInfoLog
- Specified by:
glGetProgramInfoLog
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetProgramiv
- Specified by:
glGetProgramiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetRenderbufferParameteriv
- Specified by:
glGetRenderbufferParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderInfoLog
- Specified by:
glGetShaderInfoLog
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderPrecisionFormat
- Specified by:
glGetShaderPrecisionFormat
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetShaderiv
- Specified by:
glGetShaderiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetString
- Specified by:
glGetString
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetTexParameterfv
- Specified by:
glGetTexParameterfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetTexParameteriv
- Specified by:
glGetTexParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformLocation
- Specified by:
glGetUniformLocation
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformfv
- Specified by:
glGetUniformfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetUniformiv
- Specified by:
glGetUniformiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribPointerv
- Specified by:
glGetVertexAttribPointerv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribfv
- Specified by:
glGetVertexAttribfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glGetVertexAttribiv
- Specified by:
glGetVertexAttribiv
in interfacecom.badlogic.gdx.graphics.GL20
-
glHint
public void glHint(int p1, int p2) - Specified by:
glHint
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsBuffer
public boolean glIsBuffer(int p1) - Specified by:
glIsBuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsEnabled
public boolean glIsEnabled(int p1) - Specified by:
glIsEnabled
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsFramebuffer
public boolean glIsFramebuffer(int p1) - Specified by:
glIsFramebuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsProgram
public boolean glIsProgram(int p1) - Specified by:
glIsProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int p1) - Specified by:
glIsRenderbuffer
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsShader
public boolean glIsShader(int p1) - Specified by:
glIsShader
in interfacecom.badlogic.gdx.graphics.GL20
-
glIsTexture
public boolean glIsTexture(int p1) - Specified by:
glIsTexture
in interfacecom.badlogic.gdx.graphics.GL20
-
glLineWidth
public void glLineWidth(float p1) - Specified by:
glLineWidth
in interfacecom.badlogic.gdx.graphics.GL20
-
glLinkProgram
public void glLinkProgram(int p1) - Specified by:
glLinkProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glPixelStorei
public void glPixelStorei(int p1, int p2) - Specified by:
glPixelStorei
in interfacecom.badlogic.gdx.graphics.GL20
-
glPolygonOffset
public void glPolygonOffset(float p1, float p2) - Specified by:
glPolygonOffset
in interfacecom.badlogic.gdx.graphics.GL20
-
glReadPixels
- Specified by:
glReadPixels
in interfacecom.badlogic.gdx.graphics.GL20
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()- Specified by:
glReleaseShaderCompiler
in interfacecom.badlogic.gdx.graphics.GL20
-
glRenderbufferStorage
public void glRenderbufferStorage(int p1, int p2, int p3, int p4) - Specified by:
glRenderbufferStorage
in interfacecom.badlogic.gdx.graphics.GL20
-
glSampleCoverage
public void glSampleCoverage(float p1, boolean p2) - Specified by:
glSampleCoverage
in interfacecom.badlogic.gdx.graphics.GL20
-
glScissor
public void glScissor(int p1, int p2, int p3, int p4) - Specified by:
glScissor
in interfacecom.badlogic.gdx.graphics.GL20
-
glShaderBinary
- Specified by:
glShaderBinary
in interfacecom.badlogic.gdx.graphics.GL20
-
glShaderSource
- Specified by:
glShaderSource
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFunc
public void glStencilFunc(int p1, int p2, int p3) - Specified by:
glStencilFunc
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilFuncSeparate
public void glStencilFuncSeparate(int p1, int p2, int p3, int p4) - Specified by:
glStencilFuncSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMask
public void glStencilMask(int p1) - Specified by:
glStencilMask
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilMaskSeparate
public void glStencilMaskSeparate(int p1, int p2) - Specified by:
glStencilMaskSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOp
public void glStencilOp(int p1, int p2, int p3) - Specified by:
glStencilOp
in interfacecom.badlogic.gdx.graphics.GL20
-
glStencilOpSeparate
public void glStencilOpSeparate(int p1, int p2, int p3, int p4) - Specified by:
glStencilOpSeparate
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexImage2D
- Specified by:
glTexImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameterf
public void glTexParameterf(int p1, int p2, float p3) - Specified by:
glTexParameterf
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameterfv
- Specified by:
glTexParameterfv
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteri
public void glTexParameteri(int p1, int p2, int p3) - Specified by:
glTexParameteri
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexParameteriv
- Specified by:
glTexParameteriv
in interfacecom.badlogic.gdx.graphics.GL20
-
glTexSubImage2D
public void glTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, Buffer p9) - Specified by:
glTexSubImage2D
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1f
public void glUniform1f(int p1, float p2) - Specified by:
glUniform1f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
- Specified by:
glUniform1fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1fv
public void glUniform1fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform1fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1i
public void glUniform1i(int p1, int p2) - Specified by:
glUniform1i
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
- Specified by:
glUniform1iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform1iv
public void glUniform1iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform1iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2f
public void glUniform2f(int p1, float p2, float p3) - Specified by:
glUniform2f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
- Specified by:
glUniform2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2fv
public void glUniform2fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2i
public void glUniform2i(int p1, int p2, int p3) - Specified by:
glUniform2i
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
- Specified by:
glUniform2iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform2iv
public void glUniform2iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform2iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3f
public void glUniform3f(int p1, float p2, float p3, float p4) - Specified by:
glUniform3f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
- Specified by:
glUniform3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3fv
public void glUniform3fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3i
public void glUniform3i(int p1, int p2, int p3, int p4) - Specified by:
glUniform3i
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
- Specified by:
glUniform3iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform3iv
public void glUniform3iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform3iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4f
public void glUniform4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
glUniform4f
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
- Specified by:
glUniform4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4fv
public void glUniform4fv(int p1, int p2, float[] p3, int p4) - Specified by:
glUniform4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4i
public void glUniform4i(int p1, int p2, int p3, int p4, int p5) - Specified by:
glUniform4i
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4iv
- Specified by:
glUniform4iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniform4iv
public void glUniform4iv(int p1, int p2, int[] p3, int p4) - Specified by:
glUniform4iv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix2fv
- Specified by:
glUniformMatrix2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix2fv
public void glUniformMatrix2fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3fv
- Specified by:
glUniformMatrix3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix4fv
- Specified by:
glUniformMatrix4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int p1, int p2, boolean p3, float[] p4, int p5) - Specified by:
glUniformMatrix4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glUseProgram
public void glUseProgram(int p1) - Specified by:
glUseProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glValidateProgram
public void glValidateProgram(int p1) - Specified by:
glValidateProgram
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib1f
public void glVertexAttrib1f(int p1, float p2) - Specified by:
glVertexAttrib1f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib1fv
- Specified by:
glVertexAttrib1fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib2f
public void glVertexAttrib2f(int p1, float p2, float p3) - Specified by:
glVertexAttrib2f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib2fv
- Specified by:
glVertexAttrib2fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib3f
public void glVertexAttrib3f(int p1, float p2, float p3, float p4) - Specified by:
glVertexAttrib3f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib3fv
- Specified by:
glVertexAttrib3fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib4f
public void glVertexAttrib4f(int p1, float p2, float p3, float p4, float p5) - Specified by:
glVertexAttrib4f
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttrib4fv
- Specified by:
glVertexAttrib4fv
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttribPointer
public void glVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6) - Specified by:
glVertexAttribPointer
in interfacecom.badlogic.gdx.graphics.GL20
-
glVertexAttribPointer
Description copied from interface:com.badlogic.gdx.graphics.GL20
In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid. In 3.0 and later, use the other version of this function instead, pass a zero-based offset which references the buffer currently bound to GL_ARRAY_BUFFER.- Specified by:
glVertexAttribPointer
in interfacecom.badlogic.gdx.graphics.GL20
-
glViewport
public void glViewport(int p1, int p2, int p3, int p4) - Specified by:
glViewport
in interfacecom.badlogic.gdx.graphics.GL20
-