Package com.prineside.luaj.mapping.parts
Class LJ_GDX_ai.GravityComponentHandler_DT.LIP
java.lang.Object
com.prineside.luaj.mapping.InterfaceProxy
com.prineside.luaj.mapping.parts.LJ_GDX_ai.GravityComponentHandler_DT.LIP
- All Implemented Interfaces:
 com.badlogic.gdx.ai.steer.behaviors.Jump.GravityComponentHandler,com.esotericsoftware.kryo.KryoSerializable
- Enclosing class:
 - LJ_GDX_ai.GravityComponentHandler_DT
 
public static class LJ_GDX_ai.GravityComponentHandler_DT.LIP
extends InterfaceProxy
implements com.badlogic.gdx.ai.steer.behaviors.Jump.GravityComponentHandler
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Field Summary
Fields inherited from class com.prineside.luaj.mapping.InterfaceProxy
luaObj - 
Method Summary
Modifier and TypeMethodDescriptionfloatgetComponent(com.badlogic.gdx.math.Vector p1) Returns the component of the given vector along which the gravity operates.voidsetComponent(com.badlogic.gdx.math.Vector p1, float p2) Sets the component of the given vector along which the gravity operates.Methods inherited from class com.prineside.luaj.mapping.InterfaceProxy
getLuaObj, read, write 
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Method Details
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getComponent
public float getComponent(com.badlogic.gdx.math.Vector p1) Description copied from interface:com.badlogic.gdx.ai.steer.behaviors.Jump.GravityComponentHandlerReturns the component of the given vector along which the gravity operates.Assuming a 3D coordinate system where the gravity is acting along the y-axis, this method will be implemented as follows:
public float getComponent (Vector3 vector) { return vector.y; }Of course, the equivalent 2D implementation will use Vector2 instead of Vector3.- Specified by:
 getComponentin interfacecom.badlogic.gdx.ai.steer.behaviors.Jump.GravityComponentHandler- Parameters:
 p1- the vector- Returns:
 - the value of the component affected by gravity.
 
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setComponent
public void setComponent(com.badlogic.gdx.math.Vector p1, float p2) Description copied from interface:com.badlogic.gdx.ai.steer.behaviors.Jump.GravityComponentHandlerSets the component of the given vector along which the gravity operates.Assuming a 3D coordinate system where the gravity is acting along the y-axis, this method will be implemented as follows:
public void setComponent (Vector3 vector, float value) { vector.y = value; }Of course, the equivalent 2D implementation will use Vector2 instead of Vector3.- Specified by:
 setComponentin interfacecom.badlogic.gdx.ai.steer.behaviors.Jump.GravityComponentHandler- Parameters:
 p1- the vectorp2- the value of the component affected by gravity
 
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