Package com.prineside.tdi2.ui.actors
Class RadialSprite
java.lang.Object
com.prineside.tdi2.ui.actors.RadialSprite
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Drawable
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float angle) voiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float width, float height) Draws this drawable at the specified bounds.voiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float width, float height, float angle) floatgetAngle()floatfloatfloatfloatfloatcom.badlogic.gdx.graphics.TexturefloatvoidsetAngle(float angle) voidsetBottomHeight(float bottomHeight) voidsetLeftWidth(float leftWidth) voidsetMinHeight(float minHeight) voidsetMinWidth(float minWidth) voidsetOrigin(float x, float y) voidsetRightWidth(float rightWidth) voidsetScale(float x, float y) voidsetTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion) voidsetTopHeight(float topHeight)
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Constructor Details
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RadialSprite
public RadialSprite(com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion)
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Method Details
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draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float width, float height, float angle) -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float angle) -
setOrigin
public void setOrigin(float x, float y) -
setScale
public void setScale(float x, float y) -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float width, float height) Description copied from interface:com.badlogic.gdx.scenes.scene2d.utils.DrawableDraws this drawable at the specified bounds. The drawable should be tinted withBatch.getColor(), possibly by mixing its own color.- Specified by:
drawin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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getAngle
public float getAngle() -
setAngle
public void setAngle(float angle) -
getLeftWidth
public float getLeftWidth()- Specified by:
getLeftWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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setLeftWidth
public void setLeftWidth(float leftWidth) - Specified by:
setLeftWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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getRightWidth
public float getRightWidth()- Specified by:
getRightWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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setRightWidth
public void setRightWidth(float rightWidth) - Specified by:
setRightWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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getTopHeight
public float getTopHeight()- Specified by:
getTopHeightin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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setTopHeight
public void setTopHeight(float topHeight) - Specified by:
setTopHeightin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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getBottomHeight
public float getBottomHeight()- Specified by:
getBottomHeightin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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setBottomHeight
public void setBottomHeight(float bottomHeight) - Specified by:
setBottomHeightin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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getMinWidth
public float getMinWidth()- Specified by:
getMinWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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setMinWidth
public void setMinWidth(float minWidth) - Specified by:
setMinWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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getMinHeight
public float getMinHeight()- Specified by:
getMinHeightin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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setMinHeight
public void setMinHeight(float minHeight) - Specified by:
setMinHeightin interfacecom.badlogic.gdx.scenes.scene2d.utils.Drawable
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getTexture
public com.badlogic.gdx.graphics.Texture getTexture() -
setTextureRegion
public void setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion)
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