Package com.prineside.tdi2.towers
Class GaussTower
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Building
com.prineside.tdi2.Tower
com.prineside.tdi2.towers.GaussTower
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.esotericsoftware.kryo.KryoSerializable
,ScheduledUpdater.Updatable
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
static class
Nested classes/interfaces inherited from class com.prineside.tdi2.Tower
Tower.AbilityConfig, Tower.AimStrategy, Tower.Factory<T extends Tower>, Tower.FindEnemyFilter
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Field Summary
Fields inherited from class com.prineside.tdi2.Tower
ABILITIES_COUNT, ABILITY_INDEX_POWERFUL, ABILITY_INDEX_SPECIAL, ABILITY_INDEX_ULTIMATE, ABILITY_NAMES, abilityAvailableParticleEffect, aimStrategy, angle, attackDisabled, bonusCoinsBrought, bountyModifiersNearby, currentLevelExperience, damageGiven, DPS_STAT_INTERVAL, DPS_STAT_SLOTS, dpsDamage, dpsTime, enemiesKilled, experience, experienceGeneration, experienceMultiplier, id, installedAbilities, LEVEL_EXPERIENCE, LEVEL_EXPERIENCE_MILESTONES, MAX_LEVEL, MAX_UPGRADE_LEVEL, mdps, minRangeInPixels, moneySpentOn, nextLevelExperience, outOfOrder, rangeInPixels, rangeInPixelsSqr, searchEnemiesHelper, SHADOW_COLOR, shotCount, type
Fields inherited from class com.prineside.tdi2.Building
buildingType
Fields inherited from class com.prineside.tdi2.Registrable
S
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Method Summary
Modifier and TypeMethodDescriptionvoid
addExperience
(float exp) void
attack
(int shotsCount) boolean
canAim()
boolean
void
customButtonAction
(int x, int y) void
drawBase
(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, int x, int y, MapRenderingSystem.DrawMode drawMode) void
drawBatch
(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) void
drawBatchAdditive
(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) void
drawWeapon
(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float size, float deltaTime) void
fillTowerMenu
(com.badlogic.gdx.scenes.scene2d.Group container, com.badlogic.gdx.utils.ObjectMap<String, Object> elements) Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново.float
float
getRange()
float
getStat
(TowerStatType towerStatType) com.badlogic.gdx.utils.Array<TextureRegionConfig>
boolean
Только если canAim = falseboolean
void
read
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) void
void
update
(float deltaTime) void
Обновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе пораженияvoid
updateCustomButton
(ComplexButton complexButton, boolean isPointing) void
write
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.Tower
applyDrawInterpolation, canAbilityBeInstalled, canAttackEnemy, canNewAbilityBeInstalled, cloneBuilding, dispose, drawGlitch, drawHoveredRange, drawSelectedRange, findTarget, findTarget, getCachedStatBuffed, getEnemyPriority, getExpLevelStatBonusPercentage, getLevel, getLevelForExperience, getMaxTowerLevel, getMaxUpgradeLevel, getMinRange, getPowerCombinedMultiplier, getScheduledUpdateInterval, getSellPrice, getStartingLevel, getStatBuffed, getStatCacheState, getTarget, getUniqueStatDescription, getUpgradeLevel, isAbilityInstalled, isOutOfOrder, isSellFullRefundStillActive, isStatAffectedByPower, loadFromJson, onAbilitySet, onPreSell, placedOnMap, registerNearbyModifier, removedFromMap, rotateTo, rotateTo, scheduledUpdatableGetId, scheduledUpdatableSetId, scheduledUpdate, setAimStrategy, setExperience, setRegistered, setTarget, setTile, setUpgradeLevel, shouldSearchForTarget, toJson, traverseTilesInRange, unregisterNearbyModifier, upgrade, upgrade
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) -
read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) -
setUnregistered
public void setUnregistered()- Overrides:
setUnregistered
in classTower
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getWeaponTextures
- Specified by:
getWeaponTextures
in classTower
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canAim
public boolean canAim() -
canAttack
public boolean canAttack() -
getAttackDelay
public float getAttackDelay()- Overrides:
getAttackDelay
in classTower
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attack
public void attack(int shotsCount) -
addExperience
public void addExperience(float exp) - Overrides:
addExperience
in classTower
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getRange
public float getRange() -
getStat
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updateCache
public void updateCache()Description copied from class:Tower
Обновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе поражения- Overrides:
updateCache
in classTower
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drawWeapon
public void drawWeapon(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float size, float deltaTime) - Overrides:
drawWeapon
in classTower
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drawBase
public void drawBase(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, int x, int y, MapRenderingSystem.DrawMode drawMode) -
update
public void update(float deltaTime) -
drawBatch
public void drawBatch(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) -
drawBatchAdditive
public void drawBatchAdditive(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime) - Overrides:
drawBatchAdditive
in classTower
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hasCustomButton
public boolean hasCustomButton()Description copied from class:Tower
Только если canAim = false- Overrides:
hasCustomButton
in classTower
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isCustomButtonNeedMapPoint
public boolean isCustomButtonNeedMapPoint()- Overrides:
isCustomButtonNeedMapPoint
in classTower
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customButtonAction
public void customButtonAction(int x, int y) - Overrides:
customButtonAction
in classTower
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updateCustomButton
- Overrides:
updateCustomButton
in classTower
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fillTowerMenu
public void fillTowerMenu(com.badlogic.gdx.scenes.scene2d.Group container, com.badlogic.gdx.utils.ObjectMap<String, Object> elements) Description copied from class:Tower
Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново. Если он пустой - значит, вызвали первый раз и надо создать Можно не обновлять ничего, если состояние устраивает (можно хранить любые данные в elements, например хэш состояния или предыдущие значения)- Overrides:
fillTowerMenu
in classTower
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