Class BonusSystem

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, com.esotericsoftware.kryo.KryoSerializable

public final class BonusSystem extends GameSystem
  • Field Details

  • Constructor Details

    • BonusSystem

      public BonusSystem()
  • Method Details

    • write

      public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output)
      Specified by:
      write in interface com.esotericsoftware.kryo.KryoSerializable
      Overrides:
      write in class Registrable
    • read

      public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input)
      Specified by:
      read in interface com.esotericsoftware.kryo.KryoSerializable
      Overrides:
      read in class Registrable
    • affectsGameState

      public boolean affectsGameState()
      Specified by:
      affectsGameState in class GameSystem
    • setup

      public void setup()
      Description copied from class: GameSystem
      Произвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.
      Overrides:
      setup in class GameSystem
    • getUnusedPoints

      public int getUnusedPoints()
    • isActive

      public boolean isActive()
    • update

      public void update(float deltaTime)
      Overrides:
      update in class GameSystem
    • notifyPointsUpdated

      public void notifyPointsUpdated()
    • getSystemName

      public String getSystemName()
      Specified by:
      getSystemName in class GameSystem
    • dispose

      public void dispose()
      Description copied from interface: com.badlogic.gdx.utils.Disposable
      Releases all resources of this object.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class GameSystem