Package com.prineside.tdi2.shapes
Class ChainLightning
java.lang.Object
com.prineside.tdi2.Shape
com.prineside.tdi2.shapes.ChainLightning
- All Implemented Interfaces:
 com.badlogic.gdx.utils.Pool.Poolable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Shape
Shape.Factory<T extends Shape> - 
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final floatstatic final float - 
Method Summary
Modifier and TypeMethodDescriptionvoiddraw(com.badlogic.gdx.graphics.g2d.Batch batch) voidfree()com.badlogic.gdx.graphics.ColorgetColor()floatfloatfloatbooleanvoidreset()Resets the object for reuse.voidsetColor(com.badlogic.gdx.graphics.Color color) voidsetFadingToEnd(boolean fadingToEnd) voidsetPosition(float startX, float startY, float endX, float endY) voidsetTexture(com.badlogic.gdx.graphics.g2d.TextureRegion texture, boolean mirror, boolean flip) voidsetup(float startX, float startY, float endX, float endY, float regenerationInterval, float drawDuration, boolean fadeOut, float minWidth, float maxWidth, float averageLength) voidupdate(float deltaTime)  
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Field Details
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AVERAGE_SEGMENT_LENGTH
public static final float AVERAGE_SEGMENT_LENGTH- See Also:
 
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MIN_SEGMENT_WIDTH
public static final float MIN_SEGMENT_WIDTH- See Also:
 
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MAX_SEGMENT_WIDTH
public static final float MAX_SEGMENT_WIDTH- See Also:
 
 
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Method Details
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setFadingToEnd
public void setFadingToEnd(boolean fadingToEnd)  - 
getExistsTime
public float getExistsTime() - 
getStartX
public float getStartX() - 
getStartY
public float getStartY() - 
reset
public void reset()Description copied from interface:com.badlogic.gdx.utils.Pool.PoolableResets the object for reuse. Object references should be nulled and fields may be set to default values. - 
setPosition
public void setPosition(float startX, float startY, float endX, float endY)  - 
setup
public void setup(float startX, float startY, float endX, float endY, float regenerationInterval, float drawDuration, boolean fadeOut, float minWidth, float maxWidth, float averageLength)  - 
setTexture
public void setTexture(com.badlogic.gdx.graphics.g2d.TextureRegion texture, boolean mirror, boolean flip)  - 
setColor
public void setColor(com.badlogic.gdx.graphics.Color color)  - 
getColor
public com.badlogic.gdx.graphics.Color getColor() - 
update
public void update(float deltaTime)  - 
isFinished
public boolean isFinished() - 
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch)  - 
free
public void free() 
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