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Monitors

Pixel density, monitor count, safe screen insets (for notches / rounded corners) and back buffer scale.

Note: for screen resolutions / refresh rate, see "Display modes" report

Density

Returned by Gdx.graphics.getDensity(), this value roughly equals screen dpi / 160. All of the dpi values in this report are calculated as round(density * 160)

Min Max
0.109 4.500
17dpi 720dpi

Top 10 density values (exactly the same value among the reports)

Density Reports Share
2.75 / 440dpi 19,495
22.96%
3.00 / 480dpi 15,500
18.26%
2.00 / 320dpi 12,045
14.19%
2.63 / 420dpi 10,938
12.88%
1.97 / 315dpi 6,068
7.15%
1.75 / 280dpi 5,003
5.89%
0.89 / 142dpi 4,422
5.21%
3.08 / 492dpi 4,060
4.78%
2.04 / 326dpi 3,822
4.50%
2.81 / 450dpi 3,552
4.18%

All density values, rounded to 10dpi

Monitor count

Number of Monitors returned by Gdx.graphics.getMonitors()

Min Max
1 8
Monitor count Reports Share
1 128,078
93.91%
2 7,317
5.36%
3 898
0.66%
4 83
0.06%
5 6
0.00%
6 2
0.00%
8 1
0.00%

Screen insets

Number of reports with non-zero Gdx.graphics.getSafeInset[Top/Left/Right/Bottom]()

Actual values were not listed here as they all look meaningless - LibGDX reports them in logical pixels, and I'm not sure anyone would need this info as these values depend on app's implementation and are only used to calculate screen safe areas on the actual devices.

With insets Share No insets
18,407
13.50%
117,978

Back buffer scale

Value of Gdx.graphics.getBackBufferScale()

Scale Reports Share
1.000 123,857
90.81%
2.000 6,073
4.45%
2.208 169
0.12%
2.344 79
0.06%
2.609 417
0.31%
2.667 11
0.01%
2.880 485
0.36%
3.000 5,215
3.82%
3.312 34
0.02%
3.424 41
0.03%
3.440 4
0.00%