No filters applied - covering 100% of reports

CPU

Note: Java does not provide much info about the CPU

Available processors

Values returned by Runtime.getRuntime().availableProcessors()

Processor count Reports Share Cumulative
64 6
0.00%
0.00%
48 4
0.00%
0.01%
40 3
0.00%
0.01%
36 8
0.01%
0.02%
32 165
0.12%
0.14%
28 9
0.01%
0.14%
24 622
0.46%
0.60%
20 806
0.59%
1.19%
16 4,915
3.60%
4.79%
14 1
0.00%
4.79%
12 6,945
5.09%
9.89%
11 2
0.00%
9.89%
10 49
0.04%
9.92%
9 1
0.00%
9.92%
8 96,448
70.72%
80.64%
7 6
0.00%
80.65%
6 11,821
8.67%
89.31%
4 11,667
8.55%
97.87%
3 228
0.17%
98.04%
2 2,670
1.96%
99.99%
1 9
0.01%
100.00%

Binary tree benchmark

Using this code from the Benchmarks Game. Benchmark has been run for 6, 8 and 10 nodes sequentially per iteration, 20 iterations in total, with 1.5s warmup.

Every value listed here is a duration in microseconds, smaller is faster.

Note: this is not a proper benchmark and it only shows some rough numbers to see how different platforms act in the same conditions. A complete benchmark would take much more time and I did not want to make players wait for too long or to drain their battery.

Min Avg Max
963 12,462 11,981,368